App description: *NEW Paladin Class & Dwarf Race Now Available*

Adventure To Fate : A Quest To The Core - is an JRPG style game with a medieval fantasy setting.

- The Story Behind A Quest To The Core -
Strange tidings have come to light in recent days, dark tales come from deep within the kingdom of Cardell. Early tales of bodiless voices and whispers reached the kings ears. Voices heard by many throughout the kingdom during the darkest of nights. Voices calling out, calling out and drawing them in

On a dark cold night two of the kings finest knights disappeared. Many believed they fled the kingdom out of cowardice. Not all in the kingdom believed this to be true. Countless disappearances associated with the bodiless voices continued fortnight after fortnight. Castle Cardell became a prison to all who lived within its walls, lords and ladies, princes and princesses were forbidden to leave their quarters after dusk. The disappearances stopped and the tales died down until one cloudy morn when the king was missing from his bed

Knights wondered how their king could have been taken? Mothers feared for their childrens lives and men slept with one eye open and a knife at their side. The kingdom was isolated to all outsiders. Some wondered if the king simply descended into the dungeons alone looking for the source of evil. Others believed that evil had gained body and come for the king.

Ravens were sent far and wide pleading for help. The greatest heroes of our realm responded with urgency wishing to assist in the quest for the king. The realm thanks you for your haste and pray to the gods for your safety in this matter. This will not be a simple journey and you can not be sure to come out of it with your life. I do not know what creatures and men you will find hidden deep below the floors, legend foretells that they are not from this world. May the gods keep you safe on this quest to the core.



- Customize Your Hero -
Use an old school roller to create a fully unique character
6 Classes - Knight, Rogue, Cleric, Wizard, Druid, Paladin
6 Races - Human, Elf, Orc, Gnome, Vampire, Dwarf
Leveling system that goes up to 30 levels


- Explore The Dungeon -
4 Large Themed Zones (Classic Dungeon, Desert, Jungle, Undead)
Each has its own encampment town which includes shops, libraries, portals and much more!
27 Floors containing over 700 rooms to explore full of Bosses, Traps, Portals, Puzzles and Mystery


- Battle Evil Within -
70+ unique monsters to fight
Turn-based combat (JRPG style)
Over 20 boss encounters
Random monster encounters
Secret passages and battles to find


- In Depth Stat & Skill System -
Featuring 70+ Spells/Skills
Damaging skills - These are direct physical attacks that damage the enemy
Damaging spells - These are direct magical attacks that damage the enemy
Damaging All spells (AOE) - These are direct magical attacks that damage ALL enemies
Healing HP spells - These are spells that heal the casters life/hitpoints (HP)
Healing SP spells - These are spells that heal the casters skill points (SP)
Buffing skills - A skill that user casts on itself to raise some stats
Debuffing skills - A skill the caster casts on enemies to lower some stats


- Endless Loot & Treasures -
Hundreds of unique items
12 equipment slots to to fully customize your characters - (Weapon, Shield, Helmet, Chest, Gloves, Legs, Boots, Belt, Bracelet, Necklace, 2x Rings)
Randomized drops on all monsters
Item rarity color system (Common, Uncommon, Rare, Unique)


- Other Features -
Indie created game built for the people!
NO IAP!!! Once you buy the game it is yours and always will be!!!
Over 30 hours of game play between all classes!
Autosave feature - Easy to pick up and play at any time!
Unlimited character slots so you can try every combination possible.
Retro Pixel Art
8Bit sound/music
Library system that explains general game, character, skills and combat systems.


Thanks for taking a look!

Questions/Comments/Suggestions?
support@adventuretofate.com

Sanuku's comments:


05-07-2014, 07:49 AM
#2
Woohoo! Touchmint makes great games!

05-07-2014, 07:53 AM
#3
Looks like I have to add this to my list of purchases for tonight!

Last edited by Bool Zero; 05-07-2014 at 08:07 AM.
05-07-2014, 08:04 AM
#4
Joined: Apr 2014
Location: 1 mile away from your location
Posts: 577
Game Impressions



This one in my list too.

Last edited by Chaos_u; 05-08-2014 at 09:11 AM.
05-07-2014, 08:19 AM
#5
Joined: Nov 2009
Location: Germany
Posts: 8,559
Yeah, this jumped into my purchase list, too.

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.
05-07-2014, 09:02 AM
#6
Thanks guys! I'll be around to field questions / comments so just let me know if you need anything.
05-07-2014, 09:07 AM
#7
Joined: Jan 2012
Location: Philippines
Posts: 19,160
Loving this game so far. I would like to see the attack animations pronounced a bit more, maybe even just emphasize the forward movement a little bit more, but the game's mechanics are pretty well done. Maybe lower the encounter rate a little bit too.

This definitely captures the retro feel of classic JRPGs. Controls are spot on, and the RPG system seems deep as well. Havent checked other characters yet, but the knight's skills are pretty varied, so im hoping to see a lot more variety in the other classes when i ge to play with them.

One thing though, the background elements look a little muddy, while the character sprites are sharp and vibrant.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
05-07-2014, 09:33 AM
#8
Quote:
Originally Posted by Exact-Psience View Post
Loving this game so far. I would like to see the attack animations pronounced a bit more, maybe even just emphasize the forward movement a little bit more, but the game's mechanics are pretty well done. Maybe lower the encounter rate a little bit too.

This definitely captures the retro feel of classic JRPGs. Controls are spot on, and the RPG system seems deep as well. Havent checked other characters yet, but the knight's skills are pretty varied, so im hoping to see a lot more variety in the other classes when i ge to play with them.

One thing though, the background elements look a little muddy, while the character sprites are sharp and vibrant.

Hey thanks for the great review! and ill take not of the animations and other things mentioned.

I take it you are playing on the ipad? The player movement during attacks/dodges is actually the same pixel distance on the iphone as it is the ipad so it looks like much less movement since that ipad has much more overall pixels. (this is something i already have fixed for next version )
05-07-2014, 09:36 AM
#9
Joined: Jan 2012
Location: Philippines
Posts: 19,160
Quote:
Originally Posted by Touchmint View Post
Hey thanks for the great review! and ill take not of the animations and other things mentioned.

I take it you are playing on the ipad? The player movement during attacks/dodges is actually the same pixel distance on the iphone as it is the ipad so it looks like much less movement since that ipad has much more overall pixels. (this is something i already have fixed for next version )
Yup. On the ipad air. Cool looking forward to the update.

To anyone else looking for some comparison, this has some similarities to Dungelot in terms of exploring, with the exception that you have an avatar that you control, and that the battles here are turn-based, JRPG-style.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
05-07-2014, 09:56 AM
#10
Great game

Been following for a while since it looked interesting all the way through and I'm happy I did.

Can you describe the rogue play style a bit?

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