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  #1  
Old 06-27-2014, 05:21 AM
Greyskull Greyskull is offline
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Default Table Top Racing Premium Edition: Fair to be charged for something you already owned?

The original WAS premium.
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  #2  
Old 06-27-2014, 05:24 AM
psj3809 psj3809 is offline
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Yeah i'm torn here. I love this game and bought it the second it came out, granted devs need to make money and perhaps they didnt make enough so thats why it went freemium.

But now this ? So i have to buy it twice ? What happens if this goes freemium like the last one in the future ?

I'm normally the first to moan at people if they want for a game to drop in price or get a promo code. I always buy games asap at full price as i want the devs to get full money, but something like this is like a kick in the teeth to me.
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  #3  
Old 06-27-2014, 05:31 AM
redribbon redribbon is offline
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"players can win coins"

this will turn freemium eventually, while the other one got pull from the App Store.

please dev confirm this, ill buy this instantly if this is the real deal.
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  #4  
Old 06-27-2014, 05:41 AM
Rip73 Rip73 is offline
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For anybody who hasn't got it yet, it is without doubt one of the best looking games on iOS and a whole lot of fun.

A premium version is what a whole lot of people asked for and they put in the effort to do just that to satisfy those people despite the other work they had to do.

It's unfortunate that they couldn't integrate it in a way to the old version but it couldn't be done and they did try.

Rather than looking at it negatively, one could view as a premium unlock or an ad remover and a coin doubler all in one to the version they have . Earning is substantially easier than it ever was and acquiring the cars is also substantially easier.

And despite acquiring the original on day one and finishing it, I'm still perfectly happy to get this one because of viewing it as a premium unlock and ad removal tool and reacquainting myself with a solidly top notch game.

And just on PSJ's point, no the original version did not make enough as a premium game, hence the switch they had to make on it. This one is unlikely to cover the time invested either but they at least are trying to give people what they asked for. It's not ideal but they definitely are trying hard to please everybody and cover themselves, it's just simply not all possible to do it the way one wants.

However, I'm still perfectly happy to support the effort by viewing it as an ad remover and coin doubler for a game I already have (from the day one original version) as it is easier to progress than it was originally also.

Last edited by Rip73; 06-27-2014 at 05:49 AM..
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  #5  
Old 06-27-2014, 05:54 AM
Sanuku Sanuku is offline
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Let`s start from the beginning:

Table Top Racing started as a Premium Game last year and turned in the meantime into a Freemium-iAP-Festival.

The now so called Premium - Edition is just the same Game in the Version that was released last year in June 2013 without the Freemium Part of the None Premium Version.

Quote:
Originally Posted by redribbon View Post
"players can win coins"

this will turn freemium eventually, while the other one got pull from the App Store.

please dev confirm this, ill buy this instantly if this is the real deal.
There is already a Freemium Version of the Game out that was similar to the Premium Edition at first but turned afterwards into a Freemium...

Last edited by metalcasket; 06-27-2014 at 11:40 AM.. Reason: Took out appinfo
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  #6  
Old 06-27-2014, 05:57 AM
psj3809 psj3809 is offline
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Good post by Rip

I must admit i loved the original so much i think i'll probably buy this as well. Just have to pretend in my mind it was double the money rather than two seperate apps ! Or like you say just pretend its an 'ad remover'

But like you say we moaned when it went freemium and i'm sure many of us put 'wish we could buy it as a premium price' and now theres one. So i'll support them (again

Still frustrating what happened but at the end of the day i want this dev to do well and poor sales might have led to freemium, so if we all buy this for a few dollars/support the dev it should all be good. Still frustrating what happened as i had 'bought' the premium version before though

I LOVED Micro Machines back in the early 90's on the Megadrive (genesis) and to me this is the best 'micro machines' style game i've found on iOS. Glad they say its not as grindy as well, i'll download this now.

Thinking about it more we are a funny bunch ! If there was a 1.99 iAP to unlock a premium version (which it used to be) we might all be fine about it, but as its a seperate app we feel a 'bit' cheated. Crazy though !

Last edited by psj3809; 06-27-2014 at 06:00 AM..
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  #7  
Old 06-27-2014, 07:17 AM
Rip73 Rip73 is offline
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Quote:
Originally Posted by psj3809 View Post
Good post by Rip

I must admit i loved the original so much i think i'll probably buy this as well. Just have to pretend in my mind it was double the money rather than two seperate apps ! Or like you say just pretend its an 'ad remover'

But like you say we moaned when it went freemium and i'm sure many of us put 'wish we could buy it as a premium price' and now theres one. So i'll support them (again

Still frustrating what happened but at the end of the day i want this dev to do well and poor sales might have led to freemium, so if we all buy this for a few dollars/support the dev it should all be good. Still frustrating what happened as i had 'bought' the premium version before though

I LOVED Micro Machines back in the early 90's on the Megadrive (genesis) and to me this is the best 'micro machines' style game i've found on iOS. Glad they say its not as grindy as well, i'll download this now.

Thinking about it more we are a funny bunch ! If there was a 1.99 iAP to unlock a premium version (which it used to be) we might all be fine about it, but as its a seperate app we feel a 'bit' cheated. Crazy though !
Thanks man.
As you say some will view it one way or another but we all said when it went freemium that an iap to make it premium again would be better and we'd support it and that's just really how to view this one.
Knowing the team, they have done the very best they can with it and this was the best option they had available.
Frustration is perfectly understood but at the end of the day we did more or less get what we wanted.

Maybe not the way we wanted but still, if it could have been done the other way, I have no doubt they would have done it because I'm very sure this will turn out to be a more expensive exercise for them than us so I'm thankful enough that they listened to what people wanted and tried their best to do just that.
Plus I do get to re familiarise my self with it from the beginning, which considering how much fun it is, is certainly a good thing.

On the app size, the previous build had some of the vita code left in the build by mistake.
It had no effect on the game but it did obviously increase the size. That was rectified for this one and is in the process of being rectified for the freemium build which I'm sure will appear back with that code removed soon enough. I'd imagine so anyway.

Perhaps I'm taking a gentler approach on it than most but I can see the positives in having a freemium and a premium version despite the timescale and course of events.

And just to follow on from Sanuku's post, the cost of everything that can be bought in game has been reduced by 50%. All cars, upgrades, wheels and paint jobs. That is still a lot cheaper in game items to the original version so its more than a little bit different than just re releasing the original non freemium version.
I dunno, if that's not enough for people, I'm not really sure what a dev can do better.

Last edited by Rip73; 06-27-2014 at 07:31 AM..
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  #8  
Old 06-27-2014, 07:51 AM
Royce Royce is offline
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So wait, Rip, you're trying to justify this by saying they made a premium game, didn't make enough money, turned the first premium game into a freemium game, still didn't make enough money, and then released a separate app as new premium version that we (by we I mean those who bought the original premium game) should view as a coin doubler or some such nonsense for a freemium game we didn't want in the first place when we bought it as a premium game? I'm not sure I follow any if that at all. If I were to buy this it would only be to leave a scathing review on the AppStore, but I probably won't bother with that or anything else these guys ever do. If freemium didn't work out, they should have made the original, originally premium, app I paid for premium again. What's that, given away to too many people? Too f'ing bad, you shouldn't have screwed us by turning it freemium in the first place. That version should have been a separate app. Or you know what, maybe they could get off their lazy butts and make a new game with new content rather than trying every which way to monetize the same damn thing repeatedly.
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  #9  
Old 06-27-2014, 07:54 AM
nburcombe nburcombe is offline
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Default I feel the need to explain this move....

...You are the guys we were most worried about when doing this so please allow me to explain in a short while. I'm just having "Noodles Friday" lunch in the office, but I'll be back on here shortly with a decent (if somewhat convoluted) story for you. Some of you might like it - some of you not. We knew this wouldn't please everyone, but we did it for a number of reasons - all of which I'll explain later.

And for those worried about this turning free - you have our word! This version will never get adverts and will never turn permanently free. If there are, in the future, specific promotional opportunities with Apple, we will take them of course, but this stays Premium - period.

Nick Burcombe
CEO, Playrise Digital

Last edited by nburcombe; 07-01-2014 at 04:12 PM..
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  #10  
Old 06-27-2014, 07:58 AM
psj3809 psj3809 is offline
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I do see both sides, i may be slightly biased as i loved this game before it went freemium so i'm happy that theres a non freemium one, in a way i 'should' be annoyed that i'm basically paying yet again for the game i had initially.

Fairplay to the dev for turning up.
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