Fighter Physics (by Galactic Bits)

08-18-2014, 10:00 PM
#1
Fighter Physics (by Galactic Bits)

"One button fighting game" pretty much sums it up. We had a ton of fun making this.

Universal, free, single player or two-player. Some ads but not too bad.
In review, release hopefully imminent.

Edit: Raw gameplay video (now pointing to official youtube account):


Frankly, I did not expect this concept to allow for any kind of strategic play, turns out you can do quite a bit. Here is the vine I originally posted.

vine.co/v/M3TDQuhZ9np

Hope enough folks like it so we can work on this a bit more and put some more stuff in. Thinking finishing moves, etc.

Cheers!
Attached Images
File Type: jpg 5s_screenshot_reduced.jpg (247.4 KB, 1 views)

Last edited by MarkusN; 08-23-2014 at 03:06 PM. Reason: changed youtube link
08-18-2014, 10:48 PM
#2
Joined: Nov 2008
Location: Indiana, USA
Posts: 7,160
Hmm..so this is kind of a Wrestle Jump/Soccer Physics style fighting game?

08-18-2014, 11:10 PM
#3
Can you post the gameplay of the game?

Pine Entertainment
08-19-2014, 02:35 PM
#4
Quote:
Originally Posted by rich_952000 View Post
Hmm..so this is kind of a Wrestle Jump/Soccer Physics style fighting game?
yes, exactly
08-19-2014, 08:22 PM
#5
Quote:
Originally Posted by Andre View Post
Can you post the gameplay of the game?
just did. should be public by now.
08-23-2014, 03:24 PM
#6
Promo Codes

Got approved, releasing Tuesday.

Some pre-release promo codes if you want to try it early

NKWA6LJAK6WH
E7JLT93YEKLP
A6WAA9MPW3J3
MYA66WMXL4YL
3LF6LEXF4JRP

If you find it too hard to win in single player, against the (right now one and only) computer enemy:
•••Spoiler:  Avoid infighting. If he corners you or traps you when you get too close, he will beat the crap out of you.
08-23-2014, 07:45 PM
#7
Took 3LF6LEXF4JRP. Thanks.
08-23-2014, 07:48 PM
#8
Some feedback. After a death, the new round shouldnt be instant. There should be some time to say who won and show the killed player falling.
08-24-2014, 06:46 PM
#9
Quote:
Originally Posted by waffer15 View Post
Some feedback. After a death, the new round shouldnt be instant. There should be some time to say who won and show the killed player falling.
Hmm, I'm a fan of the instant-play-again-without-delay feature in short games, but a slow-mo defeat sequence sounds like a lot of fun (and could still be interruptible with a tap).

Goes on the feature list, thx!

More codes:
TKMXXE9WMWN3
ERTXFJ3TJF9K
N36TKNLL4F7R
YLLNNFYYXA7J
KPLKWJ9TTNPR
08-24-2014, 07:39 PM
#10
Joined: Jul 2014
Location: Auckland, New Zealand
Posts: 113
Cool, I redeemed YLLNNFYYXA7J
I'll leave some feedback.

By the way I agree with the slow-mo defeat.