★ TouchArcade needs your help. Click here to support us on Patreon.
App description: Catchup is a simple game of surprising turnarounds.

"Catchup is as elegant as a game can reasonably be, presented in a marvelously user-friendly way. -Pocket Tactics (5-star review)

"If you're even a little bit into strategy games, you need to get some Catchup all over your mobile device." -Touch Arcade (4 & 1/2 star review)

Can you have the largest group at the end of the game? Connect your hexes to master this beautiful abstract strategy game.


Features:
- an interactive tutorial to teach you how to play
- a challenging AI opponent whose difficulty changes as you play
- online turn-based multiplayer via Game Center
- two-player pass-and-play on the same device
- beautiful and haunting music by Tori Kamal
- minimalist graphics with customizable colors
- Game Center Leaderboards & Achievements
- simple and easy to learn rules and gameplay
- difficult to master strategy


Here are all the rules:
1. One player plays all the hexes of one color and the other player plays all the hexes of the other color. The first player begins by claiming 1 empty hex for their color.

2. Starting with the second player, each player must claim 1 or 2 hexes on their turn.

3. If the largest group of hexes at the end of a turn is larger than the largest group of hexes at the beginning of that turn (regardless of color), the next player may claim up to 3 hexes on their turn. (This does not apply after the first player claims a single hex in step 1 above.)

4. The game ends when the board is full. The player with the largest group wins. If the players largest groups are the same size, compare their second-largest groups, and so on, until you come to a pair which arent the same size. Whoever owns the larger of the two wins.


Catchup is an original Board Game designed by Nick Bentley.

grid's comments:
My latest game, Catchup, is an Abstract Strategy board game for two players. (There is an AI opponent you can play against.)

Here's a feature list:
- an interactive tutorial to teach you how to play
- a challenging AI opponent whose difficulty changes as you play
- online turn-based multiplayer via Game Center
- two-player pass-and-play on the same device
- beautiful and haunting music by Tori Kamal
- minimalist graphics with customizable colors
- GameCenter Leaderboards & Achievements
- simple and easy to learn rules and gamplay
- difficult to master strategy
- localizations for the following languages: French, Spanish, Chinese (simplified and traditional)

German and Russian translations are coming in the next update (already submitted to Apple).

It comes out August 7th, (tonight at midnight). Here's the iTunes link for when it does go live:



Oh, and here's a quick video I made about a month ago. The graphics don't exactly match the current version, but it's pretty close, and you can get the idea:

https://www.youtube.com/watch?v=Qsbpwo42MK0

Hope you enjoy it, thanks!
08-06-2014, 10:17 AM
#2
Joined: Mar 2010
Location: Washington D.C.
Posts: 3,188
I enjoy abstract strategy games. The beta vid looks intriguing. What's the price point?

"@ColeDaddy - My wallet hates you. That is all."
Drummerboycroy

08-06-2014, 10:19 AM
#3
Joined: Feb 2009
Location: Minneapolis, MN
Posts: 118
Ahhh, I knew I was missing something. It'll be $2.99USD. No IAP.

My games: ActionChess, Oppo-Citrus & Catchup
blog: http://chesstris.com/ twitter: livingtech GameCenter: grid
08-06-2014, 10:51 PM
#4
Joined: Mar 2014
Location: Reno, NV
Posts: 226
This looks like a game I'm really going to enjoy.
08-07-2014, 04:50 PM
#5
This is simply brilliant. Just as clean and efficient as the implementation of For The Win was, but even better, with asynchronous online play, dynamically adjusting (and very good!) AI and all kinds of stats you could ever want (it even has a stat for "times you checked the stats screen", I felt a little caught there, haha).

The game itself is a beloved board game. It has incredibly simple rules, but a ton of emergent complexity, which makes it very elegant - easy to learn, hard to master indeed. There's a lot of depth beneath the surface here.

It might not look like something special, but if you really love games (and not just semi-related crafts such as audiovisual spectacle, storytelling, Skinner Box mechanisms or whatever), depth and challenge, then you should definitely buy this without a doubt.
08-07-2014, 05:11 PM
#6
Joined: Mar 2010
Location: Washington D.C.
Posts: 3,188
Quote:
Originally Posted by Nachtfischer View Post
This is simply brilliant. Just as clean and efficient as the implementation of For The Win was, but even better, with asynchronous online play, dynamically adjusting (and very good!) AI and all kinds of stats you could ever want (it even has a stat for "times you checked the stats screen", I felt a little caught there, haha).

The game itself is a beloved board game. It has incredibly simple rules, but a ton of emergent complexity, which makes it very elegant - easy to learn, hard to master indeed. There's a lot of depth beneath the surface here.

It might not look like something special, but if you really love games (and not just semi-related crafts such as audiovisual spectacle, storytelling, Skinner Box mechanisms or whatever), depth and challenge, then you should definitely buy this without a doubt.
Good enough for me. Bought!
08-07-2014, 05:28 PM
#7
Joined: Oct 2010
Posts: 292
Why don't games like this get much attention here? I guess the name of this site explains it... This is mainly a site for arcade games.
08-08-2014, 07:52 AM
#8
Quote:
Originally Posted by TokyoDan View Post
Why don't games like this get much attention here? I guess the name of this site explains it... This is mainly a site for arcade games.
Yeah, it's real shame. After playing some more, it looks like this is probably going to be my favorite app release of the year so far!
08-08-2014, 12:55 PM
#9
Joined: Feb 2009
Location: Minneapolis, MN
Posts: 118
Hey, thanks for the kind words, everyone.

Nachtfischer, I see your blog is in German... the next update will add German localization. I'd love to hear your feedback about the translation. (I don't speak German, and unfortunately, some of the strings came from Google Translate, so it's definitely possible there are some awkward bits in there...)

Feedback from everyone else is welcome of course too!

My games: ActionChess, Oppo-Citrus & Catchup
blog: http://chesstris.com/ twitter: livingtech GameCenter: grid

Last edited by grid; 08-08-2014 at 12:56 PM. Reason: minor edit
08-08-2014, 05:22 PM
#10
I usually prefer games in English if they were made in English, so I hope the localization will be optional, i.e. a setting.

But sure, I'll have a look at it and inform you, should there be anything weird.