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  #1  
Old 07-24-2014, 09:03 PM
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Touchmint Touchmint is online now
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Default Adventure To Fate : Battle Arena

OFFICIAL TRAILER






- The Story The Tournament of Fate -
100 years ago this day Castle Cardell was saved from the diabolical Sir Thanatos and his evil minions. A hero much like yourself sacrificed his life to save not just Castle Cardell but the whole realm!

On this 100 year anniversary we have decided to celebrate by holding The Tournament of Fate. Heros from all over the realm have come to stake their claim at greatness and untold riches!

The Tournament of Fate will test strength, endurance, wits and most of all heart. Only the greatest of all champions stand even a chance at completing this heroic task but if they do they will be remembered for all time!

The Tournament of Fate takes place in five different arenas. Each arena includes a battle ring, shop, vault and two portals. To start a battle round head to the battle ring and enter. Once you complete an arena you can head to the northern portal which will take you to the next area. Good luck and may the gods be with you!


- Customize Your Hero -
Use an old school roller to create a fully unique character
6 Classes - Knight, Rogue, Cleric, Wizard, Druid, Paladin
6 Races - Human, Elf, Orc, Gnome, Vampire, Dwarf
6 Professions - Weaponsmith, Armorsmith, Leatherworker, Tailor, Jeweler, Alchemist
Leveling system that goes up to 30 levels


- Crafting System -
6 Professions - Weaponsmith, Armorsmith, Leatherworker, Tailor, Jeweler, Alchemist
150+ Items to craft
30+ Materials to work with
Share Items between characters using the Account Vault


- Tournament of Fate -
5 Themed Battle Arenas (Classic Dungeon, Desert, Jungle, Undead, Frost)
Each arena has its own unique enemies, spells, shops, vaults, items and much more!


- Battle Evil Within -
125 Arena Stages (With hundreds of unique monsters to fight)
20+ boss encounters
Turn-based combat (JRPG style)


- In Depth Stat & Skill System -
Featuring 70+ Spells/Skills
Damaging skills - These are direct physical attacks that damage the enemy
Damaging spells - These are direct magical attacks that damage the enemy
Damaging All spells (AOE) - These are direct magical attacks that damage ALL enemies
Summoning spells - Allows certain enemies to summon others to help
Healing HP spells - These are spells that heal the casters life/hitpoints (HP)
Healing SP spells - These are spells that heal the casters skill points (SP)
Buffing skills - A skill that user casts on itself to raise some stats
Debuffing skills - A skill the caster casts on enemies to lower some stats


- Endless Loot & Treasures -
325+ unique items
12 equipment slots to to fully customize your characters - (Weapon, Shield, Helmet, Chest, Gloves, Legs, Boots, Belt, Bracelet, Necklace, 2x Rings)
Randomized drops on all monsters
Item rarity color system (Common, Uncommon, Rare, Epic, Legendary)
*Share* all your items with the Account Vault System.


- Other Features -
Indie created game built for the people!
NO pay wall game is built to be played for free!
100s of hours of game play between all classes!
Autosave feature - Easy to pick up and play at any time!
Unlimited character slots so you can try every combination possible.
Retro Pixel Art
8Bit sound/music
Library system that explains general game, character, skills and combat systems.

Last edited by Touchmint; Yesterday at 01:31 PM..
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  #2  
Old 07-24-2014, 09:29 PM
noah0706 noah0706 is offline
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I enjoyed the first game and this one sounds awesome!
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  #3  
Old 07-25-2014, 05:29 AM
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Touchmint Touchmint is online now
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Spent most of the day coding.

Implemented the following:

Belts
-the amount of potions a character can carry into battle is determined by belt slots. (think d2) I really loved this system in d2 and think it adds a bit of strategy to the game. You can either use a belt with a lot of slots or you can choose a belt with less slots but better stat mods.

Stat Boosting Potions
-Potions can now boost your stats during matches. The following can be boosted by potions.

Code:
[item.iStam intValue];
[item.iStam intValue];
                
[item.iHP intValue];
[item.iHP intValue];
[item.iSP intValue];
[item.iSP intValue];
                
[item.iStr intValue];
[item.iInt intValue];
[item.iAgi intValue];
[item.iEnd intValue];
[item.iWis intValue];
[item.iLuck intValue];
[item.iAC intValue];
                
[item.iCritDamage doubleValue];
[item.iCritChance doubleValue];
[item.iVampHPPer doubleValue];
[item.iVampSPPer doubleValue];
                
[item.iPoisonPer doubleValue];
[item.iPoisonDmg doubleValue];
[item.iPoisonRounds doubleValue];
[item.iStunPer doubleValue];
[item.iStunRounds doubleValue];
                
[item.iBlock doubleValue];
[item.iFizzleChance doubleValue];
[item.iRegainHP doubleValue];
[item.iRegainSP doubleValue];

With limited belt slots and the introduction of stat boosting potions there will be quite a bit more strategy in what you decide to bring into battle.

I feel the alchemist will be an appealing profession because of this.
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  #4  
Old 07-26-2014, 04:15 PM
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Added about 40 new items to the game (mostly crafting items)

Working on a +1 system on items ATM. This way when crafting and looting you'll have a chance at diff items each time.
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  #5  
Old 07-30-2014, 05:53 PM
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Touchmint Touchmint is online now
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Just reworked the inventory system to allow for auto item stacking (this was important for crafts).

I am still setting the crafts for each profession so I dont have those but here is a preview of what the professions might look like:

Alchemist
-Can craft potions and maybe some foods (healing for out of battle).
-They will have the advantage of the best potions (healing / statmod) throughout the game. maybe even some perm stat potions



Blacksmith
-Can craft heavy armors and weapons out of mostly metals
-Will have the advantage of the best weapons and some of the best heavy armors


Leatherworking
-Can craft leather armors and larger belts (hold more potions)
-Will have the advantage of the best medium armors and larger belts


Tailoring
-Can craft cloth armors and larger belts (hold more potions)
-Will have the advantage of the best light armors and larger belts


Jeweler
-Can craft jewelery (rings, amulets, bracelets, crowns)
-Will have the advantage of the best jewelery


When choosing a profession youll have a choice of your armor class crafting, alchemy or jeweler.

I want to keep the system simple enough for everyone to use but have enough diversity to be exciting and fun.

Im thinking about having 3-4 main ingredients per profession and 3-4 side ingredients.

for example leatherworker might have 3-4 leathers (scraps, tanned, heavy, beast) and then 3-4 additions (magic essence, vine stringing, bone dust, beast blood).

anyways thats what i have so far if you have any input id be glad to hear thanks!
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  #6  
Old 07-30-2014, 06:39 PM
noah0706 noah0706 is offline
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Quote:
Originally Posted by Touchmint View Post
Just reworked the inventory system to allow for auto item stacking (this was important for crafts).

I am still setting the crafts for each profession so I dont have those but here is a preview of what the professions might look like:

Alchemist
-Can craft potions and maybe some foods (healing for out of battle).
-They will have the advantage of the best potions (healing / statmod) throughout the game. maybe even some perm stat potions



Blacksmith
-Can craft heavy armors and weapons out of mostly metals
-Will have the advantage of the best weapons and some of the best heavy armors


Leatherworking
-Can craft leather armors and larger belts (hold more potions)
-Will have the advantage of the best medium armors and larger belts


Tailoring
-Can craft cloth armors and larger belts (hold more potions)
-Will have the advantage of the best light armors and larger belts


Jeweler
-Can craft jewelery (rings, amulets, bracelets, crowns)
-Will have the advantage of the best jewelery


When choosing a profession youll have a choice of your armor class crafting, alchemy or jeweler.

I want to keep the system simple enough for everyone to use but have enough diversity to be exciting and fun.

Im thinking about having 3-4 main ingredients per profession and 3-4 side ingredients.

for example leatherworker might have 3-4 leathers (scraps, tanned, heavy, beast) and then 3-4 additions (magic essence, vine stringing, bone dust, beast blood).

anyways thats what i have so far if you have any input id be glad to hear thanks!
Everything sounds great so far
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  #7  
Old 08-12-2014, 06:41 PM
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Touchmint Touchmint is online now
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Still polishing up on the crafting system. Added about 15 more materials to the game and broke blacksmith into 2 professions (weapon smith and armor smith).

Now working on adding a few monsters / skills to act 4 and creating a whole new act 5 that will be snow/ice based.

Ill post a little preview pic and maybe gif of the crafting view once I get on my pc.
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  #8  
Old 10-25-2014, 12:44 PM
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Touchmint Touchmint is online now
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Spent the last few months updating apps for Ios 8 / new iPhones so development stalled a bit but should be back on track now.

Added quite a bit more crafts and the vault system. This will allow extra storage and more importantly the ability to transfer crafts between characters on the same account. Since each character only has one profession this will be pretty importing seeing end game NPCs will be pretty hard.

I'll update again soon until then feel free to ask any questions or comment.
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  #9  
Old 10-29-2014, 04:32 PM
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Touchmint Touchmint is online now
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Here is a little preview of the revamped character creation screen.

As you'll see you can select a profession and all classes have 2 starting skills now.
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  #10  
Old 10-31-2014, 11:21 PM
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Touchmint Touchmint is online now
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Posts: 372
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As promised trying to post a bit more. Here is the vault system (fully functional just needs some design work). This will allow you to transfer items from character to character within your account. It's important because each character can only have 1 crafting profession and towards the end npcs will be so hard you will need the best items you can get.

Anyways took a little longer than I thought since I had to do a rewrite of the database but here it is for now.
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