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iPhone: Mouse House Updated to 1.1 and $.99 Sale

12-16-2008, 01:00 AM
#1
Joined: Nov 2008
Location: Baltimore
Posts: 205
Mouse House Updated to 1.1 and $.99 Sale

Apple just approved the Mouse House 1.1 update.
It should be showing up in itunes shortly.

Along with that I am putting it on sale for $.99

Here is what is new...

Mostly based off of user feed back in these forums - thanks

New in version 1.1

User Requested Features:

New control systems:
1. Screen relative tap control.
2. Swipe based control.
3. Tuned mouse relative control to screen out non accurate taps.

Sound FX.
Sound FX can play over user music.
Company Splash Screen stays up for the whole loading time.
RPG text box can be filled in with a tap.

Engine Improvements:
Switch to threading vs timers.
Engine is now around 10 fps faster.
User Input is now responsive even under low frame rate.
Added 2 Metric tracking libs for better tuning
Game tracks
User Location
Device Type
Time played
Time spent per level
Top levels reached
Preferred Control modes etc

Bug Fixes:
Garbage Collection leak in level and Particle System fixed.
Particle hearts for Slime turned back on.
Faster FPS allowed for more advanced particle effects like the Mac/PC version.
Particles now GLOW properly.
All Particles are brighter.
Slimes now poll A* less.
Bees now shoot sooner.
Max Volume for sound FX works.
Cracked floors crack a bit better.
Tuned mouse control
Fixed engine time bugs.
12-16-2008, 01:03 AM
#2
Joined: Apr 2008
Posts: 2,438
Quote:
Originally Posted by TheBunny View Post
User Requested Features:

New control systems:
1. Screen relative tap control.
2. Swipe based control.
Very nice! I'll take a look at the game again. I'd say the control system was my major hang up with the original version.

arn

12-16-2008, 01:07 AM
#3
Joined: Oct 2008
Posts: 4,404
Wow, can't wait to test this one. This will definitely be my fave game if you can solve all the problems with the first version, eg: slow framerate, awkward control, unresponsive game, etc.

One more suggestion: we should be able to re-read the conversation message as sometimes I accidentally tap it before reading anything. Maybe the other character stays on the screen so we can talk to them again? or there's a chat history?

Man, imagine the multiplayer version of this game.. It'd murder Maple Story.
12-16-2008, 03:18 AM
#4
Joined: Nov 2008
Location: Baltimore
Posts: 205
Quote:
Originally Posted by donkei View Post
Wow, can't wait to test this one. This will definitely be my fave game if you can solve all the problems with the first version, eg: slow framerate, awkward control, unresponsive game, etc.

One more suggestion: we should be able to re-read the conversation message as sometimes I accidentally tap it before reading anything. Maybe the other character stays on the screen so we can talk to them again? or there's a chat history?

Man, imagine the multiplayer version of this game.. It'd murder Maple Story.
Interestingly no one has reported a low frame rate or the game being unresponsive as issues.

The original version ran at a good 30 to 45 FPS.

The current version is in the 30 to 60 FPS range usually around 45.

I did add a feature for the story that might help you.
It now takes 2 taps to dismiss a chat message early.

1 tap will complete the message quickly the second will dismiss it.

If the message is already completed on screen then then 1 tap will dismiss it.

This should prevent a lot of of accidental missing of chat messages.
12-16-2008, 03:19 AM
#5
Joined: Nov 2008
Location: Baltimore
Posts: 205
Quote:
Originally Posted by arn View Post
Very nice! I'll take a look at the game again. I'd say the control system was my major hang up with the original version.

arn
Do tell me if you think it needs any more tuning etc.

I do think I got a pretty good version of the mouse about control scheme implemented and I actually enjoy using it myself.

Just turn on the swipe mode in the prefs.
12-16-2008, 04:16 AM
#6
Joined: Dec 2008
Location: Lower Hutt, New Zealand
Posts: 153
Nice work TheBunny. I'll be giving it another go with the update.
12-16-2008, 05:09 AM
#7
Joined: Apr 2008
Posts: 2,438
controls are dramatically better. I actually just made it through the 50 levels. I'll keep an eye out for the sale.

arn
12-16-2008, 05:45 AM
#8
Joined: Oct 2008
Posts: 4,404
Quote:
Originally Posted by TheBunny View Post
Interestingly no one has reported a low frame rate or the game being unresponsive as issues.
Sorry, ignore me. I just made a fool of myself. I confused it with Hamster House *blush
12-16-2008, 05:55 AM
#9
Joined: Nov 2008
Location: Baltimore
Posts: 205
Quote:
Originally Posted by donkei View Post
Sorry, ignore me. I just made a fool of myself. I confused it with Hamster House *blush
LOL - Yes I was actually wondering that after I wrote that reply above
12-16-2008, 05:59 AM
#10
Joined: Jul 2008
Location: Formerly Zimbabwe - now England.
Posts: 1,394
Quote:
Originally Posted by arn View Post
Very nice! I'll take a look at the game again. I'd say the control system was my major hang up with the original version.

arn
Same here. Downloading the update now. I only went through a few levels, knowing that there was an update coming. Can't wait to carry on with it now.

One small thing - in iTunes, your game version number is listed as being 1.1 - but your game description says "New in version 1.01" under the "What's New In This Version" section.

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