★ TouchArcade needs your help. Click here to support us on Patreon.

Blast Rover - "like Moon Patrol meets Super Meat Boy", coming soon

07-27-2014, 05:05 PM
#1
Joined: Jul 2014
Posts: 246
Blast Rover - "like Moon Patrol meets Super Meat Boy", coming soon

https://m.facebook.com/headcasegames
https://mobile.twitter.com/HeadcaseGames
http://headcasegames.com

Quote:
And some details 'cuz you asked - game is kinda like Moon Patrol meets Super Meat Boy - mobile & PC - made w 2 other members, 160 levels. Putting the polish on now, hoping it will be out within the next month's time. Watch my FB & twitter for news (I'll update in here also). Working on 2 other games which should wrap up soon as well.
Gameplay video: https://www.facebook.com/photo.php?v=10152488935589780





07-27-2014, 05:13 PM
#2
Well, just another run'& gun game.

07-27-2014, 08:59 PM
#3
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
"another run & gun" huh..

these are some WIP clips of what my partner & I are wrapping up. We've been working on this project for nearly a couple of years now, easily the most demanding effort of any production I've been involved with (hundreds of HD assets!) - but I am extremely proud of what we've accomplished and eager to get it wrapped up & shipped.

As mentioned, 160 levels spread across 8 different worlds (the solar system!) The shots I posted were meant to express that the game involves a lot of action, but as mentioned the game is more in the Super Meat Boy vein in that each level unfolds like a puzzle and you're going to have to think quick and play reflexively in order to make it through. The game starts out very simple (drive, jump, fly, shoot) and slowly starts introducing many environmental elements and obstacles as you progress (direction-changing panels, gravity flippers, speed boost and reducers, etc).

Additionally there is a "4 Star" system for each level (do you want to just see all the levels or BEAT THE GAME?) which will murder the patience of even the hardiest of players.

I do want to stress that this is not "just another run and gun" in spite of what these gifs may imply. We've got a unique control system which honestly feels perfectly suited to the touchscreen and just as well with a keyboard. This game is all about precision control and I've made it a point to only involve myself with such mobile developments if they make sense/feel appropriate in that way. But I will let the players decide for themselves, once this is released.

I am still being courted by some publishers so I am not sure if I'll put this out myself or partner with someone. Also as I finish polishing/testing I have some aces up my sleeve for marketing and promotion so that will play into it as well, as well as what pricing model we decide to go with.

Ultimately I'd love to involve the TA community in discussion of such things if they are interested in Blast Rover - after all, this game is for YOU guys, so if there is some reception from this point than that could affect how we wrap things up with this game.

If you guys have any further questions, feel free to fire away. I'm happy to talk about anything in regards to this or my other developments. Thanks-

Last edited by headcaseGames; 07-27-2014 at 09:04 PM.
07-27-2014, 09:06 PM
#4
Joined: Jul 2014
Posts: 246
Oh, cool, didn't know you were a member here already! Well, thanks for coming by so quickly and I'm sure there are an audience here who'll be interested in your game. There's a large community here who enjoy ass kicking challenging games
07-27-2014, 09:16 PM
#5
Quote:
Originally Posted by headcaseGames View Post
"another run & gun" huh..

these are some WIP clips of what my partner & I are wrapping up. We've been working on this project for nearly a couple of years now, easily the most demanding effort of any production I've been involved with (hundreds of HD assets!) - but I am extremely proud of what we've accomplished and eager to get it wrapped up & shipped.

As mentioned, 160 levels spread across 8 different worlds (the solar system!) The shots I posted were meant to express that the game involves a lot of action, but as mentioned the game is more in the Super Meat Boy vein in that each level unfolds like a puzzle and you're going to have to think quick and play reflexively in order to make it through. The game starts out very simple (drive, jump, fly, shoot) and slowly starts introducing many environmental elements and obstacles as you progress (direction-changing panels, gravity flippers, speed boost and reducers, etc).

Additionally there is a "4 Star" system for each level (do you want to just see all the levels or BEAT THE GAME?) which will murder the patience of even the hardiest of players.

I do want to stress that this is not "just another run and gun" in spite of what these gifs may imply. We've got a unique control system which honestly feels perfectly suited to the touchscreen and just as well with a keyboard. This game is all about precision control and I've made it a point to only involve myself with such mobile developments if they make sense/feel appropriate in that way. But I will let the players decide for themselves, once this is released.

I am still being courted by some publishers so I am not sure if I'll put this out myself or partner with someone. Also as I finish polishing/testing I have some aces up my sleeve for marketing and promotion so that will play into it as well, as well as what pricing model we decide to go with.

Ultimately I'd love to involve the TA community in discussion of such things if they are interested in Blast Rover - after all, this game is for YOU guys, so if there is some reception from this point than that could affect how we wrap things up with this game.

If you guys have any further questions, feel free to fire away. I'm happy to talk about anything in regards to this or my other developments. Thanks-
For me, it's look like another run'& gun game. Saw the gameplay mechanics in the video. I was interested by the "super meat Boy thing, but, not for me. Watch out, i didn't say that the game is bad
07-28-2014, 03:01 AM
#6
Joined: Jul 2013
Location: Europe, CET
Posts: 2,439
I played the original Moon Patrol (yes, the Arcade) when I was a kid.
Nice to see someone else remembers it
Might give this a shot for old times' sake.
07-29-2014, 05:23 PM
#7
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
Quote:
Originally Posted by NiceDude View Post
Oh, cool, didn't know you were a member here already! Well, thanks for coming by so quickly and I'm sure there are an audience here who'll be interested in your game. There's a large community here who enjoy ass kicking challenging games
Ha, we will see! If anyone can perfect this game I will eat my hat. Maybe just the designer..