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App description: Exclusive on the AppStore! Can you defeat the Ruler of The Tower of Terror?

In this interactive Gamebook adventure, you are at the Academy of the Grand Wizard Eleutheria. You have learned a great deal of magic, of the power of reason, and the martial arts. Now you yearn for a challenge.

You have heard stories of the town of Darkblood, to the East, apparently ruled over by a great but very evil Wizard. The idea in your mind becomes more exciting to journey to Darkblood. You wonder what you will find there...

You leave the hut as the sun rises, and look at the Tower ahead. It is a forbidding structure, and reminds you of a volcano. But you press on, determined, pushing your way... until you reach the foot of the Tower. A stone archway is ahead of you, and beyond that is darkness. You take a torch from the wall. Lighting it, you walk back, through the archway, into the Tower of Terror...

FEATURES
- thrilling interactive story by David Brunskill
- all of the original artwork, lovingly animated
- all new art created exclusively for the interactive version
- atmospheric sound and music effects
- customizable animated dice
- unique finger-swipe combat/dice-roll system
- fully interactive Quest Sheet
- Magic Map keeps automatically tracks your progress
- Bookmarks to save your progress automatically and manually
- supports Dynamic Type (adjustable text size)
- supports VoiceOver (listen to the text)
(VoiceOver users: make sure to enable "Read Hints" in your VoiceOver settings.)
- GameCenter achievements
- dozens of ways to die!

About PROTEUS
"Proteus" was published in the late 1980s as a periodical complete solo adventure game magazine in which you play the role of the Hero, originally by IPC Magazine Ltd. and later by Wimborne Publishing. With a focus on Fantasy and Sci-Fi, each magazines story provided different rules and options. As stated in the magazine itself: PROTEUS was an ancient Greek God who could change his form to avoid foretelling the future, so you can see our scope for adventures is endless.

Note
This app contains entirely optional In-App purchases not required to play. All of the original gamebook rules are reproduced faithfully without the need for any purchases. Additionally, you can disable In-App purchases entirely in your device settings.

AppEndix's comments:
AppEndix LLC and Wimborne Publishing are thrilled to announce: Proteus The Tower of Terror! The first release in a series of interactive fantasy and sci-fi gamebook adventures is now available exclusively on the AppStore - for the iPhone, iPad and iPod Touch.

Written by David Brunskill, the first Proteus adventure pits you as a student at the Academy of the Grand Wizard Eleutheria against an evil and powerful Wizard called Belenghast, the Ruler of Darkblood. Armed with your own Dexterity, Strength, and Courage, a sword and torch, and a number of magical potions, you will ascend the Tower of Terror until you arrive face to face with the evil shape-shifting Wizard.


Youtube link | Pop Up


06-11-2014, 10:02 PM
#2
Very glad to see another gamebook series come to iOS!

The Tower of Terror is a decent FF-style book, but what makes me most excited is that book 2 might make it, which is a nifty giant maze type adventure.

Easily worth it for 2 bucks if you like fantasy gamebooks.

I'll come back with more comments after I've played with the app more.

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
06-12-2014, 08:09 AM
#3
We're going to adapt all 20 issues of Proteus eventually (which translates into 21 apps, since one of the issues was a double-issue with an X-mas special). Work on Proteus 2 (The Mines of Malagus) has already begun, in fact.
06-12-2014, 09:02 PM
#4
Quote:
Originally Posted by AppEndix View Post
We're going to adapt all 20 issues of Proteus eventually (which translates into 21 apps, since one of the issues was a double-issue with an X-mas special). Work on Proteus 2 (The Mines of Malagus) has already begun, in fact.
Good news! I have fond memories of the 2nd book.

A couple of comments after having played the app a bit:

1) Please include an option to speed up/remove the text and/or graphics animations, the text appears slow enough that it breaks the flow of reading for me.

2) All of your screenshots appear sideways in the iPhone AppStore. Also, IMHO having the same big guy graphic in all pictures makes the app look cheesy. To me it says you're trying to not show actual screenshots.

If you haven't played any of Tin Man Games' Gamebook Adventures, please do so - they're the 'gold standard' for this sort of thing on iOS.

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
06-13-2014, 10:58 AM
#5
Quote:
Good news! I have fond memories of the 2nd book.
The Mines of Malagus is definitely a good story. Its very non-linear, which means you can proceed through the same labyrinth multiple times, without necessarily noticing

The Proteus stories vary in quality from issue to issue, but generally have gotten better and better (and more complex) with each issue, and include a number of real hidden gems, too. Personally, Im also looking forward to some of the sci-fi and sci-fantasy stories, as well as of course to the conclusion of Ruth Pracys saga (spanning stores in Warlock magazine) in issue 14.

Quote:
A couple of comments after having played the app a bit:
Thanks for the feedback! Always appreciated, and one of the main reasons why I like the toucharcade forums as the users are quite opinionated ;-) Seriously, though, only feedback makes us better.

Quote:
1) Please include an option to speed up/remove the text and/or graphics animations, the text appears slow enough that it breaks the flow of reading for me.
Weve opted for the fade-in effect mainly to increase suspension. There are a number of options in the story where you know you are choosing between life and death, and having the text fade in magically really keeps you on the edge of the seat, as you dont know until halfway through if you live or die.

The effect, however, only appears on the first loading of the page. As you flip through them, the text remains visible on subsequent flips, making for a faster reading. The idea here is that the first time you read the story, you do pay attention, while later on you may skip or fast-read.

Graphics animations do not prevent you from reading on, you can skip through them right away.

Quote:
2) All of your screenshots appear sideways in the iPhone AppStore. Also, IMHO having the same big guy graphic in all pictures makes the app look cheesy. To me it says you're trying to not show actual screenshots.
Funny enough, the design choice for those was for the exact opposite reason: the AppStore only allows 5 screenshots, and we wanted to show more, so the design we have chosen allows us to show off twice as many screenshots (2 screenshots per image).

Quote:
If you haven't played any of Tin Man Games' Gamebook Adventures, please do so - they're the 'gold standard' for this sort of thing on iOS.
I know Tin Man Games of course. I think theyve lost the gold standard status to Inkles Sorcery, though, which really managed to reinvent the entire genre. Just a personal opinion, however, I dont want to start a fight

Truth is that both of them, plus Lone Wolf, are great and done with obvious passion for gamebooks (as, I hope, also shows in ours). As a gamebook fan, I appreciate that. And I think that it would sad if everyone was making the same type of app Variety is good.

Our engine (which is now in version 3) has unique elements not found in any of the others, while not having all of the features the others have. Much of that is deliberate by design choice (there are elements in all of the other three that I find annoying, so we tried to do things differently). Some of the unique features include the animated interface (the torch-lit book), the almost complete lack of background music (which, no matter how well done, goes on your nerves sooner or later) which is replaced by atmospheric (and visual) effects that accompany the story, the custom dice designs, full voiceover support (for blind players or if you prefer to listen to the text instead of reading), just to name a few.