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Want a chance to influence an iPhone game?

08-27-2009, 02:35 PM
#1
Joined: Aug 2009
Posts: 334
Want a chance to influence an iPhone game?

Sub Hunt (see the sub hunt thread for screen-shots, video link etc) just got its 1.1 update. I am now taking ideas for what to do next with the game. Its getting great reviews but here is your chance to tell me things you don't like, or just cool ideas you have. If your idea is good and I put it in, your name will go in the credits! You can check out the lite version if you haven't already.
So open the flood gates!
08-27-2009, 02:44 PM
#2
Joined: Jul 2009
Location: Slovakia
Posts: 700
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hmmm.. the only thing that came to my mind (hall of fame like leaderboards and openfeint) is already implemented with current update, also I noticed there are some new power ups (at least I found dual shot). As for gameplay there isnt much to change I guess

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08-27-2009, 02:52 PM
#3
Joined: Aug 2009
Posts: 334
Did you happen to "feel" the pacing change I made to the game? It should feel more action packed, but not harder.
08-27-2009, 03:00 PM
#4
Joined: Jul 2009
Location: Slovakia
Posts: 700
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to be honest I updated it yesterday and wasnt able to play it long enough. What I noticed was that I had 12 extra points (I took little break after I finished game at first difficulty) and I am not sure if those 12 points were because of update or because I finished first difficulty - so I played first two levels on second difficulty and I think there were more stuff going on, but I feel that I am also stronger - I guess you put more enemies while giving more skill points to distribute? If this is reason, I am not sure how it going to cooperate with third difficulty, because I was 2/3 fully upgraded at the begining of second dificulty .)

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08-27-2009, 03:04 PM
#5
Joined: Aug 2009
Posts: 334
The xp curve is exponential. You may cap out on tech before the end though as it depends on how many times you have died. Since xp carries over I cannot predict where you will end up. The update did increase the upgrade gain rate at lower levels though. Also the upgrade rate needs to co-incide somewhat with somebody who never loses(IE somebody who is playing to get a high skill rating). If they never lose, they still need to be able to get enough upgrades to beat the game.
I hope that made sense.
08-27-2009, 03:09 PM
#6
Joined: Jul 2009
Location: Slovakia
Posts: 700
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yea it is pretty sensible (shame on me, it didnt come to my mind when I was typing post) and I was dying quite a lot in later levels...

also, health bar is good addition... I am gona to play from beginning soon (to get achievement for first difficulty ) so I will post if I notice differences and more action

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