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Astro Quest $1.99 -> FREE

05-19-2014, 09:23 AM
Astro Quest $1.99 -> FREE

05-19-2014, 07:54 PM
Joined: Dec 2010
Location: Houston, TX
Posts: 9,494
Impressions follow from the Astro Quest thread; definitely worth checking out for free - lacks some polish but has ambitious level design.

Originally Posted by undeadcow View Post
Played Astro Quest a bit and it's enjoyable. The "indie" artwork is appealing although it might turn some off. The buttons look small but they are responsive beyond appearances. The directional arrows operate like a slider with continuous movement (even though the middle looks vacant, it responds to taps). Tap anywhere around the A or B and it works, I appreciate the smaller user interface graphics because it keeps the playing field clear.

Initial levels are easy but later levels will force you to die (there seem to be unlimited lives). Levels have some depth with a hidden areas (complete with fake walls) and multiple levels to explore around. Some areas seem cheap requiring trial and error death, if you fall too far then you die. The level designs are nice and seem thought out beyond what sometimes passes for indie platformers on iOS. I find myself exploring the pitfalls of the environment more than fighting enemies at the current stage.

So far people who may have dismissed Astro Quest as an uncertain product, possibly one of those dime a dozen shovelware products would think well to reconsider it. Astero Quest is a little rough around the edges but not without merit.

Last edited by undeadcow; 05-20-2014 at 07:08 AM.
05-19-2014, 09:27 PM
Joined: Jun 2012
Posts: 1,094
Originally Posted by undeadcow View Post
Impressions follow from the Astro Quest thread; definitely worth checking out for free - lacks some polish but has ambitious level design.
Thanks UC. I'm through KeroBlaster. Always down for a little platforming.
05-20-2014, 06:26 AM
Joined: Jun 2013
Posts: 2,257
What's is astro "glide" ?

Last edited by Gov; 05-20-2014 at 06:50 AM.
05-20-2014, 11:18 AM
Joined: Dec 2013
Location: United States
Posts: 2,886
I posted my review in the main thread as well. I finished the game and genuinely had fun with it.

Originally Posted by Lavender View Post

Astro Quest Review

Astro Quest is a fun jaunt to nostalgia land.
At first glance, this retro piece of candy looks like the typical platformer.
But; it's much more. Astro Quest is the type of game that has you losing track of time.
The mostly fresh, out of the box developer is a one man team in a two man world.
But it looks like he's keeping up because he certainly has his way with pixels.
The game is named after the Hero's dog 'Astro.' (Get it!? He, on a 'Quest' for his dog 'Astro' -he he)Aliens have come to the planet & they stole his dog! it is a country song backstory in a sci-fi world.
The controls are customizable for anyone's fingers. Even yours. (kidding) The movement control works virtually outside of itself. Imagine an invisible box around it. So don't let the look of the small controls fool you.
There's plenty of weapons for purchase with in game earned coins, and the developer has promised more in the future. I really enjoyed the lasers. zzbt... zzbt...
You have your choice of playing this game in two ways.
*1. Keep going and win as fast as you can. Which won't be easy considering that the game gets more challenging and just as you start to feel comfortable, surprise! Something new and unexpected may show up. Of course I'm not going to spoil it so I'll move on....
*2. Take it a little bit easy. Don't worry about the score. And; look around. Finding the sometimes hidden nooks & crannies was more enjoyable to me then the dishes or going to sleep... hee hee.
Unfortunately, dreaming about the game instead of playing wasn't as much fun.
Whichever game style you prefer, (I had to do both, of course) you can still expect the "harder then it looks" gameplay. You'll get out plenty of times until you finally succeed. Luckily, for he most part, it is endless. Your character regenerates & starts over from the last checkpoint you went through. (There's plenty of checkpoints)
The only very minor criticism I can make is, i would have liked to see more of Astro the dog. Maybe placed in different unreachable places throughout the different levels, just to keep the back story going.
I would love to see more levels and I truly hope that the developer will continue to add on to the game. But sadly, the game did have to end, and so does this review.