Originally Posted by RebornProphet
I think the size limit restrictions of the App Store have played as much of a part as anything else. While I don't think the game would have been identical to the 360/PS3 version had the ceiling been raised by Apple in the file size limit allowed, I do think on A7 devices it would have been closer than it is now.
It would have even nice to see the Developers wait for iOS 8 and utilise Metal to see what that could allow them to do, but again the limit on file size means fitting a console game onto the App Store means sacrificing a lot of in game assets.
That said, before I watched the comparison video I was blown away and, from memory, it looked exactly like Bioshock as I remembered it. I've not played the game since way back when it came out and didn't even bother with 2 since I long since ditched my 360.
It's an instant buy from me, absolutely cannot wait to have Bioshock on my iPad Air alongside X-Com.
Instant Buy from me too,i don't see Apple filesize like The major problem,there lot of confusion about it..The 2GB limit it's for The download(COMPRESSED) of every app,but after insallation i've games that Are more than 3GB,what i don't know if there a limit of UNCOMPRESSED files of apps..then,there are IAP for DLC,like REPUBLIQUE,when you buy The app,it's 900MB(1.3GB UNCOMPRESSED)then,from within The GAME,The EP 2,The 3 Making of,put The GAME size to 3.3GB,And there other 3 EP coming that can put The total size to up 5GB..we need devices with 256GB of space,seriously..then if Apple take out The 2GB download it's better for sure..