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App description: Star Realms is a hugely popular space combat deckbuilding game.

Download and play today to find out why Star Realms is the winner of SXSW 2014 Board Game of the Year, 7 Golden Geek Awards from BoardGameGeek, including Best Mobile Game, and 2 Dice Tower awards!


"My readers are going to have a seizure about how good Star Realms is."
-Owen Faraday, pockettactics.com

Good on all levels, thumbs up!
-Tom Vasel, The Dice Tower

This game is superb! I think its a brilliant game. Beautiful artwork, second to none.
-Tim Norris, Grey Elephant Gaming

What can I say? Star Realms is excellent.
- Lenny, ISlaytheDragon.com

I desperately wanted to play again and again. It's just consistently fun every time.
-The Critical Boardgamer

Star Realms combines addictive deck building game play with exciting Trading Card Game (TCG) style combat!

Designed by Magic the Gathering Hall of Famers Darwin Kastle and Rob Dougherty (of the Ascension Deckbuilding Game), Star Realms provides tons of playability for free, and a one-time upgrade to be able play with your friends and more on any device.

Free Version

Universal Application: Play on iPhone, iPod, iPad, iPad Mini, and Ipad Air.
Addictive Deckbuilding Game with Player VS Player Combat.
Tutorial teaches you to play in minutes.
Stunning visuals.
Play VS the AI.
6 mission campaign mode.

Full Game Additional Features

Play the AI on 3 different difficulty settings.
9 additional campaign missions.
Battle friends face to face with Pass and Play.
Online play with global rankings.
Challenge a friend online.

Talbs's comments:
Star Realms by White Wizard Games https://appsto.re/au/vVoq1.i

08-14-2014, 02:45 AM
Senior Member [Original Poster]
Joined: May 2011
Posts: 1,249
Lol. Waiting for the ascension crowd to click this thread and realise what this actually is. It's epic. That's what it is.
Ps didn't know how to post a proper thread so mods feel free to edit.

08-14-2014, 02:54 AM
Joined: Aug 2010
Location: Ottawa, Canada
Posts: 2,731
Oh heck yes. This has been rejected too many times. Glad to see it finally hit the app store.

And as an Ascension addict... soooo exciting. I've heard this described as Ascension but with direct conflict between players.

btw $4.99 Full Version unlock.

Social Games: Pocket Mine 2, Terra Battle, FF Record Keeper, PAD
GameCenter: StriveMind

Last edited by strivemind; 08-14-2014 at 02:58 AM.
08-14-2014, 03:11 AM
Joined: Feb 2013
Location: Shanghai, China
Posts: 8
Apple finally approved this? And just a AU soft launch?
08-14-2014, 03:21 AM
Joined: May 2012
Posts: 3,164
Seen people waiting for this for weeks always posting no star realms? No idea what it is but as I went to view and download in the store it seems really familiar. Maybe I was keeping track of this a while back.
08-14-2014, 04:37 AM
Joined: Jun 2010
Location: Honolulu, Hawaii
Posts: 29
It didn't show up in iTunes search but here's a link to the US app store version:

08-14-2014, 04:40 AM
I'm afraid playing Star Realms via the iOS app might not be advisable at the moment.

First of all, and less importantly, the game is currently badly broken on some devices. Registration is unavailable, login in will NOT unlock all the purchased features of the PC/Mac/Android versions (we can play online, but not access the campaign, local pass and play, harder difficulties, etc), and worst of all: cards cannot be scrapped from the discard pile on many devices. Since the latter is an essential gameplay feature, the game currently cannot be played at all on affected smartphones.

What might be even worse in the long run, while the gameplay really is compelling (the word actually doesn't even begin to cover the tactical depth and strategic fun), the app simply is not made for touch devices. There is no touch scrolling, but pressing of arrows instead. There is lots of wasted screen real estate, but cards are still so small that their information can not be read (not just the text, which we are used to from Ascension, Nightfall and various iOS CCGs, but the trade and combat digits as well).

With the ONE exception of tap and hold instead of right-click to bring up card info, the smartphone version is a DIRECT port of the desktop client. With all the baggage and un-touch-friendly principles this brings.

Trite though the advice might be at this point, White Wizard Games should look to Ascension for iOS for the best example of how to do a deck builder for iOS (given Star Realms lineage, the comparison is especially suitable, and might serve as a starting point for an overhaul of the UI, even though I still find Ascension's engine woefully underdeveloped in many ways), and to Carcassonne for iOS for the best possible example of how to port a board game to mobile, and for multiplayer and async principles.

(Strangely, the desktop client itself is very, very far from perfect, as detailed (among other places) in this Facebook post of mine. Pocket Tactics perfection sentiment surprised me greatly, since the client even lacks what standardized and possibly essential features.)

The game remains the best deck builder ever conceived, to my mind, but the digital translation is, well, lost in translation. The iOS and Android clients cover the spectrum from clumsy and annoying to unplayable, and the desktop client has AUs and light years to go before I could consider it convenient and smooth and user-friendly.

The bugs I can bear It is the complete lack of iOS design principles, as detailed in the other paragraphs of my post, that unfortunately detracts greatly from the experience. Combined with all the shortcomings of the desktop client (as detailed in my link above), the overall experience becomes clumsy, limited and especially nonconductive to the quick, easily accessible online play the async paradigm usually offers.

With the incredible base the physical product offers, it would be a great shame if the digital iteration could not be optimized to provide a similarly stunning experience. Star Realms really could replace Ascension (with lots of work), and that is probably one of the current pinnacles of digital card game achievements.

Diatribe satisfied and internet rage hardon well erected, I now return to Star Realms. Yep, the game itself and it's mechanics really are so good that I’ll keep playing regardless. If White Wizard Games perform a full UI overhaul, and adapt the client to the mobile paradigm, we really will be looking at a new standard in digital deck builders and card games.

Former editor in chief of teknikapan.se (due for an eventual relaunch)
Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona

Last edited by Ayjona; 08-14-2014 at 05:31 AM.
08-14-2014, 06:26 AM
Senior Member [Original Poster]
Joined: May 2011
Posts: 1,249
Playing it right now on iphone 5 and I have no problem scrapping cards.
Though I have to say, my eyes are begging me to close this app down. Writing is just too small. Forget about reading any flavour text.
It is exactly a copy paste of the desktop version. No screen optimisation really. Some menus even pop up in front of the cards you need to select.
It's not exactly game breaking though. Just too small, and awkward interfaces.
Man a 5.5" iphone 6 (rumours) would make this just about bearable visually.
08-14-2014, 07:38 AM
Joined: Oct 2008
Location: Italy
Posts: 2,613
I don't have any of those problems either (iPhone 4S and iPad Air).
The app surely shows its PC and multiplatform heritage, but it's ok (the most offending thing is so much space is wasted).
It took a bit to get used to the two fingers tap zoom and tapping buttons instead of single clicks and swipe...but after a while you won't even notice.
That said, it could be better of course and for sure it would have been a much better app ff made exclusively for iOS...but they were aiming for cross platform and multi devices from the beginning...so I doubt things will change.

The game is really good tough.
08-14-2014, 08:05 AM
Originally Posted by Talbs View Post
Lol. Waiting for the ascension crowd to click this thread and realise what this actually is. It's epic. That's what it is.
Eh, no. It's just Ascension with spaceship pictures. Which I actually think are much worse than the Ascension artwork, which was pretty weird, but at least unique and memorable. This is just "Oh, look, a generic spaceship! And there, a generic space station! Oh wow, and another generic spaceship!" Ugh, they could have used the same artwork for every card and I wouldn't have noticed really.

Gameplay-wise not much has been changed. Instead of detracting points from a shared victory points pool, you now detract from your opponent's "life points". I wonder who will be fooled by this to believe that there actually was player-interaction? Because it's just the same old deck-building solitaire thing. Again, just as Ascension. It's maybe even less interesting, though, because in Ascension you at least sort of had to figure out which cards mechanically work well together, build combos etc. In Star Realms though, even this little bit of thinking was taken away from you. There are green, yellow, blue and red cards. Guess what? The greens directly (and only) combo with the greens, the yellows with other yellows, blues with blues and reds with reds. Oh my god, the strategy!! Yes, it's that bad.

I wanted this to be able to replace Hearthstone as the go-to semi-casual online card game. But not by any stretch. This is one of the worst deck-builders I've ever played. Ascension was already pretty terrible and luck-driven, and I think only saved by the incredibly well-working Playdek iOS app. This is just worse in pretty much every way.