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Real-time roguelike / RPG world dungeon crawler

05-12-2014, 08:55 PM
#1
Joined: Mar 2012
Location: UK
Posts: 153
Down In The Deep - real-time roguelike / RPG world dungeon crawler

Hello all,

Yes, another roguelike is going to be released at the end of this month!

The game is called Down In The Deep and it will be an universal app for all iOS devices.

This forum is the first place I have shown the game as this forum is very active and has a lot of roguelike game enthusiasts.

I have attached a couple of screen-shots.

Alex
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Last edited by Yossarian; 05-18-2014 at 06:47 AM.
05-12-2014, 11:51 PM
#2
Joined: Dec 2010
Location: Houston, TX
Posts: 9,494
This looks interesting; what may we call it?

05-13-2014, 12:36 AM
#3
Joined: Oct 2013
Location: Norwich, England
Posts: 4,596
Definitely interested! Liking that the screenshots are unconventional for the genre, I love roguelikes but they're generally guilty of playing it safe both visually and mechanically so anything that mixes it up is good to see. Would also love to know what the game is titled so I can look out for it on the AppStore and get childishly excited when I find it!
05-13-2014, 12:12 PM
#4
Joined: Mar 2012
Location: UK
Posts: 153
Thanks for the interest. Those are the first screen-shots of the game shown to the world so I am glad some people find it visually interesting

I will be releasing the name of the game when the game has gone to the app store for approval.
It will not have the words "dungeon", "rogue" or "quest" in the title though.

Here is the feature list -

- 40 massive randomly generated dungeons! (Day / Night dungeons and *Final* dungeon)
- Randomly generated dungeon loot / items (with ranking system)
- Thousands of loot / item variations!
- 30 spells available
- Special NPCs with dialog (bosses, traders, friendly and quest characters)
- Buy and sell loot / items with trader characters!
- Choose from three player character classes (Warrior, Mage and Ranger)
- Player character level and attributes can be leveled-up
- REAL TIME movement / combat!
- Normal (resurrection on death) / hard (permadeath) game difficulties
- Permanent / persistent game world
- Automatic game saving
- Flexible item management system
- Multiple quests spread over different dungeons!

Feel free to ask about anything the game.

I am not sure how the roguelike purists will take to the real-time movement and combat but for me it adds a sense of urgency and it makes a refreshing change from turn-based games.

Alex

Last edited by Yossarian; 05-14-2014 at 07:37 PM.
05-13-2014, 12:18 PM
#5
Joined: Jul 2012
Location: Norway
Posts: 159
will fcourse instabuy as I do with all such games, but its a bit funny how you outline real time as a good thing. For me, personaly, turn based is one of the most important aspects on the "berlin interpretation" list
05-13-2014, 12:25 PM
#6
Joined: Apr 2013
Posts: 408
This looks and sounds very interesting. I like the 'normal' mode addition, cant wait to find out more.

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05-13-2014, 12:57 PM
#7
Joined: Jul 2012
Posts: 1,166
I personally think it's kind of creepy when people use only heads to represent characters in their games, but that is just my opinion.
05-13-2014, 03:48 PM
#8
Joined: Mar 2012
Location: UK
Posts: 153
Quote:
Originally Posted by expleo View Post
will fcourse instabuy as I do with all such games, but its a bit funny how you outline real time as a good thing. For me, personaly, turn based is one of the most important aspects on the "berlin interpretation" list
"Here’s to the crazy ones — the misfits, the rebels, the troublemakers, the round pegs in the square holes. The ones who see things differently — they’re not fond of rules. You can quote them, disagree with them, glorify or vilify them, but the only thing you can’t do is ignore them because they change things. They push the human race forward, and while some may see them as the crazy ones, we see genius, because the ones who are crazy enough to think that they can change the world, are the ones who do." - Steve Jobs

Last edited by Yossarian; 05-14-2014 at 12:56 PM.
05-15-2014, 10:46 PM
#9
Joined: Mar 2012
Location: UK
Posts: 153
New screen-shot of the player GUI inventory which features a few of the spells available in the game.

Programmer designed
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Last edited by Yossarian; 05-15-2014 at 11:06 PM.
05-16-2014, 01:45 AM
#10
Joined: Apr 2012
Location: United States
Posts: 105
Soooo, why is the name being kept a secret? What if someone wanted to find out as much as they could about it but couldn't find it except on here

Also... more screenshots! haha

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