Sharing my technique and want experts feedbacks!

08-25-2014, 04:20 PM
#1
Sharing my technique and want experts feedbacks!

Edited - moderator can deleted it asap!

Last edited by andrebirnfeld; 08-28-2014 at 08:18 AM.
08-26-2014, 05:18 AM
#2
This is my opinion, i don't have any game success before So i'm not an expert
I think it's a good idea. It's worth to try Maybe i will try in my current game (it's not popular) or the next game.

Creator of 1Path, 5Numbers game

08-26-2014, 05:43 AM
#3
Your very clever I think. You have adapted and tried something that has worked.

You are using the store ( google play ) that has alot of users but a "free" culture to spread the word about your game.

If all my friends who have android are talking about a game and i only have an iphone then i will buy the game to play/compete with them. Whats $2 to join in with friends. I definitely wont get an android phone just to be able to get that game for free!
08-26-2014, 07:45 AM
#4
<edited>

Last edited by andrebirnfeld; 08-28-2014 at 08:18 AM.
08-26-2014, 02:13 PM
#5
<edited>

Last edited by andrebirnfeld; 08-28-2014 at 08:18 AM.
08-27-2014, 07:19 AM
#6
This is actually a really good idea. I'll have to try this out.
08-27-2014, 12:33 PM
#7
<edited>

Last edited by andrebirnfeld; 08-28-2014 at 08:18 AM.
08-28-2014, 08:54 AM
#8
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,642
funny that you removed all your posts

so releasing on the playstore for free and charging on the appstore is the "new" super secret weapon of mass desctructio..ohh sales ?


Last edited by mr.Ugly; 08-28-2014 at 09:00 AM.
08-28-2014, 09:11 AM
#9
Quote:
Originally Posted by mr.Ugly View Post
funny that you removed all your posts

so releasing on the playstore for free and charging on the appstore is the "new" super secreat weapon of mass desctructio..ohh sales ?

Nop, extremely opposite of what you said.

I removed all posts because I dont really recommend to other developer do exactly same thing. That is a method which worked for me, but maybe I have a lot of luck or this is my specific situation. Maybe someone can think its a good idea and when try it and dont have same results then I would be the guilty.

Every app is an individual and particular situation and you can't ever make your strategy based in one person which used a different way to earn money. My only lesson is: find your personal solution for your specific case, each case will work different to others.

I hope all the best for you!

Edit: I forgot to say, your ironic phrase sounds like if I'm hidding a strategy or something (lol). If every developer makes exactly this strategy, would be thousand times better for me, as many others paid apps Apple Store have instead free apps, it's better because peoples won't had the option to get apps for free.

Last edited by andrebirnfeld; 08-28-2014 at 09:15 AM.
08-28-2014, 09:14 AM
#10
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,642
for most indies its trial and error anyway.. so leaving your post is an valid approach done by alot of developers for quite some time.

you adapt to the market like rovio did with their titles on ios and android.