Tile Rider adventure game. Port or not to port?

06-19-2014, 01:50 PM
#1
Tile Rider adventure game. To port or not to port?

Hi Everyone,

Advice needed! To port or not to port =)
We are 2 man indie game dev team who just released our new game Tile Rider on Windows Phone platform. We have already received many good feedbacks and started thinking of possibility to port the game to iOS.

Tile Rider is a high-speed action game with puzzle, racing and battle elements.
Trailer:

Review: [url]http://www.wpcentral.com/tile-rider-new-windows-phone-exclusive-game[/url]
Screenshots:



Is it worth porting to iOS?
Please share your thoughts!

Last edited by 7 Soft Pillows; 06-20-2014 at 02:32 AM.
06-20-2014, 07:33 AM
#2
Hey guys! A good friend who's name starts with a B pointed me here to check your game out!

Here's my opinion:

If your game is doing well on Windows (since you already said you're getting good feedback) and it is logistically plausible for you to port it to iOS, I suggest doing it. You won't find a bigger potential market anywhere else.

The game looks fantastic (visually and gameplay-wise) and definitely has the "stuff" to be featured when it releases. Combos of popular genres fare particularly well on mobile (and are particularly fun).

What's your pricing model?

Last edited by JCho133; 06-20-2014 at 07:39 AM.
06-20-2014, 07:45 AM
#3
Yes, port it. I'm sure it will be well received on iOS. Personally, I think it looks great.
06-20-2014, 10:39 AM
#4
Thank you guys! Looks like we have to at least try to port it

JCho133,
Regarding pricing model. The game is distributed as ad-free paid app (1.99$) with trial (first 6 levels available) in Windows Phone Store

Last edited by 7 Soft Pillows; 06-20-2014 at 10:41 AM.
06-20-2014, 01:59 PM
#5
Joined: Nov 2009
Location: Oklahoma
Posts: 1,075
That looks slick. I would definitely give it a try, at the very least.

On iOS, your best bet would be releasing it free with a $1.99 IAP to unlock the full game.

GC: Jerutix -- Love and Peace to all!