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Options on providing too many options to users

05-27-2014, 11:12 AM
Joined: Oct 2009
Posts: 500
Options on providing too many options to users

I am working on a strategy game, and one of the choices the player must make in the game is their destination. I originally coded the game with 6 destinations, but i felt that was too limiting, so I upped it to 500, but I feel like that is way to much, especially when browsing to choose your destination. I even added a bit of code to display the 500 in a random order each time you play.

I was thinking of reducing it to 25, a good number but not too many to be overwhelming.

Anyone run into this before? What did you do?
05-27-2014, 11:55 AM
So you are torn between 6, 500 and 25

"Smoke me a kipper i'll be back for breakfast." -- iOS: Nebula Virtual Reality
05-27-2014, 06:20 PM
Is there a specific reason for each destination? I really don't see a situation where I would want to choose between 1 of 500 choices especially if each of the 500 offered nothing new except for a name.

I'd rather have 6 meaningful options than 25 arbitrary ones.
05-27-2014, 10:32 PM
Joined: Aug 2013
Posts: 1,065
The answer is that it depends.

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