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Brawlerz Nitro Teaser

08-28-2014, 04:44 AM
Joined: Apr 2014
Posts: 11
Brawlerz Nitro Teaser

Retro-styled vehicular manslaughter has never been so much fun!
This isn't a death rally, or race, it's a fight to the death - pure and simple.

Choose and customise your cars, upgrade offensive and defensive weapons and handling attributes as you blast, smash and crash your way through futuristic battle arenas! Flamethrowers, machine guns, grenade launchers, land mines, oil slicks, guided missiles, zero-point modulators, giant-spinning-death-saws - just about any weapon you can imagine is available for your carnage pleasure.

- Customisable Cars
- Upgradable Weapons
- Multiple Game Modes like Capture the Flag, Soccer, Survival
- Gameplay Modifiers (Low Gravity, Low Friction, Quad Damage, Raining Mines, etc)
- Explosions and General Chaos

We'd love to hear your feedback!

Last edited by BailEnemyJet; 08-28-2014 at 06:16 AM.
08-28-2014, 03:20 PM
Looks pretty cool!

08-28-2014, 05:36 PM
Joined: Apr 2014
Posts: 11

We're really hoping to nail the multiplayer, but we've already built an extensive single player campaign too. We'll keep you updated
08-28-2014, 05:40 PM
Joined: Aug 2012
Posts: 1,832

Man, indie devs have been doing great lately
08-28-2014, 07:53 PM
Joined: Apr 2014
Posts: 11
We're a team with a mixed background, from both mobile and console. Between us all we've worked on quite a few titles, including Project Gotham 3 & 4, Transformers, Lollipop Chainsaw, Gun Club 3, Mini Motor Racing, etc.
08-28-2014, 11:35 PM
Joined: Nov 2012
Location: ID
Posts: 1,608
looks really cool.... Price?

Game Center ID: copaeci
08-29-2014, 06:54 PM
Joined: Apr 2014
Posts: 11
We're aiming for a 4th Quarter of 2014 release, so that's coming up really soon. We'll be putting out more information, screenshots and news as we get closer to that milestone.

We haven't yet determined pricing for the game, we'll let you know as soon as we know!

Last edited by BailEnemyJet; 08-30-2014 at 12:51 AM.
04-18-2017, 07:46 AM
Joined: Apr 2014
Posts: 11
An updated trailer!

So, 2014 came and went. We wanted the game to be more action and less 'sandbox physics', so we stripped it back and re-wrote the vehicle physics.

We re-wrote the networking. We added split-screen support. We added PC support. We added console support. We added cross-platform play. This is all great, but we can't do split screen on mobile (without controllers, anyway), we aren't allowed to do cross platform between consoles and mobiles, and the 10 minute round times are just more than most mobile users seem to be willing to bare.

So we're pushing forward with Early Access for Steam, and we're going to get the game nicely polished during that time, then we're going to start working on making it for mobile (it still works on mobile, even now, with less-fancy lighting). I know, 3 years is an absurd amount of time to wait, but we wanted to do it right

I'll drop back with new information here as we get closer to a mobile release!

Bail! Enemy Jet!
05-28-2017, 10:52 PM
Joined: Apr 2014
Posts: 11

For those of you still following the game, we've launched into Early Access on steam and are now beginning mobile ports, we'll start posting device videos when the time is right!

Bail! Enemy Jet!
07-19-2017, 07:18 PM
Joined: Apr 2014
Posts: 11
Mobile Builds

So we've begun work on the mobile ports. Only a few hours in, and things are looking good (we make mobile games for a living, so the project was built to be cross platform). Temp UI is in, and functioning pretty well. Multiplayer functionality is intact (in fact, you can play against PC users transparently right now).

Thought I'd share our progress! Right now, we have builds working on a Galaxy Note 4 and an iPhone 7 Plus.

Bail! Enemy Jet!