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Do Lite version hurt sales often?

08-26-2009, 04:47 PM
#1
Joined: Aug 2009
Location: San Francisco
Posts: 362
Send a message via Skype™ to micah
Do Lite version hurt sales often?

So I just released my first game, Skeleton Key. So far I've gotten nothing but good feedback, but one thing I've noticed is a bunch of people say things like "I've been playing for 40 minutes and I'm only on level 12." I think since I made the game and was playing it constantly during development, I was thinking it was easier than it actually is.

I already made a Lite version and submitted it to the App Store, and it includes the first 15 levels of the game (the full game has 100 levels). I'm hoping my game is good enough that those who beat the Lite version will want more and buy the full version, but do you think I might actually be hurting my sales by giving too much away for free? Has anyone else had this problem with Lite versions?

--=] Insurgent Games website | twitter [=-
Cryptose (TA) - Skeleton Key (TA) - Skeleton Key HD (TA link) - Aeropack (TA)
08-26-2009, 07:09 PM
#2
Joined: Jul 2009
Posts: 110
I might lower 15 levels to 5 or 10 levels. 15 is too much!

08-26-2009, 07:15 PM
#3
Joined: Jun 2009
Location: California
Posts: 1,506
maybe 10 levels with limited features. the point of lite versions is to give a taste of what the full game is like. then, end the lite version as soon as it gets really good. hope this helps
08-26-2009, 07:26 PM
#4
Joined: Aug 2009
Location: San Francisco
Posts: 362
Send a message via Skype™ to micah
Hmm, yeah I was thinking of reducing it to 10 levels. The thing is though I feel a little cheap posting an update to Skeleton Key Lite that only takes away levels and doesn't add anything, just so I can increase my sales of Skeleton Key... maybe I'll just wait til it's in the App Store and see if it hurts sales, and do something like that if it does.

--=] Insurgent Games website | twitter [=-
Cryptose (TA) - Skeleton Key (TA) - Skeleton Key HD (TA link) - Aeropack (TA)
08-26-2009, 07:32 PM
#5
Joined: Mar 2009
Location: Seattle, WA USA
Posts: 4,761
15 out of 100 is about right.
Ragdoll Blaster (100 Levels) is the #7 Top Paid Game. The lite has 18 levels and is #24 Top Free Game.
Unblock Me (2400 puzzles) is the #66 Top Paid Game. Unblock Me lite has 600 puzzles and is #31 Top Free Game.

Last edited by DaveMc99; 08-26-2009 at 07:35 PM.
08-26-2009, 07:35 PM
#6
Joined: Feb 2009
Location: Orange County, CA
Posts: 2
I know we had a tough time determining exactly where to cut off the lite version of Sheepstacker. We stopped at 40 sheep stacked, though in hindsight that might have been too much. However, I'd like to point out that the lite version did improve our sales, so you can't really go wrong, I suppose.

I think 10 levels would be a good stopping point for your game. You probably don't want to be put into the position of removing levels from an app that people have already downloaded, so I'd suggest changing it sooner rather than later.

Jerrod Putman
Tiny Tim Games
Games: Word Monkey | Sheepstacker

Last edited by jerrodputman; 08-26-2009 at 07:36 PM. Reason: added clarification
08-26-2009, 11:59 PM
#7
Joined: Jul 2009
Location: china--beijing
Posts: 561
shark's treasure has 120 levels, 18 in lite,(20 in 1.2 update)but lite did nothing

if the same thing happen to you,or even worse

just hide the lite by change the date till the update come out
08-27-2009, 04:45 AM
#8
Joined: Dec 2008
Posts: 686
I would also look at which levels.

Maybe have the first 10 and then a couple from later levels to give more idea of the challenge?
08-27-2009, 04:58 AM
#9
Joined: May 2009
Location: Barcelona
Posts: 740
Quote:
Originally Posted by markx2 View Post
I would also look at which levels.

Maybe have the first 10 and then a couple from later levels to give more idea of the challenge?
yes! in idonutconnect i did it.
Include 10 levels of the tutorial and the 3 first levels of the 3 packs.
08-27-2009, 05:02 AM
#10
Joined: Jul 2009
Location: china--beijing
Posts: 561
in shark's treasure lite1.0,beside 10 levels of the tutorial,2 easy,2 normal,2 hard ,2 crazy

but the question is hard and crazy really not for beginner

so. in 1.1 lite,6 easy,2 normal, no hard any crazy,but people will have no idea what to expect

then in 1.2 lite, 6 easy,2 normal,1 hard and 1 crazy,I think this will be better

hope can help you