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Modern Combat 5 iPad Air Performance Discussion

07-23-2014, 06:38 AM
#1
Joined: Dec 2008
Posts: 250
Modern Combat 5 iPad Air Performance Discussion

Quote:
Originally Posted by Sanuku View Post
Yepp. Was streaming the Game and then...everyone was kicked out from the Server

Just a note since someone asked me about it on the Stream. The Game does look better on the iPhone 5s compared with the iPad Air. Still don`t know what else might be different but the iPad Build seem to kinda have cut a few Details here and there.

Update:

Gameloft told me that all Stats will get reset tomorrow so everyone will start again from Zero to make it fair for everyone that might have got the Game later then someone else where the Game might have been already launched a day or some hours earlier.
I noticed this graphics disparity from the videos too. The iPhone version looked sharper and crispier while the iPad Air and Mini Retina version looked blurry and dull.

Honestly, it is such an injustice that someone would shell out close to 1000 to purchase the latest device with the latest tech but still can't get a better experience than someone with an older, smaller device because Devs simply do not care to optimise their games.

It's baffling too considering that the iPad has less processing functions than an iPhone.
07-23-2014, 06:48 AM
#2
Joined: Oct 2011
Posts: 679
Quote:
Originally Posted by Freeway82 View Post
I noticed this graphics disparity from the videos too. The iPhone version looked sharper and crispier while the iPad Air and Mini Retina version looked blurry and dull.

Honestly, it is such an injustice that someone would shell out close to 1000 to purchase the latest device with the latest tech but still can't get a better experience than someone with an older, smaller device because Devs simply do not care to optimise their games.

It's baffling too considering that the iPad has less processing functions than an iPhone.
iPad is rendering at a higher resolution though.

07-23-2014, 06:49 AM
#3
Quote:
Originally Posted by Rip73 View Post
When you say stats, does that mean everybody's character will be reset to level 1 or does that just relate to leaderboard being reset?
If it refers to both it would be better for balancing it out considering the "early adopters".

Edit. Never mind. Just got word it refers to everyone's profiles and leaderboards. That's good to hear as now no one has a head start.
Exactly.

Quote:
Originally Posted by Freeway82 View Post
I noticed this graphics disparity from the videos too. The iPhone version looked sharper and crispier while the iPad Air and Mini Retina version looked blurry and dull.

Honestly, it is such an injustice that someone would shell out close to €1000 to purchase the latest device with the latest tech but still can't get a better experience than someone with an older, smaller device because Devs simply do not care to optimise their games.

It's baffling too considering that the iPad has less processing functions than an iPhone.
I didn`t know that there were any (major?) difference between those two Builds till someone asked my why my Footage was looking more sharper then the other once that had been so far posted on YouTube or on Twitch till someone pointed me into the right direction and I loaded up the Game on my iPad Air and noticed the difference.

I am still wondering why Gameloft did add those chances in the longer run but make Ryan can tell us more about it and if we might see an Upgrade for the iPad Air Build at some later point.
07-23-2014, 09:13 AM
#4
Joined: May 2013
Posts: 1,243
So the leaked build was running in native resolution on iPad Air and iPad Mini Retina but there was some feedback about bad framerates on both of them so GL decided to lower the resolution because of that?
Hmm, I dont know what I should think about that. Okay, good performance is important in MP but it feels salty not having maxed out graphics on the newest devices. I doubt there will be any performance updates though. All their other games like Asphalt 8, TASM2 and GT Racing 2 are still running like shit on A7 iPads compared to older hardware.

It's almost a year ago since these devices were introduced...it's sad, rly.

Last edited by Nekku; 07-23-2014 at 09:16 AM.
07-23-2014, 09:19 AM
#5
Joined: Jan 2012
Location: Philippines
Posts: 19,888
Quote:
Originally Posted by Nekku View Post
So the leaked build was running in native resolution on iPad Air and iPad Mini Retina but there was some feedback about bad framerates on both of them so GL decided to lower the resolution because of that?
Hmm, I dont know what I should think about that. Okay, good performance is important in MP but it feels salty not having maxed out graphics on the newest devices. I doubt there will be any performance updates though. All their other games like Asphalt 8, TASM2 and GT Racing 2 are still running like shit on A7 iPads compared to older hardware.

It's almost a year ago since these devices were introduced...it's sad, rly.
Yeah im a little worried about this. This isnt the optimization i was hoping for from GL. However, im hoping they are doing this as a quick fix, and eventually come out with an optimization fix.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
07-23-2014, 09:24 AM
#6
Joined: May 2012
Location: USA
Posts: 6,702
Quote:
Originally Posted by Nekku View Post
I doubt there will be any performance updates though. All their other games like Asphalt 8, TASM2 and GT Racing 2 are still running like shit on A7 iPads compared to older hardware.

It's almost a year ago since these devices were introduced...it's sad, rly.
This is why I stuck with an iPad 4.
07-23-2014, 10:02 AM
#7
Joined: Mar 2009
Location: Canada
Posts: 1,070
Quote:
Originally Posted by Nekku View Post
So the leaked build was running in native resolution on iPad Air and iPad Mini Retina but there was some feedback about bad framerates on both of them so GL decided to lower the resolution because of that?
Hmm, I dont know what I should think about that. Okay, good performance is important in MP but it feels salty not having maxed out graphics on the newest devices. I doubt there will be any performance updates though. All their other games like Asphalt 8, TASM2 and GT Racing 2 are still running like shit on A7 iPads compared to older hardware.

It's almost a year ago since these devices were introduced...it's sad, rly.
It's about damn time iOS games came with graphics settings. PC games have had the option to choose resolution since the beginning.

Even a simple retina/non-retina switch would lessen the resolution by 75% and allow for major performance boosts for older devices.

Not to mention switches for turning off advanced shaders or antialiasing etc.
07-23-2014, 10:05 AM
#8
Joined: Jul 2013
Posts: 1,299
Quote:
Originally Posted by sticktron View Post
It's about damn time iOS games came with graphics settings. PC games have had the option to choose resolution since the beginning.

Even a simple retina/non-retina switch would lessen the resolution by 75% and allow for major performance boosts for older devices.

Not to mention switches for turning off advanced shaders or antialiasing etc.
probably a case of 'telling people what they want' will be better in most cases. You give people the option to fiddle, they will end up making things play worse on their device.

That being said, it would be an awesome feature
07-23-2014, 10:08 AM
#9
Joined: Nov 2011
Posts: 4,391
Quote:
Originally Posted by Nekku View Post
I looked at some walkthrough vids from TouchGameplay (that's Sanukus Channel, right?). I dont know which iPad he was using but it looked very smooth so far. Didn't know how the leaked build was looking though.
Apparently the leaked build had framerate issues on iPad Air.
It was running at native resolution with full effects but it dipped below 20fps frequently.
That seems to have been reflected in the final test builds on that device.
They turned down the resolution on the release build but it has resulted in consistent and stable frame rates.

I'll always take stable framerate over native res so it was the right choice to make.
The resolution wasn't turned down that much anyway but enough to make a difference to framerate.

Anyway, in reality the amount of stuff out there running at full native resolution is very low, tends to be lower movement type stuff (though not always) and the majority of people don't seem to notice immediately anyway.
Whereas framerate, one will notice that immediately.
It was the right choice to make right now.

NOVA 3 had a retina on/off switched added after launch and similar framerate issues at full settings on iPad 3 so perhaps a similar solution is being considered as it is the same dev team.
And to follow what Mess said, sometimes giving people the option has led to some very bad App Store reviews. The auto detect mechanic is probably for the best as the majority wouldn't necessarily know what to do and nobody wants bad reviews. Or bad performance from having the wrong settings enabled.

Last edited by Rip73; 07-23-2014 at 10:13 AM.
07-23-2014, 10:33 AM
#10
Joined: May 2013
Posts: 1,243
Quote:
Originally Posted by Rip73 View Post
Apparently the leaked build had framerate issues on iPad Air.
It was running at native resolution with full effects but it dipped below 20fps frequently.
That seems to have been reflected in the final test builds on that device.
They turned down the resolution on the release build but it has resulted in consistent and stable frame rates.

I'll always take stable framerate over native res so it was the right choice to make.
The resolution wasn't turned down that much anyway but enough to make a difference to framerate.

Anyway, in reality the amount of stuff out there running at full native resolution is very low, tends to be lower movement type stuff (though not always) and the majority of people don't seem to notice immediately anyway.
Whereas framerate, one will notice that immediately.
It was the right choice to make right now.

NOVA 3 had a retina on/off switched added after launch and similar framerate issues at full settings on iPad 3 so perhaps a similar solution is being considered as it is the same dev team.
And to follow what Mess said, sometimes giving people the option has led to some very bad App Store reviews. The auto detect mechanic is probably for the best as the majority wouldn't necessarily know what to do and nobody wants bad reviews. Or bad performance from having the wrong settings enabled.
Ye, I also prefer performance over resolution. I hate lagg. I hate it so much. Just look at my post history and you will know
There is nothing worse than a bad framerate for me.
Do you know if the final release also has less effects?