App description: Play cards! Kill monsters! Level Up!

Dream Quest is a roguelike deckbuilding game inspired by the likes of Ascension, Magic: the Gathering, and Shandalar. Explore randomly generated levels as one of 13 classes in short, 30 minute, sessions. One floor might find your wizard in the crypt, another your warrior underwater, and a third, your assassin stalking a volcanic wasteland. As you progress, your characters earn achievements, each making your future runs a little easier or more interesting.

Combat is a card game. Your abilities are a deck of cards that you develop as you gain power. For example, a thief starts with a handful of Slice cards and a Backstab, but can learn defensive moves like Dodge or powerful finishing moves like Coup de Grace. Carefully choosing which cards to add to your deck is the heart of the game: wise choices will find you slicing through monsters while poor ones will leave you tripping over your own two feet.

Features:
13 different classes, with wildly different play styles
Over 300 cards, ranging from the defensive Kick and Armor to the devastating Meteor and Curse of Doom
More than 70 monsters carefully catalogued in the Bestiary as you encounter them
Infinite replayability easily 50 hours to see the majority of the content
No In App Purchases the price of the game is the price of the game. Everything is unlocked only by playing.

Reviews of Version 1.0 have been fantastic! Examples include:

"Don't be fooled by its simplistic stick-figure art Dream Quest brings together roguelike dungeon-crawling and deckbuilding to create a truly unique challenge"
-IGN

"This game is really one of a kind. The mix between rogue-like and cards is really well done...Kudos to the dev for such an innovative and challenging game"
-Mike32, TouchArcade

"If you can get past the simplistic graphics, you're looking at a very interesting, strategic game. I've already lost a few hours to it - the kind of hours where you wonder where the time went. Outstanding game!"
-Citronaut
05-14-2014, 07:12 AM
#2
I imagine it will be too rough round the edges for many but citing Magic, Shandalar and Ascension as influences means I can't ignore it! Got my eye on it as it is simply for being a roguelike

https://pixelatedparadise.wordpress.com/ - Daily iOS Roundups and Multi-Platform Reviews.
Xbox: PeteOzzy Steam: PeteOzzy GC: PeteOzzy107 PSN: PeteOzzy107 Friend Invites always welcome.

05-14-2014, 08:13 AM
#3
Joined: Sep 2009
Location: Sweden
Posts: 2,846
Well, doesn't this seem... kinda brilliant (the presentational values notwithstanding)?

I really, really like the idea of roguelike + card combat + deck building as character progression. Hope the game takes off, so that the developer can return with a graphically fleshed out version, a PC port, etc.

Former editor in chief of teknikapan.se (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona
05-14-2014, 08:28 AM
#4
Now this certainly looks interesting. I'm actually really liking the straightforward 'kid stick figure' art on the cards. It adds almost a little humor into the genre.

One question: I saw the bit about 30 minute sessions. Is there a 'save and quit anytime' option or do you have to play an entire session to save your progress?
05-14-2014, 09:09 AM
#5
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,148
Very interested!

Tim "Lord Gek" Jordan, Game Consultant
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GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
05-14-2014, 10:14 AM
#6
I was interested reading until I seen the graphics now I'm not so sure.
05-14-2014, 10:28 AM
#7
Quote:
Originally Posted by ste86uk View Post
I was interested reading until I seen the graphics now I'm not so sure.
I am definitely a believer in gameplay over graphics (as I know you are too from previous conversations) but I can respect how you feel. I'm starting to find them charming but it's both an acquired taste and a style you'll be confronted with for many hours of gameplay so it would be hard to ignore.

I don't know why, but the more I look at the screenshots and description the more excited I get about it! The closest to roguelike deckbuilder I can think of is the aforementioned Magic the Gathering 1999 PC game; one I sunk years into as a teen. The dev clearly has similar game taste to me and enough confidence in the product to use such a divisive art style...I think this is my number one choice for the week!

https://pixelatedparadise.wordpress.com/ - Daily iOS Roundups and Multi-Platform Reviews.
Xbox: PeteOzzy Steam: PeteOzzy GC: PeteOzzy107 PSN: PeteOzzy107 Friend Invites always welcome.
05-14-2014, 11:22 AM
#8
Joined: Sep 2009
Location: Sweden
Posts: 2,846
Quote:
Originally Posted by ste86uk View Post
I was interested reading until I seen the graphics now I'm not so sure.
Much like I wrote above, if many of us jump at this title, perhaps the dev can return with a visually updated version. I believe the idea is a brilliant and quite unique genre mashup, and would like to see an expanded version (perhaps even for other platforms).

Former editor in chief of teknikapan.se (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona
05-14-2014, 11:24 AM
#9
All this needs to succeed is a "my eleven year old child made this game!" tag line.
05-14-2014, 12:52 PM
#10
Wow, I wasn't expecting this thread so quickly (or so many responses!) I'm the developer and I'd be happy to answer a couple of the questions I saw.

First, for the art, it kind of is what it is. I know that's going to be a deal-breaker for a lot of people and I wish there'd been more I could do, but the game is mostly a one-man project and I honestly can't draw. I looked into hiring artists, but it's expensive (around $10,000 was the cheapest I could find) and, as a student, I can't afford it. If the game takes off, there's absolutely nothing I'd like better than to release a new version with completely revamped art and UI. That said, it kind of grows on you; my most common note from testers about it was "I thought I was going to hate the graphics going in, but now I actually kind of like them." I realize art and presentation are important and I can respect not wanting to waste money on something you won't like which is why the screenshots are pretty representative - I really don't want to mislead anyone.

My hope is that the mechanics make up for it; of my testers, many played well over 30 hours and several were into the hundreds - I got an e-mail earlier this week from someone in France who'd sat down to play a run after dinner around 7 and was finally going to sleep 12 hours later (though mostly he just wanted to tell me about his awesome lightning Samurai deck). First and foremost, I designed the game as a thing for me to enjoy - it's my go-to airplane/time-wasting game - so there isn't any of the gating or repetition that come from having other motives (like, you know, profit or exposure).

On to other questions:

Saving? Yes! The game saves automatically after each combat and when you go down stairs. Also, you can save and exit from the menu any time out of combat (combats are 30 seconds or so, so there's not a lot lost even if there's an emergency and you have to stop in the middle).

Did an 11-year old make it? No! But I think most 11-year olds draw better than I do, so the confusion's understandable.

Thanks everyone for your interest! I'm really excited to have this out in the wild and I'm optimistic that if you like the types of games I mentioned you'll find something here to enjoy as well.

Last edited by LegendaryFerret; 05-14-2014 at 12:56 PM.

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