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Kindo (Formerly Kingdoms) — a medieval board game from the 21st century

06-25-2014, 10:21 AM
Kindo (Formerly Kingdoms) — a medieval board game from the 21st century

Hi guys,

I received a kind email from Pedroapan advising me to create a thread here to announce the game we're working on. So here we go!
Kindo is the first game of a french indie duo called Space Bears.

Introducing the game
Kindo is a minimal turn-based strategy game for 2 players. And it has a brand new trailer!

Youtube link | Pop Up

It belongs to the Abstract Strategy family and has been designed to appeal to both beginners and experienced strategy games players.

Playing the game
The goal is to defeat your opponent's kingdom by capturing his territory and ultimately his king.
Each player has two moves per turn. Each move can be spent placing a new tile or fortifying an existing tile. Disconnecting your opponent’s tiles from their king captures them and gives you bonus moves (for your next turn only!), allowing players to achieve massive turnarounds.
You can fortify one side only and cannot change the side of the fortification afterwards. A fortification stays until the tile changes side after being captured.
You can play on every tile but the three different (darker/lighter) at the center and the outer tiles cannot be fortified.

You will be able to play locally with a friend, asynchronously over Game Center or against an AI.

A gif animation showing a big reversal

Kindo comes with different color themes. Here is the dark "Antagonism" theme on an iPhone in Portrait orientation.

Click to see a better version of the image.

Showing the game
Kindo was showed publicly for the first time last week. It was among the finalists of Very Big Indie Pitch at Pocket Gamer Connects in Helsinki and you can watch the AppSpy Hands-on video we made there.
Pocket Tactics also wrote a really nice post about the game.
It was also showcased at Radius Festival in London and will be showcased at Feral Vector (again in London) next week, so for those around, we'd love to meet you there!

Releasing the game
Kindo doesn't have a precise release date yet but we're aiming to release during this summer.
It will be available on iOS 7 devices at a tier-2 price ($1.99, 1.79€...) with a tier-1 launch week sale ($.99, .89€...).
There won't be no ads nor IAPs.

You can follow the development of the game:
- on twitter at @spacebearsfr
- on Facebook
- on our tumblr
You can also subscribe to the low-traffic newsletter on the game's website.

Thanks for reading

Last edited by paul-spacebears; 02-06-2015 at 07:12 AM. Reason: renamed the game's title
06-25-2014, 10:54 AM
Is there a high-traffic newsletter?

06-25-2014, 11:16 AM
Unfortunately no, we currently use twitter (and facebook) for that!
06-25-2014, 12:30 PM

This looks absolutely stunning and is number one on my personal anticipated games list for now!

I somehow get a tigris & euphrates-vibe though skinned down to the basics, which sounds great since it is hard to find friends willing to commit the time and effort to play t&e.

Could you tells us more about fortifications? Is it permanent? Could you fortify one square in two or more directions? I guess you could use the whole 7x7 field for your squares?

What could you tell us about the AI? Are there different difficultylevels and playstyles like For The Win for example?

How is multiplayer? Async via gc? Could you set a timelimit for mp-games?

06-25-2014, 01:11 PM
Thanks Pedroapan

That's a lot of questions but I'll try to answer all of them!

1- you can fortify one side only and cannot change the side afterwards!
2- a fortification stays until the tile changes side after being captured
3- you can play on every tile but the three different (darker/lighter) at the center and the outer tiles cannot be fortified
4- AI is currently being investigated, I'll be able to talk more in details about it in a few days/weeks once we're done with the things currently in development. It will most likely feature different difficulty levels.
5- I haven't played For The Win but I'll take a look at it
6- We're indeed implementing asynch multiplayer via Game Center!
7- We're looking at different options regarding games limitations. Games like Ruzzle and Letterpress have solved this before us so we'll try and do the best thing

I'll be updating the initial post with the details about fortifications for others to read.

Hope that answers your questions!
06-25-2014, 01:21 PM
Sounds good! Is the mp one vs one only? This might work with more than two players. Maybe you have to incease the field for for player though.

06-25-2014, 03:59 PM
Yes, 1v1 only at the moment!
We actually haven't tested the game with more players. This is something we might consider testing after the initial release, thanks for the idea
06-26-2014, 01:25 AM

Do you plan on having different maps, or is 7x7 the only way to play?

06-26-2014, 02:08 AM
We iterated a lot on the board and the current one seems to be working the best so far.
It was initially 8x8, went through 9x9, 6x6, 5x5 and we finally settled to 7x7 as it was the one size that felt perfect for the game.
It allows for some build-up, but you still reach your opponent fast enough to avoid staying on your side of the board fortifying everything and playing too defensively. Going straight to your opponent's King takes 4 turns. Because of the layout and the two moves per turn, only an board with an odd number of tiles allows a player to finish a turn by placing a tile on the King. Boards with an even number of tiles were always allowing the defending player to push back.
Bonus moves were also added to help avoid stalemate situations and accelerate the game and the 7x7 still had the most interesting pace for both beginners and experienced players.

We went through the same iteration process for the unfortifiable tiles at the center and on the border. Less would allow stalemate by fortifying too many tiles, more would just turn the fortifications useless

Last edited by paul-spacebears; 06-26-2014 at 02:24 AM. Reason: added more details
06-26-2014, 02:55 AM
Sounds like you gave it a thorough thought!

I was thinking more in terms of trying different shapes, not only square-shaped fields. Something like 5x10 would be cool, or even asymmetrical fields. I don't know if that would work or be funny, maybe it is best to keep it as simple as possible.