Originally Posted by Touchmint
I would love to get started on windows devices. I actually was approached by msft at some point to port a few of my reg apps over but it just didnt seem worth it for a free phone and design support.
I guess the only thing that bugs me is not knowing how fragmentation works over there. Will I be able to design for iphone and it will work on ipad and reg computers as well? I remember at one time they were trying to do that but not sure if that ever happened or what.
I use Unity for Tales of the Adventure Company and the porting cost for Windows Phone is literally zero. I have a couple lines of code to handle the fact that Windows Phone doesn't use Game Center/Google Play, but other than that, the code is 100% identical.
I do think Windows Phone is an untapped market, and while the revenue just isn't at iOS level, it's true that there is a lot less competition. With multi-platform frameworks like Unity, there's no excuse not to hit every major platform these days. I suspect that the 'ceiling' (the maximum amount an app can make) is a lot lower on Windows Phone, but that the 'floor' (the minimum/average amount an app can make) is probably not too different from iOS. In other words, you'll make way more on iOS if you have a hit, but perform similarly across platforms if your app is 'average'
Thanks for sharing the numbers!