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  #1  
Old 08-23-2014, 12:46 AM
mikeworld mikeworld is offline
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Join Date: Oct 2013
Posts: 255
Default [Soft Launch CA] HERO FORCE (by 4inch Technology Limited)



Quote:
Build your dream hero squad and crush your enemy!!! Hero Force is a real-time strategy mobile game in a Medieval setting and runs on Unity 3D game engine.

Join forces with several legendary heroes to build your dream city, fend off waves of attacking enemies, and make your territory more powerful. A challenging and fun strategy game that you have never seen before!

Hero Force is completely free to play but some in-game items and features may require payments. If you don't want to use this optional feature, please disable in-app purchases in your device settings.

Hero Force Features:
● Super glamorous visual effect in 3D setting with PvP elements
● Large acres of land to explore
● Upgradable Castle, Barracks, Tavern and Senate. Claim your kingdom back.
● Gather resources to build and upgrade buildings and squad
● Two never seen before combat modes to choose from and super stunning gaming experience
● Several heroes from various myths and tales at your command
● Different talent skill sets for different heroes
● Best defense is offense. Raid other player's cities for resources.

having problems? We'd love to hear your suggestions and comments. You can reach us at heroforce@51pocket.com or find us on Facebook at https://www.facebook.com/pages/Hero-...16733411762292
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  #2  
Old 08-23-2014, 01:24 AM
L.Lawliet L.Lawliet is offline
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Location: iPhone 6, iOS 8.x
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Graphics look stunning but reading the description it just seems like another build base-attack other players fad game.
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  #3  
Old 08-29-2014, 01:35 AM
Sanuku Sanuku is offline
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Join Date: Jun 2009
Posts: 11,242
Default Game Impressions

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  #4  
Old 08-29-2014, 02:29 AM
Andre Andre is offline
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The game only releases in CA, so must wait...
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  #5  
Old 08-29-2014, 02:27 PM
Kirenx Kirenx is offline
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iPhone 4S, iOS 7.x
 
Join Date: Mar 2012
Posts: 656
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This game has been quite a pleasant surprise a after weeks of bland or IAP-reliant freemium titles. It's pretty fun, and has timers on individual heroes, rather than all-encompassing timers that restrict all actions. It seems far more single player focused to me though, with multiplayer being almost an afterthought.
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  #6  
Old 09-06-2014, 11:23 AM
Kirenx Kirenx is offline
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iPhone 4S, iOS 7.x
 
Join Date: Mar 2012
Posts: 656
Default Game Impressions

I'm surprised this hasn't gained more attention. I've been playing for a couple of weeks now and it's probably one of the best designed free games I've played. Since there is limited information about this game, I'll offer some overview and impressions:

FREEMIUM
First off might as well get the freemium aspect out of the way. The only thing you buy with money is a 'premium' currency called blue diamonds. The cheapest purchase is $5 which gives 500 (quite a bit actually), plus a bonus hero (although this may be a limited time offer, not certain). Blue diamonds do the usual speed up timers plus can be used to buy certain resources or invoke an anti-pvp shield. It should be noted that blue diamonds are obtained through played the single player part of the game and do not really offer any noticeable power boost to those that gain a lot. The most basic currencies in the game are also the most important ones, making a player's success based more on play than a willingness to empty their wallet.

BASE BUILDING
The base building part of the game is fairly simplistic. Buildings have predetermined places and player choice is limited to build and upgrade order. You can customize your defense layout a bit, but for the most part building is about resource management rather than strategic placement. The graphics are pretty aesthetically appealing and upgrades constantly change appearances.

BASIC UNITS
There are 10 units, each having a pretty specific role and many countering others. Crusaders have high armour and low attack, doing best against low armour attackers. Barbarians have low armour and high attack and prioritise range attackers, having the innate ability to jump once after being placed, over a group of enemies to attack back rows. In addition there are healing units, magic users, area of effect attackers, fliers, etc. In combat, placement order tends to effect the outcome as much, and sometimes more, than what you have brought to the field. If you place a certain type of unit first, it may get slaughtered before having a chance to do much. Thus understanding how each unit type works is important and simple spam attacks quickly become obsolete for those who wish to progress.

HEROES
You can attack with as little as zero units up to the maximum you currently can use. What you do need with every attack, singleplayer or multi, is at least one hero. Each hero has their own stamina and this is pretty much the closest thing you will find to a timer that limits your play. Something to note about the individual hero timers, when they level, their excess stamina is NOT gone, rather added to the bonus stamina for leveling, allowing heroes to go over their maximum and reducing the need to be careful when leveling. In addition, you only use up stamina when you win! Thus you can try hard stages multiple times without worrying about quickly running into long waits. Heros have multiple ways to level and strengthen they stats and abilities, such as equipment. The most noteworthy, however, is their special ability. Each hero has a single special attack that can be customized numerous ways. For example, the first hero's special does an area of effect attack. This attack can have an ally heal, a stun, and an ally defense buff added to it. Each of their skill upgrade trees can be boosted to make a special fit your play style with that hero. You could focus just on the stun, or you could put a little into each of the extra effects.

PVP
PvP is pretty straightforward. You build your defense on a separate screen from your base. As you progress, addition defensible areas will open up as well as traps, towers, etc. You can only lose one fight before getting a reprieve from PvP for a while which obviously is lost if you then attack someone. As the attacker, when you win a fight you get resources and can use your opponents casino, which offers random chances at a variety of rewards. You can also choose to colonize your opponent, leaving a hero there to draw rare resources out for a day. How much you gain will depend on how long your colonizing force stays without being driven out by the player.

CONCLUSION
Overall I've really enjoyed this game. I dropped $5 into it mainly for the extra hero, but really I could have got by fine without the purchase. I find it a rare free game as I often shut the game down because I want to, rather than having to because I've run out of things I can do before having to wait on timers. Multiplayer is at times a bit buggy, but the game is new so hopefully it will get fixed. The single player campaign has 4 worlds, totally 40 stages, many having 2-3 fights, plus hard versions of every fight that can be attempted up to 3 times each every day. If I had one complaint, it is that it feels more like a single player game with multiplayer tacked on and hopefully more social elements get added. However, for some what amounts to a free single player experience may well be ideal.
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  #7  
Old 09-06-2014, 11:50 AM
Exact-Psience Exact-Psience is offline
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iPad Air, iOS 7.x
 
Join Date: Jan 2012
Location: Philippines
Posts: 16,457
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Quote:
Originally Posted by Kirenx View Post
I'm surprised this hasn't gained more attention. I've been playing for a couple of weeks now and it's probably one of the best designed free games I've played. Since there is limited information about this game, I'll offer some overview and impressions:

FREEMIUM
First off might as well get the freemium aspect out of the way. The only thing you buy with money is a 'premium' currency called blue diamonds. The cheapest purchase is $5 which gives 500 (quite a bit actually), plus a bonus hero (although this may be a limited time offer, not certain). Blue diamonds do the usual speed up timers plus can be used to buy certain resources or invoke an anti-pvp shield. It should be noted that blue diamonds are obtained through played the single player part of the game and do not really offer any noticeable power boost to those that gain a lot. The most basic currencies in the game are also the most important ones, making a player's success based more on play than a willingness to empty their wallet.

BASE BUILDING
The base building part of the game is fairly simplistic. Buildings have predetermined places and player choice is limited to build and upgrade order. You can customize your defense layout a bit, but for the most part building is about resource management rather than strategic placement. The graphics are pretty aesthetically appealing and upgrades constantly change appearances.

BASIC UNITS
There are 10 units, each having a pretty specific role and many countering others. Crusaders have high armour and low attack, doing best against low armour attackers. Barbarians have low armour and high attack and prioritise range attackers, having the innate ability to jump once after being placed, over a group of enemies to attack back rows. In addition there are healing units, magic users, area of effect attackers, fliers, etc. In combat, placement order tends to effect the outcome as much, and sometimes more, than what you have brought to the field. If you place a certain type of unit first, it may get slaughtered before having a chance to do much. Thus understanding how each unit type works is important and simple spam attacks quickly become obsolete for those who wish to progress.

HEROES
You can attack with as little as zero units up to the maximum you currently can use. What you do need with every attack, singleplayer or multi, is at least one hero. Each hero has their own stamina and this is pretty much the closest thing you will find to a timer that limits your play. Something to note about the individual hero timers, when they level, their excess stamina is NOT gone, rather added to the bonus stamina for leveling, allowing heroes to go over their maximum and reducing the need to be careful when leveling. In addition, you only use up stamina when you win! Thus you can try hard stages multiple times without worrying about quickly running into long waits. Heros have multiple ways to level and strengthen they stats and abilities, such as equipment. The most noteworthy, however, is their special ability. Each hero has a single special attack that can be customized numerous ways. For example, the first hero's special does an area of effect attack. This attack can have an ally heal, a stun, and an ally defense buff added to it. Each of their skill upgrade trees can be boosted to make a special fit your play style with that hero. You could focus just on the stun, or you could put a little into each of the extra effects.

PVP
PvP is pretty straightforward. You build your defense on a separate screen from your base. As you progress, addition defensible areas will open up as well as traps, towers, etc. You can only lose one fight before getting a reprieve from PvP for a while which obviously is lost if you then attack someone. As the attacker, when you win a fight you get resources and can use your opponents casino, which offers random chances at a variety of rewards. You can also choose to colonize your opponent, leaving a hero there to draw rare resources out for a day. How much you gain will depend on how long your colonizing force stays without being driven out by the player.

CONCLUSION
Overall I've really enjoyed this game. I dropped $5 into it mainly for the extra hero, but really I could have got by fine without the purchase. I find it a rare free game as I often shut the game down because I want to, rather than having to because I've run out of things I can do before having to wait on timers. Multiplayer is at times a bit buggy, but the game is new so hopefully it will get fixed. The single player campaign has 4 worlds, totally 40 stages, many having 2-3 fights, plus hard versions of every fight that can be attempted up to 3 times each every day. If I had one complaint, it is that it feels more like a single player game with multiplayer tacked on and hopefully more social elements get added. However, for some what amounts to a free single player experience may well be ideal.
Wanted to read everything, but stopped at "timers."
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  #8  
Old 09-06-2014, 12:14 PM
Kirenx Kirenx is offline
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iPhone 4S, iOS 7.x
 
Join Date: Mar 2012
Posts: 656
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Quote:
Originally Posted by Exact-Psience View Post
Wanted to read everything, but stopped at "timers."
Timers really are not much of an issue in this game, which was one of my main points. Essentially the things that take time are as follows:

Building/upgrading: This can take some time but generally doesn't hinder play. If you are upgrading a building or basic unit, it does not prevent you from using that building or unit. Probably the only upgrade timer that is noticeable is when evolving a hero as they can't be used offensively until finished. They can still be used for defense however, and you can always simply use other heroes.

Basic units: Something to keep in mind is that any unit you use in a fight you get back unless they die. Units in reserve generate pretty fast, and thus the only time you will be waiting on unit reserves to restock is if you are losing entire forces continuously. Even if this occurs, within a few minutes you can usually build up a significant force again.

Heroes: Each has their own stamina bar, so if one empties, you can simply use a different hero or heroes. In addition, you often find yourself with a stamina surplus as any bonus stamina heroes gains is carried over on top of their maximum stamina cap. Also, stamina requirements do not increase as you progress. It always costs 1 stamina per hero that attempts a regular single player stage and 2 stamina for hard versions of the single player stages. Multiplayer requires no stamina, instead having it's own limiter on attack attempts.

So really, whatever else might prevent this game from appealing to someone, I don't see timers as being a factor. They are about as unobtrusive as they can be while still existing, and are done in a way that if more free games followed, would probably allow less negativity towards the term 'freemium'.
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