Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > General Game Discussion and Questions

Reply
 
Thread Tools Display Modes
  #1  
Old 06-19-2014, 04:16 PM
Cilo Cilo is offline
Senior Member
iPhone 5
 
Join Date: Feb 2010
Location: Los Angeles
Posts: 2,175
Default Let's Talk About if Last-Gen Games Could Be Ported to iOS or Not

Quote:
Originally Posted by nrfuller View Post
It does kinda suck that it's not the full console version, especially since Lego Star Wars has proven that a full version can definitely be done on a portable device.

Having said that, for 5 bucks, this looks like a pretty decent purchase. It's a hell of a lot cheaper than the actual vita game, which is currently selling for 30 bucks on amazon, so that's nice. I plan to buy it and hope for the best (5 dollars worth of enjoyment). At the very least I'll be (sort of) helping send a message to the powers that be that the demand for lego games on ios is definitely out there. Who knows- the sale of this game may encourage future, complete releases of lego games on ios. In the meantime- I'm guessing this game will be a fine way to murder time.
You mean the star wars game that was a port of a gamecube title? The platform is at the ps2/xbox/gamecube stage, anything past that isn't happening at this point. At least not from what I'm seeing on the app store. I'm surprised more people haven't realized this yet, you won't see proper ports of anything that is console capable (PS3, Xbox 360, Wii) until most likely next year.

As far as people not liking this compared to Lego Batman, or Lego LOTR on iOS, the gameplay is different in a sense that those games focused on puzzles which required swapping of characters for different abilities, and building switches. From what I have played so far, this game focuses on action and situations that require swapping of team abilities. The controls are a lot more precise compared to the other Lego games I've played on the app store (larger D-pad) and the framerate and animations are crisp. Also trying to figure out how to accomplish the different achievements in each stage is a puzzle in itself, and I am having a blast with this. I was hooked on Lego Batman DC for the past week, but I'll take Marvel characters over DC any day. Music, sound are both top notch, and they streamlined all the cutscenes finally - no more waiting to get back in, you can skip right away with a tap (no more pinching to skip).

Oh and @jmasin, there are alternate areas, which I figured out once I learned how to use the hero second ability. I went back through stage 1 and 2 and found other areas I could get to using Ironman's flying ability. Which means you can complete levels going straight through, but using certain abilities will allow you different outcomes.

Last edited by Cilo; 06-19-2014 at 04:29 PM..
Reply With Quote
  #2  
Old 06-19-2014, 04:27 PM
NOEN NOEN is offline
Senior Member
 
Join Date: Jul 2012
Posts: 1,053
Default

Quote:
Originally Posted by Cilo View Post
You mean the star wars game that was a port of a gamecube title? The platform is at the ps2/xbox/gamecube stage, anything past that isn't happening at this point. At least not from what I'm seeing on the app store. I'm surprised more people haven't realized this yet, you won't see proper ports of anything that is console capable (PS3, Xbox 360, Wii) until most likely next year.
Agreed.
I watched some of the gameplay vid and from what I see, it looks like its worth the 5 bucks. Especially since it's 30-40 bucks for the Vita version. I got burned on Lego Batman and LOTR on Vita, paying full price for both and a few months later they are released on iOS for 5 bucks, so I'm happy on this one. Saved me 35.00!
Reply With Quote
  #3  
Old 06-19-2014, 05:15 PM
Leegames Leegames is offline
Senior Member
iPad mini 2
 
Join Date: Jul 2010
Location: Denmark
Posts: 839
Default

Quote:
Originally Posted by Cilo View Post
You mean the star wars game that was a port of a gamecube title? The platform is at the ps2/xbox/gamecube stage, anything past that isn't happening at this point. At least not from what I'm seeing on the app store. I'm surprised more people haven't realized this yet, you won't see proper ports of anything that is console capable (PS3, Xbox 360, Wii) until most likely next year.
X-Com Enemy Unknown, The Wolf Among Us, The Walking Dead, Way of the Dogg, Sonic the Hedgehog 4 and a few others disagree with you.

Last edited by Leegames; 06-19-2014 at 05:19 PM..
Reply With Quote
  #4  
Old 06-19-2014, 05:41 PM
Lerisbo1192 Lerisbo1192 is offline
Senior Member
iPad Air, iOS 7.x
 
Join Date: Nov 2012
Location: hueco mundo
Posts: 533
Default

Quote:
Originally Posted by Leegames View Post
X-Com Enemy Unknown, The Wolf Among Us, The Walking Dead, Way of the Dogg, Sonic the Hedgehog 4 and a few others disagree with you.
go and watch the full console version's visuals of the lego marvel game, scope of the open world, content and then come back here and tell me that it can be ported on ios, respecting the 2gb app store size limitation, running on anything else than A7 devices, and cost 5 freakin' dollars while it came out last year for consoles and is still about ten times more expensive. anyone complaining about it not being the full console game port... just stop... please just stop and think before commenting. you're no different from those who are expecting rockstar to port gta IV to ios this winter.
Reply With Quote
  #5  
Old 06-19-2014, 06:04 PM
Bool Zero Bool Zero is offline
Senior Member
iPad (3rd Gen), iOS 5.x
 
Join Date: Dec 2010
Posts: 1,854
Default

Quote:
Originally Posted by Lerisbo1192 View Post
go and watch the full console version's visuals of the lego marvel game, scope of the open world, content and then come back here and tell me that it can be ported on ios, respecting the 2gb app store size limitation, running on anything else than A7 devices, and cost 5 freakin' dollars while it came out last year for consoles and is still about ten times more expensive. anyone complaining about it not being the full console game port... just stop... please just stop and think before commenting. you're no different from those who are expecting rockstar to port gta IV to ios this winter.
I'd respectfully disagree. I don't think anyone was truly expecting the full console visuals as that would be unrealistic, but they were probably expecting at the very least the full open world portion of the game and not this, which is very realistic given that we have other open world games on this device like the GTA's, Gangstar's and other games of its ilk on the AppStore. Open world games don't have to take up a lot of space and can actually be suprising smaller in size than typical games with levels because the texture and model libraries are often smaller since your are reusing the same textures and models rather than staged or leveled games which often have their unique textures, models and content for each stage. This is why you can have games like Skyrim and Fallout which have smaller install sizes than games like Call of Duty and Battlefield.

As it stands, I have the game on my Xbox One and it's barely over 6GB (6.4GB to be exact) and that's with stunning graphics. They could easily par it down to be about a 3.2GB install size while meeting the 2GB compressed size of the AppStore requirement. Heck, compressing the audio alone would get it down to over 1/3rd if not near 1/2 that size.

As it stands, the game could very adequately be scaled down to meet the Lego Star Wars level of graphics and have the open world portions of the game, given some sacrifices in draw distance and other minor things, while very easily meeting the size limit of Apple (compressed). If anything it's not because they didn't want to but rather the rather resource hoggish poorly coded Lego engine, which I think is more the culprit here...

Last edited by Bool Zero; 06-19-2014 at 06:09 PM..
Reply With Quote
  #6  
Old 06-19-2014, 06:11 PM
Cilo Cilo is offline
Senior Member
iPhone 5
 
Join Date: Feb 2010
Location: Los Angeles
Posts: 2,175
Default

Quote:
Originally Posted by Bool Zero View Post
I'd respectfully disagree. I don't think anyone was truly expecting the full console visuals as that would be unrealistic, but they were probably expecting at the very least the full open world portion of the game and not this, which is very realistic given that we have other open world games on this device like the GTA's, Gangstar's and other games of its ilk on the AppStore. Open world games don't have to take up a lot of space and can actually be suprising smaller in size than typical games with levels because the texture and model libraries are often smaller since your are reusing the same textures and models rather than staged or leveled games which often have their unique textures, models and content for each stage. This is why you can have games like Skyrim and Fallout which have smaller install sizes than games like Call of Duty and Battlefield.

As it stands, I have the game on my Xbox One and it's barely over 6GB (6.4GB to be exact) and that's with stunning graphics. They could easily par it down to be about a 3.2GB install size while meeting the 2GB compressed size of the AppStore requirement. Heck, compressing the audio alone would get it down to over 1/3rd if not near 1/2 that size.

As it stands, the game could very adequately be scaled down to meet the Lego Star Wars level of graphics and have the open world portions of the game, given some sacrifices in draw distance and other minor things, while very easily meeting the size limit of Apple (compressed). If anything it's not because they didn't want to but rather the rather resource hoggish poorly coded Lego engine, which I think is more the culprit here...
How many open world Lego games have you or your team personally ported? Or how many open world games has your dev team ported?
Reply With Quote
  #7  
Old 06-19-2014, 06:20 PM
Lerisbo1192 Lerisbo1192 is offline
Senior Member
iPad Air, iOS 7.x
 
Join Date: Nov 2012
Location: hueco mundo
Posts: 533
Default

Quote:
Originally Posted by Bool Zero View Post
I'd respectfully disagree. I don't think anyone was truly expecting the full console visuals as that would be unrealistic, but they were probably expecting at the very least the full open world portion of the game and not this, which is very realistic given that we have other open world games on this device like the GTA's, Gangstar's and other games of its ilk on the AppStore. Open world games don't have to take up a lot of space and can actually be suprising smaller in size than typical games with levels because the texture and model libraries are often smaller since your are reusing the same textures and models rather than staged or leveled games which often have their unique textures, models and content for each stage. This is why you can have games like Skyrim and Fallout which have smaller install sizes than games like Call of Duty and Battlefield.

As it stands, I have the game on my Xbox One and it's barely over 6GB (6.4GB to be exact) and that's with stunning graphics. They could easily par it down to be about a 3.2GB install size while meeting the 2GB compressed size of the AppStore requirement. Heck, compressing the audio alone would get it down to over 1/3rd if not near 1/2 that size.

As it stands, the game could very adequately be scaled down to meet the Lego Star Wars level of graphics and have the open world portions of the game, given some sacrifices in draw distance and other minor things, while very easily meeting the size limit of Apple (compressed). If anything it's not because they didn't want to but rather the rather resource hoggish poorly coded Lego engine, which I think is more the culprit here...
if you talk about ridiculousy downgrading the graphics then yeah this same thing can be done with many console open world titles... but do i really need to explain why this is never happening? and to sell it for 5 or 7 bucks?!! do you realise this game came out last fall on console and is still at full price?! has a mobile lego game ever been different from the 3ds/vita version? now why on earth would you assume this one would be?! do yourself a favor, for at least the coming 3 years do not expect an ios game to be superior to its 40$ vita version and you'll never be disapointed by an ios lego port.
Reply With Quote
  #8  
Old 06-19-2014, 06:49 PM
Bool Zero Bool Zero is offline
Senior Member
iPad (3rd Gen), iOS 5.x
 
Join Date: Dec 2010
Posts: 1,854
Default

Quote:
Originally Posted by Lerisbo1192 View Post
if you talk about ridiculousy downgrading the graphics then yeah this same thing can be done with many console open world titles... but do i really need to explain why this is never happening? and to sell it for 5 or 7 bucks?!! do you realise this game came out last fall on console and is still at full price?! has a mobile lego game ever been different from the 3ds/vita version? now why on earth would you assume this one would be?! do yourself a favor, for at least the coming 3 years do not expect an ios game to be superior to its 40$ vita version and you'll never be disapointed by an ios lego port.
I wasn't debating price because that wasn't the crux of the argument. Nowhere in my previous response did I argue that they could do what was the initial proposition while maintaining the $5 pricetag, not was that the argument. The argument was if they could technically port the Lego Marvel game [proper] to the iDevice. And the game wouldn't have to be "ridiculously" downgraded; I would be serviceable downgraded via a drop in texture size, model poly counts, audio compression and reduction in the amount of NPC's drawn on screen (which iDevices already handle part of that with the way they draw).

Last edited by Bool Zero; 06-19-2014 at 07:02 PM..
Reply With Quote
  #9  
Old 06-19-2014, 07:33 PM
Leegames Leegames is offline
Senior Member
iPad mini 2
 
Join Date: Jul 2010
Location: Denmark
Posts: 839
Default

Quote:
Originally Posted by Lerisbo1192 View Post
go and watch the full console version's visuals of the lego marvel game, scope of the open world, content and then come back here and tell me that it can be ported on ios, respecting the 2gb app store size limitation, running on anything else than A7 devices, and cost 5 freakin' dollars while it came out last year for consoles and is still about ten times more expensive. anyone complaining about it not being the full console game port... just stop... please just stop and think before commenting. you're no different from those who are expecting rockstar to port gta IV to ios this winter.
Your original text didn't indicate, that you were talking about near perfect ports of open world games, but Last gen console to iOS. "I'm seeing on the app store. I'm surprised more people haven't realized this yet, you won't see proper ports of anything that is console capable (PS3, Xbox 360, Wii) until most likely next year. "

I have played and reviewed the original game at Gamereactor... And of course it can't be ported without any compromises, but considering they could do Order And Chaos Online and LEGO games have fairly simple textures on a not too high count polygons, I don't think it is the hardware, just a lack of developer interest. And I wasn't complaining by the way, just showing that your statement was a bit exaggerated.

But I guess that last comment wasn't aimed at me anyways. Anyways I think this game looks like a fun mobile version. :-)

Last edited by Leegames; 06-19-2014 at 07:43 PM.. Reason: Typo
Reply With Quote
  #10  
Old 06-20-2014, 12:25 PM
Loading3 Loading3 is offline
Member
 
Join Date: May 2012
Posts: 36
Default

Quote:
Originally Posted by Lerisbo1192 View Post
go and watch the full console version's visuals of the lego marvel game, scope of the open world, content and then come back here and tell me that it can be ported on ios, respecting the 2gb app store size limitation, running on anything else than A7 devices, and cost 5 freakin' dollars while it came out last year for consoles and is still about ten times more expensive. anyone complaining about it not being the full console game port... just stop... please just stop and think before commenting. you're no different from those who are expecting rockstar to port gta IV to ios this winter.
Dude. you're the one that needs to stop and think before commenting. read again what he quoted and said. nowhere did he complain about this not being the console version. he was just pointing out examples of games that were proper ports from consoles (xbox360,ps3). which is correct. xcom, walking dead, record of agrest war was from consoles (xbox360,ps3)

PS: i do agree the console version of this game is pretty much impossible to port to ios currently due to the big scale of the game.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent