• Publisher: Ryan Rothweiler
  • Genre: Puzzle
  • Device: iPad
  • Size: 49.4 MB
  • Version: 1.21
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: Take control of a planet to save helpless people by moving them around the universe.

"I can't really think of any other game quite like it." - TouchArcade

"By far one of the most unique games to come to iOS." - Pocket Full of Apps

"It's like driving down the M4 motorway and picking up a few hitchhikers along the way." - Pocketgamer

- Completely original gameplay.
- Over 50 levels.
- Unique mix of action and puzzle strategy.
- Original soundtrack.
- Features wormholes, exploding planets, alien spaceships, planetary shields and asteroid fields.

Helpless people are stranded throughout the galaxy. Drag planets around to save them all, while dodging alien lasers and navigating through asteroid fields.

PeteOzzy's comments:
Quote:
NZ Release info:

The Game is out in New Zealand. Size of the app is 51.8 MB.

Price in NZ is Free.

Requirements:

Requires iOS 4.2 or later. Compatible with iPad.
Take control of a planet to save helpless people by moving them around the universe.

"I can't really think of any other game quite like it." - TouchArcade

"By far one of the most unique games to come to iOS." - Pocket Full of Apps

"It's like driving down the M4 motorway and picking up a few hitchhikers along the way." - Pocketgamer

- Completely original gameplay.
- Over 50 levels.
- Unique mix of action and puzzle strategy.
- Original soundtrack.
- Features wormholes, exploding planets, alien spaceships, planetary shields and asteroid fields.

Helpless people are stranded throughout the galaxy. Drag planets around to save them all, while dodging alien lasers and navigating through asteroid fields.


iPad Screenshots:











07-09-2014, 08:31 AM
#2
iPad only?

07-10-2014, 02:28 AM
#3
"I can't really think of any other game quite like it." - TouchArcade

Where has TouchArcade said that? So far I've only seen TouchArcade ask if this is iPad only.
07-10-2014, 10:30 AM
#4
Yo I'm the dev.

Yeah iPad only. The game doesn't really work on smaller screens.

And the ta quote is from here: [url]http://toucharcade.com/2014/04/14/miniverse-announced[/url]



also the linking system on this forum sucks. I always have issues with it. Deal with the shittly formatted link.

Last edited by Echoseven; 07-10-2014 at 05:23 PM. Reason: Holy balls you're right. Can't do anything with that link.
07-10-2014, 10:59 AM
#5
Joined: Jun 2010
Location: Milwaukee, WI
Posts: 811
Quote:
Originally Posted by Ryt View Post
Yo I'm the dev.

Yeah iPad only. The game doesn't really work on smaller screens.

And the ta quote is from here http://toucharcade.com/2014/04/14/miniverse-announced/



also the linking system on this forum sucks. I always have issues with it. Deal with the shittly formatted link.
Well... hello to you, too ! Got up on the wrong side of the bed, did you ? Don't think I'll be bothering with this game, if you were developing with that kind of attitude going on in your head. Got enough negativity in this world, thank you very much.

I'm an app-oholic! And there's no 12-step program...
IAPs = I Ain't Purchasing, son !
07-10-2014, 03:26 PM
#6
haha I'm really sorry if that came off as being an asshole.

I meant it more as light negative / dark humor?

Really the only negativity is that I can't figure out how to format links in these forums. Which is more of a diss on myself.
07-10-2014, 03:40 PM
#7
For anyone wondering, the free aspect of the game is that it is kind of a demo with a limited number of levels initially available to play, with further levels being acquired via IAP if you decide you like the game. This kind of marketing model is honest and decent: you try it; if you like it, you can buy more of it. If you don't like it, it cost you nothing to find that out.

148apps' review sounded like it was marking the game down for using this demo + IAP model. I can't really understand how they can see it as a negative as it lets players try the game and decide if it's the kind of thing they want to spend money on. Their rationale is that the more interesting game features are in the add-on IAP levels... which sounds kind of obvious to me.

My only gripe is that the controls can be fiddly when you're against the clock, but the original feel of the game goes a long way to counter that.

Quote:
Originally Posted by TheJesusFish View Post
I like plenty of bad games, but I don't go around telling people they are good.
Arcadelife

GC - JohnT321