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Swords of Anima, tactical RPG

06-26-2014, 02:39 PM
#1
Swords of Anima, tactical RPG

Im happy to share with you Swords of Anima, a fantasy tactical turn based role-playing game.









Featuring:

- 8 playable classes and more than 30 unique characters.
- Deep combat system: skills, auras, magic, battle stances...
- Optional challenges to unlock secrets.
- Upgrade your weapons and armors in the Forge.
- A compelling story.
- No in-app purchases.

Trailer:



Contact:

Website: www.swordsofanima.com
Twitter: @swordsofanima
Facebook: www.facebook.com/swordsofanima

Last edited by Cebollo; 08-02-2014 at 11:31 AM.
06-26-2014, 02:50 PM
#2
Looks really great! Excellent work. Any idea for a release date? It seems fairly complete.

06-26-2014, 04:56 PM
#3
Joined: Dec 2010
Location: Houston, TX
Posts: 9,422
Sign me up, this looks promising...
06-27-2014, 12:41 AM
#4
Joined: Jul 2013
Location: Europe, CET
Posts: 1,218
This does look interesting indeed, subscribed.
06-27-2014, 11:04 AM
#5
Quote:
Originally Posted by jgainsbrugh View Post
Looks really great! Excellent work. Any idea for a release date? It seems fairly complete.
We are planning to publish it in September.

These days we are giving more information about the differents classes of the game in our facebook and twitter channel. Please check it out

06-27-2014, 11:08 AM
#6
Hello,

Can you use the terrain to your advantage?
Eg. Fire a spell to hit a target on the other side of a rock or do more
damage from a higher elevation?

Or perhaps tall grass or deep water which limits the movement of certain units?

Thanks
06-27-2014, 12:56 PM
#7
Is it like Fire Emblem ? if yes, it's day one purchase!
06-27-2014, 01:50 PM
#8
Hey,

I'm the lead artist of the game (character designs, illustrations, interface, texture work...) nice to hear you like what you see

gemineye62, terrain does not affect movement, but trees or rocks may block vision to ranged units.

nkarafo, we are a very small team, but all great fans of many tactics games, so yes, Fire Emblem was an inspiration. I really like games like Jean D'Arc (PSP), Final Fantasy Tactics, Advance Wars, X-Com...

We will update with some gameplay videos soon, so you can check how the game works
06-27-2014, 02:32 PM
#9
Quote:
Originally Posted by Temjin View Post
Hey,

I'm the lead artist of the game (character designs, illustrations, interface, texture work...) nice to hear you like what you see

gemineye62, terrain does not affect movement, but trees or rocks may block vision to ranged units.

nkarafo, we are a very small team, but all great fans of many tactics games, so yes, Fire Emblem was an inspiration. I really like games like Jean D'Arc (PSP), Final Fantasy Tactics, Advance Wars, X-Com...

We will update with some gameplay videos soon, so you can check how the game works
Great! Can't wait for updates and gameplay videos!
07-01-2014, 04:21 PM
#10
Missions

We want to show you how missions work in the game.

From Adastrea to the Islands of Fog, you will face relentless pirate Berserkers, spooky Custodians from Khoda and the savage Gerspent battlemaidens. Swords of Anima offers a great variety of missions in different scenarios through the Campaign:

- Conquer: defeat all enemies in the map.
- Night raids: attack the enemy camp under the moonlight.
- Last man standing: survive against endless waves of attacking foes.
- Sieges: breach through the enemy lines to get to the castle doors.
- Boarding party: defend your ship in a battle over the sea.
- Ambush: capture the enemy VIP leader before he escapes.
- Bodyguarding: escort an ally character to the destination point.
- Help captives: set free your allies from a dungeon before its too late.






Swords of Anima: Website, Twitter, Facebook