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  • Publisher: RockAByte
  • Genre: Simulation
  • Device: iPhone
  • Size: 5.5 MB
  • Version: 1.0.0
  • Price: $1.99
  • Average User Rating:
    Not enough votes.
App description: Railroad Rush brings the good, old model railroad back to iPhone!

You are in charge of the track network with the order to control the direction of all trains.

Work the switches at the right moment and make sure all railroad engines will reach their destination depot just in time!

Master all levels in extreme mode to receive the title: Master Conductor!

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GAME
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Within each level, you have to conduct a certain number of trains to a station of the same color just work the switches correctly to avoid big crashes!

But pay attention you do not have endless time for your mission .

Hints: Touch a station to start off a spawning train immediately. If you touch a rolling train and follow it with your finger, then it will move much faster utilize those features in your interest!

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FEATURES
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+ 30 challenging levels
+ Various levels of difficulty: Easy, Medium, Hard and the infamous Extreme mode
+ Collect all items on the tracks to get more bonus points
+ 19 exciting achievements (e.g. Triple Crash or Master Conductor)
+ Online high scores by integration of the proven OpenFeint system
+++ High score rankings for each level and overall
+++ Invite your friends via Facebook or Twitter and challenge them
+++ Explore whos playing the game and compete against players all over the world
+ Keep listening to your iPod music while playing
+ Retro model railroad feeling on your iPhone!

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REQUIREMENTS
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Compatible with iPhone and iPod Touch
Requires the iPhone 2.1 software update. Compatible with the iPhone 3.0 update.
08-31-2009, 09:34 AM
#2
Joined: Jun 2009
Posts: 1,532
That looks cool. Anyone TOFTT?

08-31-2009, 09:55 AM
#3
Joined: Jun 2009
Posts: 10,966
Quote:
Originally Posted by upsidedown View Post
That looks cool. Anyone TOFTT?
As I'm a sucker for train games, I might.

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
08-31-2009, 09:58 AM
#4
Joined: Jun 2009
Posts: 1,532
Yeah this one looks sort of like harbor master + flight control on rails.
08-31-2009, 10:06 AM
#5
Joined: Jun 2009
Posts: 10,966
It's got OpenFient achievements.

Bought.

I'll come back with a review later...

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
08-31-2009, 10:08 AM
#6
reminds me of railroad madness
08-31-2009, 12:46 PM
#7
Joined: Jun 2009
Posts: 10,966
Initial Impressions

OK, I've had a chance to play this one for a bit.

First, it's nothing like Railroad Madness.

Second, it has realistic switching action (Unlike Yardmaster, which I otherwise like)

Third, it's much more of a puzzler than I thought.

I'm not really sure if I like it or not, but the main element that gives this game it's challenge is that the trains arrive and depart from the same locations...

For example, take a look at level 3:



Here you will have trains appear in the red/green buildings, at almost the same time, two trains at a time. You have to juggle the two trains using the loops and send them back to the correct building.

Thankfully, trains stop when they can't navigate a switch (if it's in the other direction) so you can use that to stop trains. You can also tap on a "forming" train (see the red one on the right) to have it launch immediately, and "swipe" a train forward to speed it up. Trains that hit the wrong station will change directions. Trains that hit each other will crash. You can also run out of time on a level.

There are 30 levels, each with four difficulty levels. There is a lot of variety in the design of these levels, and you can play them in any order. There are stars laid out over the tracks which can be collected for bonus points.

Graphics are nice, they seem small at first, but with the complex levels, all that extra space will be taken up. The readerboard animates, and when you're online, the last line will flip through global highscores for that level, which is a very nice effect. There are OpenFeint achievements for the game.

The music and sound effects are good, though the music doesn't feel as "train-like" to me as some of the other train games. The engines look like small diesel-electric yard engines, but puff like steam engines...

So amongst the train games I'd say this one has stronger gameplay, (I'd say second only to Wild Wild Train) and average train theme (for example Yardmaster really nailed the theme, but is not quite as fun to play as this one. However I like how in Yardmaster the trains arrive from off screen, instead of materializing in the buildings...)

Big thumbs up for anyone who likes trains, little thumbs up for everyone else.

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
08-31-2009, 01:07 PM
#8
Joined: Jun 2009
Posts: 1,532
Nice review, may pick this up eventually.
08-31-2009, 05:19 PM
#9
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,779
Are there any randomized elements or are these more like completely pre-scripted puzzles to be solved?

Are all elements there on the level from the get go or do some of the objects appear on the tracks later?

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
08-31-2009, 05:54 PM
#10
Joined: Jun 2009
Posts: 10,966
Quote:
Originally Posted by LordGek View Post
Are there any randomized elements or are these more like completely pre-scripted puzzles to be solved?

Are all elements there on the level from the get go or do some of the objects appear on the tracks later?
1) I'd have to go back and play the same level a few times to see - from what I remember the color of trains arriving is random, the frequency of their arrival is set for the level, but depending on how you juggle the trains it can be affected during the level (it seems.)

2) All elements are on the level from the get to - switches are always in the same position from start, buildings are as well, and those stars will be back every time you try the level.

(goes off to verify #1...)

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!