Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > iPhone and iPad Games

Reply
 
Thread Tools Display Modes
  #1  
Old 06-25-2014, 06:10 AM
PeteOzzy PeteOzzy is offline
Senior Member
iPad 2, iOS 7.x
 
Join Date: Oct 2013
Location: Kent, England
Posts: 3,386
Default Bowl Faster (by Jared Bailey)



Last edited by PeteOzzy; 06-25-2014 at 06:47 AM..
Reply With Quote
  #2  
Old 06-25-2014, 06:11 AM
Chaos_u Chaos_u is offline
Senior Member
iPhone 5s, iOS 7.x
 
Join Date: Apr 2014
Location: 1 mile away from your location
Posts: 578
Default

Okay,this is a simple but impossible game
Reply With Quote
  #3  
Old 06-25-2014, 06:25 AM
Sanuku Sanuku is offline
Senior Member
 
Join Date: Jun 2009
Posts: 11,403
Default

From the Guy that brought us Cubed Rally Racer. Interesting
Reply With Quote
  #4  
Old 06-26-2014, 09:46 AM
sleb sleb is offline
Senior Member
iPod Touch (4th Gen), OS 4.x
 
Join Date: Feb 2010
Location: Ohio
Posts: 326
Default

Pretty fun game. Good pick up and play game. I Scored a 290.
Reply With Quote
  #5  
Old 06-26-2014, 03:02 PM
nocanwin nocanwin is offline
Senior Member
 
Join Date: Jun 2009
Posts: 361
Default

Quote:
Originally Posted by sleb View Post
Pretty fun game. Good pick up and play game. I Scored a 290.
Thanks!
Reply With Quote
  #6  
Old 06-26-2014, 04:11 PM
witedahlia witedahlia is offline
Senior Member
 
Join Date: Jul 2012
Posts: 337
Default

Yay! I love bowling games! I'm already a big fan of Jared's other games so I grabbed this first thing. I didn't think I would like the tilt controls, but they work great. So yeah, this game gets 5 stars from me. It's true - bowling is now a lot faster 👍
Reply With Quote
  #7  
Old 06-26-2014, 04:34 PM
Grist Grist is offline
Senior Member
iPad Air
 
Join Date: Nov 2008
Location: Massachusetts
Posts: 164
Default Fun for a few minutes, but becomes much too easy

I was enjoying this game until I found a ball release spot on the foul line that usually results in strikes, and now I get a perfect 300 score almost every time I play. The graphics are nice, the pin physics are pretty good, and I like the fast-play concept, but this game would benefit enormously if the developer were to introduce an element of unpredictability that would not enable players to get strikes every time by using the same release point.
Reply With Quote
  #8  
Old 06-26-2014, 05:14 PM
nocanwin nocanwin is offline
Senior Member
 
Join Date: Jun 2009
Posts: 361
Default

Quote:
Originally Posted by Grist View Post
this game would benefit enormously if the developer were to introduce an element of unpredictability that would not enable players to get strikes every time by using the same release point.
It's a good suggestion. I actually tried some random ball drift, but I found that I could easily compensate. Maybe if the lane was longer it would've worked.

All the physics and dimensions, except the lane length, are based on real bowling equipment and I could have messed with that, but It's a casual game so I decided not to pursue it any further. You can always challenge yourself to get a 300 NOT using your secret spot. It may not show on the leaderboard, but you'll know what's up!
Reply With Quote
  #9  
Old 06-26-2014, 05:35 PM
Grist Grist is offline
Senior Member
iPad Air
 
Join Date: Nov 2008
Location: Massachusetts
Posts: 164
Default

Quote:
Originally Posted by nocanwin View Post
It's a good suggestion. I actually tried some random ball drift, but I found that I could easily compensate. Maybe if the lane was longer it would've worked.

All the physics and dimensions, except the lane length, are based on real bowling equipment and I could have messed with that, but It's a casual game so I decided not to pursue it any further. You can always challenge yourself to get a 300 NOT using your secret spot. It may not show on the leaderboard, but you'll know what's up!
Another approach that might address the issue I raised is to have two or three levels of difficulty based on shortened intervals between balls (if you were to do this, I don't think it would necessary to show scoring for each frame, only for the final score). It would be interesting to include a frenzy mode where it would be almost impossible for players to reset to their favorite release point on the foul line, and you could track scores for each of the difficulty levels. The increasing challenges would make me want to keep playing your game despite having discovered the optimal release point for a perfect game score.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent