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FFFFF2P (Free Free Free Free Free 2 Play) Satirical Arcade Game

05-13-2014, 12:20 AM
Joined: Jan 2010
Posts: 134
FFFFF2P Tongue-in-cheek, Retro Platformer coming July 10

Edited 6/20/14

FFFFF2P is a tongue-in-cheek, retro platformer with romance, baddies and free-ness.

Princess Pixel is being held captive by Ug, the evil ogre! Its up to YOU to rescue her and restore order to the world. This is not going to be easy. To save the Princess, you’ll have to run, jump, and close, close, close, close, close, close, and close the ads Ug hurls at you. Don’t get squashed! Can you collect enough coins to ransom the Princess?

Coming July 10, 2014 to IOS and Android

Official Trailer

Download the soundtrack for FREE
Free Soundtrack

FFFFF2P Presskit

Elevate Website

Last edited by brock; 06-20-2014 at 04:31 PM.
05-13-2014, 02:32 AM
Joined: Nov 2009
Location: Ho Chi Minh City, Vietnam
Posts: 1,752
What a name! :-) I followed you!


05-13-2014, 09:15 AM
Joined: Jan 2010
Posts: 134

Originally Posted by antony.thai View Post
What a name! :-) I followed you!
Thanks for following
05-13-2014, 09:17 AM
Joined: Jan 2010
Posts: 134

Please Note:
Even though we are a making a satirical game and calling it a "satirical arcade game" we are still working hard to make the game ACTUALLY FUN. It's all in good spirit with some jabs at the current state of gaming and the app stores mixed in.
05-13-2014, 09:25 AM
Joined: Apr 2013
Posts: 622
This will be really interesting.

Maybe add in another joke and put $6.99 on the main 'play game' button and put in very small text (just kidding this is free) under it?
That'd be another great jab at -cough- paidmium games on the appstore -cough-
05-13-2014, 09:35 AM
Joined: Jan 2010
Posts: 134
Originally Posted by Myndflame View Post
This will be really interesting.

Maybe add in another joke and put $6.99 on the main 'play game' button and put in very small text (just kidding this is free) under it?
That'd be another great jab at -cough- paidmium games on the appstore -cough-
LOL. Thats awesome! Also if anyone else has idea please post.
05-13-2014, 09:39 AM
Joined: Jan 2010
Posts: 134
Game Design Doc

We're trying to make this game in seven days. After working on Lumena in our spare time for four months, we wanted to try our hand at making something quick. Since its such a short dev cycle and this community is awesome, here is our working design doc for the game. We would love any input, suggestions, comments. Anything and everything.

FFFFF2P Game Design Doc

1 Screen & Grid Based (iPad will have walls/roped off area like draw breaker)
Ads will fall from top of a screen from a guy in a cloud like Mario games

32 pixel grid (10 x 15) iphone 4 (10 x 17.75) iphone 5?

Tilt to move and tap on screen to jump
Option to use overlayed buttons for direction?
Double jump ability

Fake Ads
Are dropped from the top of the screen by the guy in the cloud
3 or 4 Different sized ad shapes?
- small square
- large square
- horizontal rectangle
- vertical rectangle

Once they land, they can be jumped on
- A randomized amount of coins are created from smashed ads

Coins are randomly generated (values are random)
Coins have physics and velocity when they are created so you have to chase them down
1 graphic (different colors for different values)
The longer you survive the more money that is generated
If an ad lands on a coin it disappears??

A bright happy cartoony world. Maybe with a castle in the background that you can purchase stuff from the store to upgrade?

Everything is outrageously priced with in game currency
Ability to purchase goods with real money? Maybe also outrageous?
- Castle Upgrade
- Different Skin? (bird, dragon)

1 leaderboard (Coins)
05-13-2014, 11:17 AM
Joined: May 2014
Location: chicago
Posts: 1
working on some music

i'm modbom, and i'm working on some music for this game. here are a few songs i created last night - lemme know what you think!

beach riot
05-13-2014, 09:44 PM
Joined: Jan 2010
Posts: 134
Day #2 Art Update

Game Dev Update Day 2/7

Wanted to show some art Aaron created today as well as post some development screenshots. Near the end of day #2, we have most things working (player controls, falling ads, the ability to jump on ads and close them, as well as coins generating and the ability to pick them up). We have a rough playable prototype and we're starting to see the "fun".

Idle Animation:

Walk Animation:

Dev screenshots (lots of placeholder art and missing lots of art)

05-14-2014, 04:50 AM
Reminds me a lot of "The Blocks Cometh" as of yet - in a good way!

If you're thinking about having 'real' IAP in your game, how about a 'Remove Ads'-purchase? That would have fun implications for gameplay.
Also, since you're thinking about an overpriced store, how about coin doublers and tripplers (and maybe *10)? I won't be buying those out of principle but I guess they fit well with your parody theme (and, of course, coin packs and a second, premium, currency).