Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > iPhone and iPad Games

Reply
 
Thread Tools Display Modes
  #1  
Old 05-14-2014, 07:11 AM
PeteOzzy PeteOzzy is offline
Senior Member
iPad 2, iOS 7.x
 
Join Date: Oct 2013
Location: Kent, England
Posts: 3,307
Default Dream Quest (by Peter M Whalen)



Last edited by PeteOzzy; 05-14-2014 at 10:27 PM..
Reply With Quote
  #2  
Old 05-14-2014, 07:12 AM
PeteOzzy PeteOzzy is offline
Senior Member
iPad 2, iOS 7.x
 
Join Date: Oct 2013
Location: Kent, England
Posts: 3,307
Default

I imagine it will be too rough round the edges for many but citing Magic, Shandalar and Ascension as influences means I can't ignore it! Got my eye on it as it is simply for being a roguelike
Reply With Quote
  #3  
Old 05-14-2014, 08:13 AM
Ayjona Ayjona is offline
Senior Member
iPhone 5s, iOS 7.x
 
Join Date: Sep 2009
Location: Sweden
Posts: 2,632
Default

Well, doesn't this seem... kinda brilliant (the presentational values notwithstanding)?

I really, really like the idea of roguelike + card combat + deck building as character progression. Hope the game takes off, so that the developer can return with a graphically fleshed out version, a PC port, etc.
Reply With Quote
  #4  
Old 05-14-2014, 08:28 AM
paradsecar paradsecar is offline
Senior Member
iPad 2, iOS 6.x
 
Join Date: Jun 2012
Posts: 104
Default

Now this certainly looks interesting. I'm actually really liking the straightforward 'kid stick figure' art on the cards. It adds almost a little humor into the genre.

One question: I saw the bit about 30 minute sessions. Is there a 'save and quit anytime' option or do you have to play an entire session to save your progress?
Reply With Quote
  #5  
Old 05-14-2014, 09:09 AM
LordGek's Avatar
LordGek LordGek is offline
Moderator
iPad Air, iOS 7.x
 
Join Date: Feb 2009
Location: Redding, CA, USA
Posts: 10,891
Default

Very interested!
Reply With Quote
  #6  
Old 05-14-2014, 10:14 AM
ste86uk ste86uk is offline
Senior Member
 
Join Date: May 2012
Posts: 1,931
Default

I was interested reading until I seen the graphics now I'm not so sure.
Reply With Quote
  #7  
Old 05-14-2014, 10:28 AM
PeteOzzy PeteOzzy is offline
Senior Member
iPad 2, iOS 7.x
 
Join Date: Oct 2013
Location: Kent, England
Posts: 3,307
Default

Quote:
Originally Posted by ste86uk View Post
I was interested reading until I seen the graphics now I'm not so sure.
I am definitely a believer in gameplay over graphics (as I know you are too from previous conversations) but I can respect how you feel. I'm starting to find them charming but it's both an acquired taste and a style you'll be confronted with for many hours of gameplay so it would be hard to ignore.

I don't know why, but the more I look at the screenshots and description the more excited I get about it! The closest to roguelike deckbuilder I can think of is the aforementioned Magic the Gathering 1999 PC game; one I sunk years into as a teen. The dev clearly has similar game taste to me and enough confidence in the product to use such a divisive art style...I think this is my number one choice for the week!
Reply With Quote
  #8  
Old 05-14-2014, 11:22 AM
Ayjona Ayjona is offline
Senior Member
iPhone 5s, iOS 7.x
 
Join Date: Sep 2009
Location: Sweden
Posts: 2,632
Default

Quote:
Originally Posted by ste86uk View Post
I was interested reading until I seen the graphics now I'm not so sure.
Much like I wrote above, if many of us jump at this title, perhaps the dev can return with a visually updated version. I believe the idea is a brilliant and quite unique genre mashup, and would like to see an expanded version (perhaps even for other platforms).
Reply With Quote
  #9  
Old 05-14-2014, 11:24 AM
riChchestMat riChchestMat is offline
Senior Member
iPad, OS 4.x
 
Join Date: Oct 2010
Location: London
Posts: 193
Default

All this needs to succeed is a "my eleven year old child made this game!" tag line.
Reply With Quote
  #10  
Old 05-14-2014, 12:52 PM
LegendaryFerret LegendaryFerret is offline
Member
iPhone 3GS, OS 3.x
 
Join Date: Dec 2009
Posts: 73
Default

Wow, I wasn't expecting this thread so quickly (or so many responses!) I'm the developer and I'd be happy to answer a couple of the questions I saw.

First, for the art, it kind of is what it is. I know that's going to be a deal-breaker for a lot of people and I wish there'd been more I could do, but the game is mostly a one-man project and I honestly can't draw. I looked into hiring artists, but it's expensive (around $10,000 was the cheapest I could find) and, as a student, I can't afford it. If the game takes off, there's absolutely nothing I'd like better than to release a new version with completely revamped art and UI. That said, it kind of grows on you; my most common note from testers about it was "I thought I was going to hate the graphics going in, but now I actually kind of like them." I realize art and presentation are important and I can respect not wanting to waste money on something you won't like which is why the screenshots are pretty representative - I really don't want to mislead anyone.

My hope is that the mechanics make up for it; of my testers, many played well over 30 hours and several were into the hundreds - I got an e-mail earlier this week from someone in France who'd sat down to play a run after dinner around 7 and was finally going to sleep 12 hours later (though mostly he just wanted to tell me about his awesome lightning Samurai deck). First and foremost, I designed the game as a thing for me to enjoy - it's my go-to airplane/time-wasting game - so there isn't any of the gating or repetition that come from having other motives (like, you know, profit or exposure).

On to other questions:

Saving? Yes! The game saves automatically after each combat and when you go down stairs. Also, you can save and exit from the menu any time out of combat (combats are 30 seconds or so, so there's not a lot lost even if there's an emergency and you have to stop in the middle).

Did an 11-year old make it? No! But I think most 11-year olds draw better than I do, so the confusion's understandable.

Thanks everyone for your interest! I'm really excited to have this out in the wild and I'm optimistic that if you like the types of games I mentioned you'll find something here to enjoy as well.

Last edited by LegendaryFerret; 05-14-2014 at 12:56 PM..
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent