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  #1  
Old 08-16-2014, 02:51 PM
ElektronGames ElektronGames is offline
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Default Tap Army - The First Lane-Based Arcade Shooter (BETA TESTING)

Hi All,

We're the indie studio behind Toad Rider, and we're excited to announce our upcoming game: TAP ARMY - a fresh lane-based arcade shoot'em up game coming Sep 16th!

Tap Army is an intense arcade lane-shooter where you control an army of foure fighters against soldiers, tanks, and helicopters using awesome weapons!

Tap Army introduces a new control scheme to the shooting genre on touch screens. Instead of dragging and auto-firing, the user controls four fighters by tapping and holding different lanes.



Press Kit:
http://elektrongames.com/taparmy/press/

Official Trailer:

Low bandwidth Version | Pop Up


Screenshots:










Last edited by ElektronGames; 09-11-2014 at 02:42 PM..
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  #2  
Old 08-17-2014, 09:09 AM
JCho133 JCho133 is offline
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Hello!

Have this a shot on my 5S, and it ran great. No stutters or bugs or anything

The arts great, all the pixel-y explosions are charcaters are nice and fun

As for the gameplay, it seems to be walking a strange line. This game is reminded me more of a shmup than anything else. So the question is, are you hoping to make this a one-off quick arcade game? Are you looking to expand the game into something bigger?

If you're planning on the quick arcade experience, then the game is fine, looks great, plays great, simple to understand and a blast to play.

If you want to make the game a bit deeper, I would suggest to make it so that there is only 1 soldier who hops between the 4 lanes, allowing for dodging.
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Old 08-17-2014, 09:17 AM
ElektronGames ElektronGames is offline
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Quote:
Originally Posted by JCho133 View Post
Hello!
So the question is, are you hoping to make this a one-off quick arcade game? Are you looking to expand the game into something bigger?
Thanks for the feedback! We're going for a quick "one more time" arcade experience. Something you could pick up and play in seconds.

What's your high score so far?
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Old 08-17-2014, 09:35 AM
JCho133 JCho133 is offline
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Quote:
Originally Posted by ElektronGames View Post
Thanks for the feedback! We're going for a quick "one more time" arcade experience. Something you could pick up and play in seconds.

What's your high score so far?
Fair enough, it's perfect for that

And at the moment it's 217 (in the version with the SMG)

I actually never got the revolver, what was it like?

And the SMG is similar to the starting weapon, just faster shooting, right? That's what it seems like.
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Old 08-17-2014, 09:43 AM
ElektronGames ElektronGames is offline
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Quote:
Originally Posted by JCho133 View Post
Fair enough, it's perfect for that

And at the moment it's 217 (in the version with the SMG)

I actually never got the revolver, what was it like?

And the SMG is similar to the starting weapon, just faster shooting, right? That's what it seems like.
217 is pretty nice!

The revolver was similar to the smg but the weapon image and label were different. It didn't make sense because revolvers are usually slow.

Yeah, the smg is faster and stronger than the starting weapon.
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Old 08-17-2014, 10:31 AM
JCho133 JCho133 is offline
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Quote:
Originally Posted by ElektronGames View Post
217 is pretty nice!

The revolver was similar to the smg but the weapon image and label were different. It didn't make sense because revolvers are usually slow.

Yeah, the smg is faster and stronger than the starting weapon.
Cool!

Do you guys have any more plans for weapons? A sniper that's like a cross between the starting weapon and the laser would be cool

Oh, btw, I found a bug where if you tap 2 characters at the same time, they'll both shoot. But the second one will only shoot for a split second
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Old 08-17-2014, 12:30 PM
ElektronGames ElektronGames is offline
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Quote:
Originally Posted by JCho133 View Post
Cool!

Do you guys have any more plans for weapons? A sniper that's like a cross between the starting weapon and the laser would be cool

Oh, btw, I found a bug where if you tap 2 characters at the same time, they'll both shoot. But the second one will only shoot for a split second
Sounds cool! Yeah, we're considering adding more weapons in future updates.

Well, if you press and hold two lanes at the same time, it should consider the last pressed lane (the difference in time will be very trivial, but there will always be a difference). We kept that because it comes in handy when you switch between two thumbs. So you won't need to remove all touches from screen to press a new lane.
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Old 08-17-2014, 02:12 PM
JCho133 JCho133 is offline
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Quote:
Originally Posted by ElektronGames View Post
Well, if you press and hold two lanes at the same time, it should consider the last pressed lane (the difference in time will be very trivial, but there will always be a difference). We kept that because it comes in handy when you switch between two thumbs. So you won't need to remove all touches from screen to press a new lane.
Ahhhh, okay. In that case, that's a really smart way to do it
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  #9  
Old 08-17-2014, 02:19 PM
Echoen Echoen is offline
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Haven't read anything about the game outside of the PMs so my impression will be fresh.


The game's core play is solid. Tap a button to shoot down that lane, hold to auto-fire. Only one finger at a time. Various enemies come down each lane with different hit points and speed. You start each round with a revolver and can pick up other weapons that have different shooting properties. There's the fast firing mini gun, a strong laser, and the medium range imba flamethrower. A new weapon will randomly drop every so often and will replace whichever you currently hold. You get unlimited ammo so you can hold down the button to your heart's content. Just don't hit the random bombs or it's game over!

The control scheme is very simple. Only one lane can be firing at a time but tapping on another will fire instantly to compensate. There were times when I failed to fire because of the size and position of the buttons in relation to a comfortable grip of my device (iPhone 5). There are some improvements I'd like to suggest:
- Allow sliding your finger across buttons to fire.
- The above feature may require allowing each lane to become hot zones (i.e. dividing the screen vertically into 4) for firing instead of limiting them to buttons. At least implement this if you'd like to keep it a tapping game.

The guns have different attack power and firing rate. I may have lost the most number of times while having the mini gun equipped than any other weapon, including the revolver. My last game ended at 299 when I suddenly picked up a mini gun. Suggestions for weapons:
- Mini gun: The firing rate may need to be improved or just a point more of damage.
- Laser: crazy powerful. Maybe a longer cooldown per lane?
- Flame: Sick. The short range means nothing. Make it shorter? Finite ammo? haha
- Revolver: Spot on.

I can imagine new weapons but hopefully they're balanced to provide the same DPS or have interesting mechanisms. Limited use per pick up could be one thing.

I can imagine adding a reeeally slow uber mech enemy type with a ton of HP. Maybe even one that teleports forward or to the side like hit it once, it moves somewhere else.

Overall, it's a fun game. I just don't like that random factor for those sick strong weapons. If you manage to get only lasers and flame for some reason, you're golden.

Thoughts on upgrades and bombs?
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  #10  
Old 08-17-2014, 02:54 PM
Qwertz555 Qwertz555 is offline
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Quote:
Originally Posted by ElektronGames View Post
...We're going for a quick "one more time" arcade experience. Something you could pick up and play in seconds.

What's your high score so far?
That's what it is and does - ultra fast, congrats on that.

I like the new build way better. Exactly the few pixels we talked about and the right amount of speed is taken away.
Result: score is up from 225 to 271.

I thought about flicking a grenade. Every fifty kills gets you one, wipe them off the screen...

Which route are you going: paid or free ?
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