★ TouchArcade needs your help. Click here to support us on Patreon.

Double Maze - What's going to be in 1.2?

08-26-2009, 06:10 AM
#1
Joined: Apr 2009
Location: Hertfordshire
Posts: 109
Double Maze - What's going to be in 1.2?

Hi guys,

I'm working on the 1.2 update to Double Maze.

The biggest feature is the level editor with the ability to upload and share your creations.

Here is a video of it in action. This is a development build and is liable to change.


Youtube link | Pop Up


Is there anything you guys would like to see in 1.2?

Follow Bouncing Ball Games on Twitter
08-26-2009, 06:26 AM
#2
Joined: Jul 2009
Location: Slovakia
Posts: 700
Send a message via ICQ to JCik68 Send a message via Skype™ to JCik68
I am now playing current version I won in contest and I like it. There isnt much to change apart from giving us more content (however current content meets price tag without problems and editor seems to be good answer to content question). Levels are relaxing and challenging but not frustating and this goes for gameplay as well

as for suggestions - what about step counter and highscores for each level/all levels? Maybe openfeint support as well?

Add me @ Gamecenter - JCik#68

Last edited by JCik68; 08-26-2009 at 06:31 AM.

08-26-2009, 08:48 AM
#3
Joined: Apr 2009
Location: Hertfordshire
Posts: 109
Just you wait till you get to level 40. I made it and forgot how to finish it. I had to go through all the levels before submitting for review to check they were all solvable... it took me 30 minutes to solve

I did think a bit about a "par" for each level. I like the idea as it will help you get an idea if you're going wrong.

Follow Bouncing Ball Games on Twitter
08-26-2009, 07:11 PM
#4
Joined: Jun 2009
Posts: 5,765
Quote:
Originally Posted by VgSlag View Post
Just you wait till you get to level 40. I made it and forgot how to finish it. I had to go through all the levels before submitting for review to check they were all solvable... it took me 30 minutes to solve

I did think a bit about a "par" for each level. I like the idea as it will help you get an idea if you're going wrong.
I agree with having a goal to shoot for with number of moves. I won this in a contest as well, and I must say it is really well designed, sounds and music are very well done, and the overall app is most impressive. I think that the number of levels for most people will be more than they will solve in a long time, but having a level editor could make this game spectacular if there are some additional good designs. This one is stayiing on my iPhone for a long time along with Str8ts. Gave a 5* review which I almost never do - I really think it is a great app.

GameCenter ID : oldestgamer
08-26-2009, 07:23 PM
#5
Joined: Jun 2009
Location: TouchArcade Supply Closet
Posts: 423
Quote:
Originally Posted by JCik68 View Post
I am now playing current version I won in contest and I like it. There isnt much to change apart from giving us more content (however current content meets price tag without problems and editor seems to be good answer to content question). Levels are relaxing and challenging but not frustating and this goes for gameplay as well

as for suggestions - what about step counter and highscores for each level/all levels? Maybe openfeint support as well?
i like what he said but please for all thats good in this world disregard the openfeint suggestion, use plus+ its much more stable and less issues.

Plus+ ---> Bucks
Quote:
Originally Posted by Metalbear View Post
"Super QuickHook, saving you legal fees since 2010."
Quote:
Originally Posted by CygnetSeven View Post
I'm getting my butt kicked by a noodle cup!
08-27-2009, 06:21 AM
#6
Joined: Apr 2009
Location: Hertfordshire
Posts: 109
Thanks for your review and comments. Glad you're enjoying the game.

I will have a look at plus+ and openFeint.

I really need to get this on the main New & Noteworthy so will keep adding to it until it gets there

Follow Bouncing Ball Games on Twitter
08-28-2009, 02:52 AM
#7
Joined: Apr 2009
Location: Hertfordshire
Posts: 109
New update to the level editor and a video of loading custom levels. It's still a WIP but nearly done now.


Youtube link | Pop Up

Follow Bouncing Ball Games on Twitter
09-12-2009, 11:23 AM
#8
Joined: Dec 2008
Location: SG
Posts: 3,549
Any plans of adding new levels to the game?

Crystal, OpenFeint, Plus+, Disc Drivin: Prab | Game Center: PrabSG
09-16-2009, 01:04 AM
#9
Joined: Apr 2009
Location: Hertfordshire
Posts: 109
I'm hoping that the custom levels will remove the need for that (although I think I've shot myself in the foot in regards to micro transactions there )

If it sells well I might pay a designer to do a graphical overhaul or make a newer version with much nicer gfx.

Follow Bouncing Ball Games on Twitter