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How did I reached 46,000 downloads in less than two months full details [Android]

08-09-2014, 05:19 PM
#1
How did I reached 46,000 downloads in less than two months full details [Android]

It's was very hard and almost impossible if you don't have at least a small marketing budget. I am making this thread to help developers learn.
I want to stress that all my marketing was free. I didn't use paid advertisement.

Deciding what I am going to make

1) I decided to make a platform game that had very simple controls, anyone can understand how to play it without instructions.

2) I decided to use some cartoon images that, almost all I made myself. There is no some "Complicated graphics".

3) I made the game easy enough so that a gamer can play it without instructions.


Before Launch

1) After I finished the game I didn't release it to the google play store , that would equal a fail. I opened a small community in Google+ and collected some people that want to hear when I release the game to production.

2) I posted on facebook groups screenshots about my game that going to be published. I did it in 5-6 groups and I spend on it 3 days.

3) I went to some games forums and also a create a post and trying to make people waiting for this game to be published.


Launch

1) Launched my app on Google Play , posted on facebook and on Google+ that its finally arrived. And here comes the numbers:

After one week my app got more than 10,000 installs!

And now my game has 46,000 downloads at Google Play!

And I am still fighting to get more downloads. Hopefully I can reach higher but for last couple of days the downloads just decreasing Any questions ask away.

Game Link (Game called Greg Adventures, You can also search it on Google Play):
https://play.google.com/store/apps/d....platform.game

Please tell me if this thread help you

Last edited by Yoav Franco; 08-09-2014 at 05:22 PM.
08-10-2014, 01:22 AM
#2
I don't think you got the downloads for the reason you think. I am unsure what you did, but almost 800 ratings is good.

congrats on your successful launch.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8

08-10-2014, 02:13 AM
#3
Quote:
Originally Posted by Destined View Post
I don't think you got the downloads for the reason you think. I am unsure what you did, but almost 800 ratings is good.

congrats on your successful launch.
Can I ask, Why do you think I got all the downloads?
And thank you
08-10-2014, 02:44 AM
#4
Quote:
Originally Posted by Yoav Franco View Post
Can I ask, Why do you think I got all the downloads?
And thank you
Honestly I don't know, but obviously luck has some part, but that is a lot of downloads for that type of game.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
08-10-2014, 03:11 AM
#5
Quote:
Originally Posted by Destined View Post
Honestly I don't know, but obviously luck has some part, but that is a lot of downloads for that type of game.
You are right, ofcourse that there is a lot of luck, but I think the things that I did at first also give some downloads.
08-10-2014, 07:01 AM
#6
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,668
Since when are 50k downloads for a free game on android a success?
08-10-2014, 01:50 PM
#7
Quote:
Originally Posted by mr.Ugly View Post
Since when are 50k downloads for a free game on android a success?
Have you published a game to google play that you can say that?

Last edited by Yoav Franco; 08-10-2014 at 02:17 PM.
08-10-2014, 04:25 PM
#8
Quote:
Originally Posted by mr.Ugly View Post
Since when are 50k downloads for a free game on android a success?
From an indie point of view 50K people playing your game is a success. Not a financial one, but in terms of people playing.

Yes you need 100 times that (or 10 times and lots of replay) to be able to make anything significant from ads but that isn't always how people measure success.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
08-11-2014, 07:15 AM
#9
Quote:
Originally Posted by Yoav Franco View Post
After one week my app got more than 10,000 installs!
Congrats. Keep building on it! It took 3-4 weeks for my first (iOS though) game to reach that mark.

Your launch seems very much the same as the rest of the 'indie with no budget' launches that get posted.

Quote:
Originally Posted by Yoav Franco View Post
Have you published a game to google play that you can say that?
You're obviously new.

Looking for a writer? PM me

Game Designer of:
Family Feud 2 My First Huge Apple Feature!
Pickpawcket
And a bunch of other games you've never heard of!
08-11-2014, 01:04 PM
#10
Quote:
Originally Posted by Blackharon View Post
Congrats. Keep building on it! It took 3-4 weeks for my first (iOS though) game to reach that mark.

Your launch seems very much the same as the rest of the 'indie with no budget' launches that get posted.



You're obviously new.
Thanks!

And, yes I'm new