App description: The wizard Legerdemain has lost his crystal ball, and has sent your spirit to bring it back! Collect gems and crystals, avoid the bees, and make your way back to his castle in this challenging platform adventure that you can play with one finger.

- Collect various powers, including spring jump, double jump, flight, sticky, and even swim!

- Many paths through levels, encouraging lots of exploration!

- Tons of puzzles and timing challenges!

- Customize your rune, and unlock new runes as you explore the game!

- Four worlds of levels, each with different game dynamics!

- 20 levels in total, with hours of exploration and game play!

- Wonderful musical score by a German composer.

- Developed by Indie gamers!
06-04-2014, 05:48 AM
#2
This looks fun. On watch list for weekend.

06-04-2014, 06:33 AM
#3
Joined: Apr 2014
Location: 1 mile away from your location
Posts: 577
Game Impressions

I didn't like the controls either like the others at first, but when I get use to it, the game is totally worth.


Last edited by Chaos_u; 06-05-2014 at 10:48 AM.
06-04-2014, 08:48 AM
#4
I wanted to delete this game after spending 15 minutes in the tutorial to get used to these odd and pretty finicky controls. Tap left + hold rolls the ball to the right, just a short tap left nudges the ball a short distance to the right too, fling left lets the ball jump to the right. All vice versa of course.
Oh yes, while rolling to a side you already can prepare a fling and let it go when needed.

After a Battleheart break i gave it a second go. Hmm...getting much better and even controlled precise jumps are possible now.

From the name and icon i would have easily overlooked this game but since it's one of two paid games today (so far) i'm glad now that i bought it, but can't recommend it straight from my heart at all.
06-04-2014, 06:20 PM
#5
Hi Qwertz555,

We really appreciate the feedback and you taking the time to give JuJu Ball a try. We struggled for a long time on the controls -- it was a challenge trying to get the range of mobility that we wanted on a touch screen device. What we found in our play testing was similar to your experience -- it was difficult at first, but the players that persisted quickly grew accustomed to it and over time became quite proficient (and addicted).

This is our first app, so we are definitely still learning what is best. I am curious if you would mind elaborating on what you did not like about the app icon, and what you DO like about other app icons?

Thanks a bunch for your time!
-Cameron Barry, CTO
Hard Corps Mindworks LLC
e: support@hardcorpsmindworks.com
w: [url]www.hardcorpsmindworks.com[/url]

Last edited by CameronHCMW; 06-04-2014 at 09:02 PM.
06-05-2014, 12:04 AM
#6
The controls are not easy to get down, but once you get them, the game becomes a blast to play. Not sure about later in the game, but the first few levels have a perfect level of difficulty.
06-05-2014, 02:23 AM
#7
Trailer:


Beta Testing : Forgotten Memories: Alternate Realities, Sky Force 2014
06-05-2014, 02:52 AM
#8
Quote:
Originally Posted by CameronHCMW View Post
Hi Qwertz555,

We really appreciate the feedback and you taking the time to give JuJu Ball a try. We struggled for a long time on the controls -- it was a challenge trying to get the range of mobility that we wanted on a touch screen device. What we found in our play testing was similar to your experience -- it was difficult at first, but the players that persisted quickly grew accustomed to it and over time became quite proficient (and addicted).

This is our first app, so we are definitely still learning what is best. I am curious if you would mind elaborating on what you did not like about the app icon, and what you DO like about other app icons?

Thanks a bunch for your time!
-Cameron Barry, CTO
Hard Corps Mindworks LLC
e: support@hardcorpsmindworks.com
w: www.hardcorpsmindworks.com
Hi Cameron and welcome to TA, nice to see Devs around here !

We all know it's a subjective matter about icons or names for a game, but for my part, i don't like seeing the icon destroyed with "HD" in it, icons with publishers logo (for example Bulkypix) or even worse, the game's name while it's underneath the icon anyways.
So what to choose that should represent the game when there's so little space as well ? Very difficult, i know. When i look at screenshot 5, a skull with a spikeball would have gotten MY attention pretty fast on my TA's opening page (newest games and price drops).

Other than this nitpicking issue - i get to love your game more and more. For a first release, wow, looking forward to see your next project.

Maybe a video to show off the nice graphics and gameplay would help to get some attention. And hey, two paid games out of about fourteen new releases...some spare money out there.

Edit: didn't see redribbon's video yet, great !

Last edited by Qwertz555; 06-05-2014 at 02:59 AM.
06-06-2014, 10:00 AM
#10
Hey Qwertz555,

That makes a lot of sense. I'll have Jason check out your post here and see what he can do about the icon. We found some last minute bugs and are trying to get an update through Apple right now. Maybe we can get the icon refreshed before that gets approved.

Thanks a lot for your support and feedback. It means a lot to us!

-Cameron Barry, CTO
Hard Corps Mindworks LLC
e: support@hardcorpsmindworks.com
w: [url]www.hardcorpsmindworks.com[/url]

Quote:
Originally Posted by Qwertz555 View Post
Hi Cameron and welcome to TA, nice to see Devs around here !

We all know it's a subjective matter about icons or names for a game, but for my part, i don't like seeing the icon destroyed with "HD" in it, icons with publishers logo (for example Bulkypix) or even worse, the game's name while it's underneath the icon anyways.
So what to choose that should represent the game when there's so little space as well ? Very difficult, i know. When i look at screenshot 5, a skull with a spikeball would have gotten MY attention pretty fast on my TA's opening page (newest games and price drops).

Other than this nitpicking issue - i get to love your game more and more. For a first release, wow, looking forward to see your next project.

Maybe a video to show off the nice graphics and gameplay would help to get some attention. And hey, two paid games out of about fourteen new releases...some spare money out there.

Edit: didn't see redribbon's video yet, great !