★ TouchArcade needs your help. Click here to support us on Patreon.

coins and inapp purchase difference?

07-11-2014, 12:48 AM
#1
coins and inapp purchase difference?

I cannot see the difference between inapp purchase and coins only that coins buy anything an inapp purchases just buy one thing.
But concerning monetizing kids both coins and inapp purchases require a credit card
07-11-2014, 02:21 AM
#2
the difference is psychological. People who use coins as an inapp purchase for stuff are trying to disassociate the actual act of purchase from the receiving of the virtual goods.

It is partly why inapp purchases are often viewed in such negative light.

Most parents disable in app purchases now to stop this (thankfully).

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8

07-11-2014, 02:24 AM
#3
candy

Hi
Does candy crush use inapp purchases? How do
You use coins instead?
07-11-2014, 04:52 AM
#4
I don't play candy crush but play it yourself to see how they do it.

It is just a code thing. Either you code a direct IAP to give you something in the game. Or you IAP some currency in your game which you can then spend inside your game.

IAP purchases can be hard to balance and can lead to players hating the game. I personally plan to steer well clear of them

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
07-11-2014, 08:09 AM
#5
Quote:
Originally Posted by Destined View Post
the difference is psychological. People who use coins as an inapp purchase for stuff are trying to disassociate the actual act of purchase from the receiving of the virtual goods.
Usually, this decision is a lot less seedy than you're implying. Virtual currencies allow for more flexibility to give smaller than 1$ denominations to the player.

If 0.99 gets you one power-up in your game and 0.99 gives 100 coins in my game (and power-ups cost 100 coins) the result is the same. In fact, its often better to give the 1 for 1 trade because there's no need for the player to 'spend' 2 times to get the power-up.

However, what if I wanted to give you the chance to view ads, and an ad view pays me 0.02$? In your game, you would have to reward them with a 0.99$ power-up, severely devaluing the power-up! In my game, I can give you the 2 coins (or even 10 coins) which may not get you a whole power-up but allows you to save for it.

Quote:
IAP purchases can be hard to balance and can lead to players hating the game. I personally plan to steer well clear of them
Everything in a game is hard to balance, and if that's your only reason for skipping it's not a great one.

My personal preference is for premium priced, one time purchase games (like seemingly all of TA), but my last two games weren't. Nothing wrong with that, but it forced me to learn the ins and outs of IAPs and currencies.

Looking for a writer? PM me

Game Designer of:
Family Feud 2 My First Huge Apple Feature!
Pickpawcket
And a bunch of other games you've never heard of!
07-11-2014, 10:20 AM
#6
pay

Quote:
Originally Posted by Blackharon View Post
Usually, this decision is a lot less seedy than you're implying. Virtual currencies allow for more flexibility to give smaller than 1$ denominations to the player.

If 0.99 gets you one power-up in your game and 0.99 gives 100 coins in my game (and power-ups cost 100 coins) the result is the same. In fact, its often better to give the 1 for 1 trade because there's no need for the player to 'spend' 2 times to get the power-up.

However, what if I wanted to give you the chance to view ads, and an ad view pays me 0.02$? In your game, you would have to reward them with a 0.99$ power-up, severely devaluing the power-up! In my game, I can give you the 2 coins (or even 10 coins) which may not get you a whole power-up but allows you to save for it.



Everything in a game is hard to balance, and if that's your only reason for skipping it's not a great one.

My personal preference is for premium priced, one time purchase games (like seemingly all of TA), but my last two games weren't. Nothing wrong with that, but it forced me to learn the ins and outs of IAPs and currencies.
I am changing to coins as I only have about 4 items to buy really so have I done wrong charging premium for the game also? as this will appeal to adults and kids alike
07-11-2014, 10:38 AM
#7
Quote:
Originally Posted by Planetman View Post
I am changing to coins as I only have about 4 items to buy really so have I done wrong charging premium for the game also?
Paidmium can work. You see it from time to time, but it has 2 faults. It has the barrier of entry of an initial price AND turns away those who dislike IAPs. Your game/marketing has to be very strong to overcome that.

Quote:
as this will appeal to adults and kids alike
You're probably mistaken in this assumption. This payment model will appeal to neither adults nor kids. If you're targeting kids with a paid application, you have to convince the parents, and IAPs will not help you there. "Oh little Jimmy, you can't have this app because it's going to cost me now AND when you want ultracoolpowerup!"

Looking for a writer? PM me

Game Designer of:
Family Feud 2 My First Huge Apple Feature!
Pickpawcket
And a bunch of other games you've never heard of!
07-11-2014, 10:52 AM
#8
attention

Quote:
Originally Posted by Blackharon View Post
Paidmium can work. You see it from time to time, but it has 2 faults. It has the barrier of entry of an initial price AND turns away those who dislike IAPs. Your game/marketing has to be very strong to overcome that.



You're probably mistaken in this assumption. This payment model will appeal to neither adults nor kids. If you're targeting kids with a paid application, you have to convince the parents, and IAPs will not help you there. "Oh little Jimmy, you can't have this app because it's going to cost me now AND when you want ultracoolpowerup!"
I want to bring your attention to a game called Ellen's heads up where is is always top seller and this game costs to download and also
They charge for
Card packs in the game and really I think
The game is a little crap but still it's top of charts so this game defies what you are telling
Me
07-11-2014, 11:10 AM
#9
Quote:
Originally Posted by Planetman View Post
I want to bring your attention to a game called Ellen's heads up where is is always top seller and this game costs to download and also
They charge for
Card packs in the game and really I think
The game is a little crap but still it's top of charts so this game defies what you are telling
Me
Ellen DeGeneres has a HUGE following. The game is a party game which requires several people to get the app at the same time. There are a number of other things going for this app (it's simplicity, it's virality and the fact that it's a well known party game that hasn't been effectively done on mobile before that.)

There's always exceptions to the rule, but I had said that "Your game/marketing has to be very strong to overcome that." And Ellen's Heads Up has both a strong game and a strong marketing plan.

Also: kids are not her target audience, the mom's are. The game does not do 'well' (considering its rank on the paid charts) on the top grossing so I would hazard a guess that the IAP's aren't purchased much. There's probably a million other things I can say about the app, which I won't because I don't have the time to do a full study.

Looking for a writer? PM me

Game Designer of:
Family Feud 2 My First Huge Apple Feature!
Pickpawcket
And a bunch of other games you've never heard of!

Last edited by Blackharon; 07-11-2014 at 11:21 AM.
07-11-2014, 11:22 AM
#10
free

Quote:
Originally Posted by Blackharon View Post
Ellen DeGeneres has a HUGE following. The game is a party game which requires several people to get the app at the same time. There are a number of other things going for this app (it's simplicity, it's virality and the fact that it's a well known party game that hasn't been effectively done on mobile before that.)

There's always exceptions to the rule, but I had said that "Your game/marketing has to be very strong to overcome that." And Ellen's Heads Up has both a strong game and a strong marketing plan.
Alright my plan then is to go free download with coin shop to buy 4 different items. Is there a minimum coins I can set up or I can say ten coins to buy each item?

Last edited by Planetman; 07-11-2014 at 11:35 AM.