Oscura: Second Shadow (Chocolate Liberation Front) (Surprise Attack Games)
Surprise Attack Games is proud to announce that Oscura: Second Shadow, the sequel to the Webby-nominated Oscura. O:SS brings classic platforming with a modern design and Gothic art style. Think the original Super Mario Bros., or Rayman games through the eyes of Tim Burton.
Check out the trailer: http://vimeo.com/97086259
Oscura: Second Shadow will be available for iPhone, iPad and iPod Touch on the 26th of June.
I'd like to give a big shout out to all of those on Touch Arcade who helped us with beta testing! All of those who participated will receive a code in your inbox later today!
Here's the rundown of the features:
Classic platforming meets modern design in a game built and optimised for touch controls.
The Driftlands are a gothic and frightening place at the best of times….And this is not the best of times. The Aurora stone has been stolen from the great Lighthouse by an unknown and shadowy creature. Without its light, the Driftlands will be destroyed.
Enter Oscura, our highly unlikely hero. He is the keeper of the lighthouse, and possesses a mysterious, eternally glowing hand. Oscura must travel the lands and gather the shards to restore the Aurora stone - before it is too late and darkness befalls on the whole universe.
CLASSIC PLATFORMING MEETS MODERN DESIGN
Inspired by early platformers from the 1990’s, Oscura delivers a stripped down platforming experience through the filter of modern game and art design.
BUILT FOR TOUCH
Built for touch devices from the ground up, Oscura: Second Shadow is optimised and designed around the capabilities and limitations of touch to ensure that the controls are never at fault.
DARK FAIRYTALE WORLD
Dive into the world of the Driftlands, where engineering meets nature and strange creatures stalk. With the Aurora stone shattered, Oscura’s glowing hand and the shards of the stone are the only light sources, creating a stark and beautiful silhouette art style.
HAUNTINGLY STYLIZED LEVELS
Journey through 20 challenging levels, each crafted by hand rather than using tile-sets.
AN UNLIKELY HERO
Slight of frame and without any weaponry or brute force, Oscura must rely on his wits and reflexes to avoid foes and hazards alike. He’s no hero, just doing his job.
CHALLENGES TO KEEP YOU COMING BACK
Completing levels is one thing, collecting all four stars for each level is quite another. Replay levels to perfect your run and beat the goals for time, collecting cogs, shards and getting through without dying.