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  #1  
Old 07-16-2014, 06:02 AM
PeteOzzy PeteOzzy is offline
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Default Battle Fleet 2: WW2 in the Pacific (by Capital j Media LLC)



Last edited by PeteOzzy; 08-18-2014 at 12:26 AM..
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  #2  
Old 07-16-2014, 06:11 AM
Mythbuster Mythbuster is offline
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Great! Day one purchase!
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  #3  
Old 07-16-2014, 06:14 AM
Chaos_u Chaos_u is offline
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If you are a fan of"World of Tanks Blitz", you would love this one more, although this one is iPad only, the thing is, you need to build your own ship. With the price of $5.99, I can't say it's a insta-buy for me, but by looking at the screenshots itself then make me want to hit the buy button
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  #4  
Old 07-16-2014, 10:49 AM
raijen raijen is offline
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iPhone 4, iOS 7.x
 
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Quote:
Originally Posted by Chaos_u View Post
If you are a fan of"World of Tanks Blitz", you would love this one more, although this one is iPad only, the thing is, you need to build your own ship. With the price of $5.99, I can't say it's a insta-buy for me, but by looking at the screenshots itself then make me want to hit the buy button
If it's iPad only why are the screenshots labled "iPhone Screenshots"
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  #5  
Old 07-16-2014, 04:33 PM
jjdude jjdude is offline
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The game is iPad only on iOS. It will also be out for Android, Mac & PC. More details and trailer up on the website: http://www.battlefleetgame.com/bf2.html
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  #6  
Old 07-16-2014, 04:58 PM
Duke12 Duke12 is offline
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Angle+power mechanic in a game like this? There goes the only game I was interested.
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  #7  
Old 07-16-2014, 06:42 PM
jjdude jjdude is offline
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Hi Duke12. I'm the game's designer and that's a really valid concern. Here are some thoughts on why I added those controls.

When it comes to naval warfare (especially for mobile) most games are either real-time control one ship at a time, or regional turn-based games like Axis & Allies. I wanted to come up with something that combines strategy and tactics while also adding a skilled direct control component of each ship and it's weapons.

Setting angle and power felt like the right mix of tactics and skilled abilities, but it by no means eliminates tactics. Everything from being able to aim at specific components to maneuvering ships behind high points of islands for cover is available. Various difficulty settings let you make this aiming mechanic easier or harder as you see fit and grow within the game, and I am planning a free update soon that will kick up the difficulty further by removing all aiming aids.

At the end of the day I hope the game provides a strategic ww2 pacific experience that is challenging, fun AND plays quickly. I hope this changes your mind about BF2, as I really appreciate your feedback. Feel free to let me know if you have any other questions.
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  #8  
Old 07-16-2014, 06:53 PM
sugimulm sugimulm is offline
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How different is this from the first title?
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  #9  
Old 07-16-2014, 07:16 PM
jjdude jjdude is offline
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Default What's new in Battle Fleet 2

Quote:
Originally Posted by sugimulm View Post
How different is this from the first title?
The biggest visual difference is the complete graphics overhaul, so instead of a flat 2D game it's fully 3D. This isn't just a visual change, it also affects gameplay as you can now hide behind islands or try to shoot over them. Bigger ships, like Carriers and Battleships will be easier to hit because of their height, while smaller ships like Destroyers will be require more precise aim.

Here's a few of the major gameplay differences:
- Fog of war, so you can use terrain to hide from the enemy (and recon flights to scout FOW areas).
- Ground units, such as airfields and coastal artillery.
- Cross-platform multiplayer.
- Hit locations, so you can aim at different parts of a ship and destroy components or weapons at that location (rudder, bridge, guns, etc).
- More realistic weapons, so no more placing battleship guns on frigates each turret position is limited to a weapon size.
- Larger battles, up to 12 ships per side.
- The US & Japanese campaigns are not linear but instead open ended. Instead of doing missions in a storyline you can choose where to attack and how you plan to take control of the entire Pacific region (more similar to an Axis & Allies or Risk style).
- Much better control system, more intuitive and faster paced.

Overall this is a completely new game but it still maintains the elements that people loved about the original.
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  #10  
Old 07-17-2014, 12:03 AM
Greyskull Greyskull is offline
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This is probably a completely off-base comparison, but going by the developer's description and everything I've read, My mind goes back to the short lived series by Koei; Warship Gunner.

NOT a bad thing.unfortunately my electricity bill broke my wallet :/

To the wish list :/
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