Carlos here! I am 50% of Weird and Wry and I do the programming, my brother does the art.
For now it's an iPad-only game, yes. Doing an iPhone/iPod release would need a new UI, and we just didn't have the time or the resources. That being said, at a technical level, the game already works in iPhone. Its UI is just way too tiny. But people put up with 2mm buttons in Clash of Clans, so I don't know, really. Ours is a real time game so we guessed it wouldn't be usable. If you have feedback on this point I would really appreciate it!
As for monetization (ugh this word) we would have really preferred to do a paid download with no IAP, but being an unknown team and our first game we decided to try to get as much people as possible to download and try it, and that meant free. That being said there is zero paid locking, gating or forced currency spenders. There's also no timers and thus no timer spenders. And none of that dual currency malarkey, there's only one level, and the currency you win by killing mobs is the same you can buy. You can actually ignore currency after you are all set up (but it's still nice to have, for example for creating new items in the collider or getting some very high quality stuff in the planet stores). The next version will have a small banner on top of the screen, which can be removed by purchasing the coin doubler (and purchases made with the current version will remove it too).
Chaos_u, thanks for the video! For building up your station it is best to first lay out the corridors, then add rooms at their ends. We know we need to flesh out the help system a little better, it will improve in future versions.
Thanks everybody for the feedback!