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  #1  
Old 05-14-2014, 03:17 PM
PeteOzzy PeteOzzy is offline
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iPad 2, iOS 7.x
 
Join Date: Oct 2013
Location: Kent, England
Posts: 3,386
Default Space Cake: First Attack (by Motion Blur Studio)


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  #2  
Old 05-14-2014, 05:24 PM
redribbon redribbon is offline
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this is madness!!!...probably gonna check it out tmrw...im just too sleepy right now.
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  #3  
Old 05-14-2014, 05:36 PM
awp69 awp69 is offline
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iPhone 5s, iOS 7.x
 
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This looks promising!
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  #4  
Old 05-14-2014, 06:47 PM
Chaos_u Chaos_u is offline
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I went sleep for 2 hours, woke up for more now...
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  #5  
Old 05-14-2014, 08:32 PM
NOEN NOEN is offline
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iPhone 5, iOS 8.x
 
Join Date: Jul 2012
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Quote:
Originally Posted by Chaos_u View Post
I went sleep for 2 hours, woke up for more now...
How is this? Worth the buck?
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  #6  
Old 05-14-2014, 10:08 PM
Qwertz555 Qwertz555 is offline
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iPhone 5s, iOS 8.x
 
Join Date: May 2010
Posts: 1,037
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Quote:
Originally Posted by NOEN View Post
How is this? Worth the buck?
Hmm...impossible to recommend as is...
Missing Gamecenter, no screen orientation, weapons upgraded after two worlds/stages (out of ten) already, too loud (but good!) in-game music compared to the mediocre sfx-explosion sounds, and the hammer (but in the discription) NO relativ touch controls. The joystick is hiding your ship and mediocre as well.

Played three worlds in normal mode with tilt (which work very well)...a walk in the park. Glad there is a hard mode, unlocked from the beginning.

And yet, it has that special charm coming from the beautiful backgrounds and graphics and ships design overall, and from the attack patterns i had to think of Dariusburst here and there.

Looks like the Devs had no time, money and nerves left, pity.
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  #7  
Old 05-14-2014, 10:25 PM
PeteOzzy PeteOzzy is offline
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iPad 2, iOS 7.x
 
Join Date: Oct 2013
Location: Kent, England
Posts: 3,386
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Quote:
Originally Posted by Qwertz555 View Post
Hmm...impossible to recommend as is...
Missing Gamecenter, no screen orientation, weapons upgraded after two worlds/stages (out of ten) already, too loud (but good!) in-game music compared to the mediocre sfx-explosion sounds, and the hammer (but in the discription) NO relativ touch controls. The joystick is hiding your ship and mediocre as well.

Played three worlds in normal mode with tilt (which work very well)...a walk in the park. Glad there is a hard mode, unlocked from the beginning.

And yet, it has that special charm coming from the beautiful backgrounds and graphics and ships design overall, and from the attack patterns i had to think of Dariusburst here and there.

Looks like the Devs had no time, money and nerves left, pity.
Ah man, sorry you took the bullet for something I posted and it wasn't great. I may well end up getting it just because I'm spending so much already and there are actually some pros to report! Thanks for the impressions
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  #8  
Old 05-14-2014, 11:07 PM
Qwertz555 Qwertz555 is offline
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iPhone 5s, iOS 8.x
 
Join Date: May 2010
Posts: 1,037
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Quote:
Originally Posted by PeteOzzy View Post
Ah man, sorry you took the bullet for something I posted and it wasn't great. I may well end up getting it just because I'm spending so much already and there are actually some pros to report! Thanks for the impressions
No reason to be sorry and i'm bullet proved concerning shooters.
Hey, it's just one dollar. Even a candy-bar costs the double here, but gone
in two minutes.
My TA starting site is "new games and price drops", i saw it there first, btw.

And as i said, there is a certain charm to this game, but only when played with the good tilt controls. Ahh yeah, the upgraded weapons are sort of one-time-use, means you keep them until you fail a mission, then you have to charge them again. You earn enough coins, no iap's at all.
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  #9  
Old 05-14-2014, 11:13 PM
Chaos_u Chaos_u is offline
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iPhone 5s, iOS 7.x
 
Join Date: Apr 2014
Location: 1 mile away from your location
Posts: 578
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Quote:
Originally Posted by Qwertz555 View Post
Hmm...impossible to recommend as is...
Missing Gamecenter, no screen orientation, weapons upgraded after two worlds/stages (out of ten) already, too loud (but good!) in-game music compared to the mediocre sfx-explosion sounds, and the hammer (but in the discription) NO relativ touch controls. The joystick is hiding your ship and mediocre as well.

Played three worlds in normal mode with tilt (which work very well)...a walk in the park. Glad there is a hard mode, unlocked from the beginning.

And yet, it has that special charm coming from the beautiful backgrounds and graphics and ships design overall, and from the attack patterns i had to think of Dariusburst here and there.

Looks like the Devs had no time, money and nerves left, pity.
haha...thanks a million, save my time and money.
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  #10  
Old 05-15-2014, 02:32 AM
NOEN NOEN is offline
Senior Member
iPhone 5, iOS 8.x
 
Join Date: Jul 2012
Location: U.S.
Posts: 1,633
Default

Quote:
Originally Posted by Qwertz555 View Post
Hmm...impossible to recommend as is...
Missing Gamecenter, no screen orientation, weapons upgraded after two worlds/stages (out of ten) already, too loud (but good!) in-game music compared to the mediocre sfx-explosion sounds, and the hammer (but in the discription) NO relativ touch controls. The joystick is hiding your ship and mediocre as well.

Played three worlds in normal mode with tilt (which work very well)...a walk in the park. Glad there is a hard mode, unlocked from the beginning.

And yet, it has that special charm coming from the beautiful backgrounds and graphics and ships design overall, and from the attack patterns i had to think of Dariusburst here and there.

Looks like the Devs had no time, money and nerves left, pity.
Ugh. That sucks. Thanks for the imps though Qwertz! Saved me a buck. Lol
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