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  #1  
Old 06-06-2014, 07:22 PM
PeteOzzy PeteOzzy is offline
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Location: Kent, England
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Default Time Defense (by Marcel Piestansky)


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  #2  
Old 06-06-2014, 07:39 PM
PeteOzzy PeteOzzy is offline
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I'm intrigued with this. I have to admit that I don't totally get what you're meant to do but then I'm tired so it's to be expected. There's a decent tutorial so it's not that it's badly explained, just in depth as far as I could tell.

It reminds me a little of Rymdkapsel, placing shaped "rooms" that have their own properties in order to defend yourself from waves of enemies but also to explore a map. It's all very interesting though I can't vouch for the quality until I play a little more tomorrow.
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Old 06-06-2014, 07:43 PM
Bronxsta Bronxsta is offline
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Downloading now, will post impressions later
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Old 06-06-2014, 09:22 PM
Chaos_u Chaos_u is offline
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Download now, get some games for weekend
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  #5  
Old 06-08-2014, 11:34 AM
marpies marpies is offline
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I am the author of this game and it was created in order to fulfill requirements in practical part of my Bachelor thesis - also my first ever game released for mobile devices.

I tried to keep it fairly simple - the basic idea is to build time generators which generate time (obviously) and use that time to build other structures which help you defend the generated time against waves of intruders. The thing is that the 'health points' of the structures is represented by time. Every structure needs to be placed within time generator's radius in order to 'get charged' (ie. built). Of course, their time is decreased once they are attacked by enemies. Eventually, you should get to the point when you have enough time to build a Time travel machine that, when built, will end the game.

It is indeed inspired by Rymdkapsel. I understand it is not the kind of game to keep you entertained for weeks but I believe some of you may like it.

Thanks for sharing it Pete.
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