New 2.5D "Out Run" style racer from POLYGAMe - gauging interest!

09-02-2014, 12:21 AM
#1
New 2.5D "Out Run" style racer from POLYGAMe - gauging interest!

So I've spent the last ten months working on The Drive and for my next game, I want to do another, simpler, retro-inspired project.

This is a demo I built a year and a half ago and I'm wondering if anyone thinks it's a good idea to turn it into a real game?


Youtube link | Pop Up


The graphics and sound will change but you get the idea.

What do you guys think? Is this sort of thing something you'd be interested in?Good to gauge interest before I go ahead.
09-02-2014, 12:56 AM
#2
Joined: Jul 2014
Location: Auckland, New Zealand
Posts: 113
Looks nice, reminds of F-Zero. With some more gameplay elements it would be fun to play.

09-02-2014, 01:07 AM
#3
I'm thinking something along the lines of Final Freeway 2R but much more retro looking, like an NES game. I could add baddies and guns/ramming like Chase HQ/Battle Out Run
09-02-2014, 02:02 AM
#4
Kudos to the idea! I find it very interesting.

We were actually working on something very similar (TA Thread: http://forums.toucharcade.com/showthread.php?t=217040)

But, we ran into art issues and never could finish the game.

Game Designer at Hashstash.
Worked On:Circulets, Huerons, Splash Damage: Survive if you Can.
Survive the most amazing liquids ever in Splash Damage. Out on Jan 22 2015
09-02-2014, 02:42 AM
#5
Aw, man... know the feeling. Looks cool, too!
09-02-2014, 02:44 AM
#6
Quote:
Originally Posted by POLYGAMe View Post
Aw, man... know the feeling. Looks cool, too!
I'll grab a video and put it out here..

we were doing traffic, bumps on the road, hills, curved turns and a lot of more stuff.. If i find an artist, i can actually finish the game as well

Game Designer at Hashstash.
Worked On:Circulets, Huerons, Splash Damage: Survive if you Can.
Survive the most amazing liquids ever in Splash Damage. Out on Jan 22 2015
09-02-2014, 02:59 AM
#7
Quote:
Originally Posted by kinshuksunil View Post
I'll grab a video and put it out here..

we were doing traffic, bumps on the road, hills, curved turns and a lot of more stuff.. If i find an artist, i can actually finish the game as well
Awesome

I hit issues doing hills the way I've built my engine. I'm actually doing it the way the old consoles did. The road is manipulated line by line, rather than using a plane and manipulating the vertices, as seems to be the way these days.

I decided to do it that way as it gives the road that jagged, 8-bit effect. I think I've worked out the hills now, too.
09-02-2014, 03:00 AM
#8
Quote:
Originally Posted by POLYGAMe View Post
Awesome

I hit issues doing hills the way I've built my engine. I'm actually doing it the way the old consoles did. The road is manipulated line by line, rather than using a plane and manipulating the vertices, as seems to be the way these days.

I decided to do it that way as it gives the road that jagged, 8-bit effect. I think I've worked out the hills now, too.
You are doing it with Unity?

Game Designer at Hashstash.
Worked On:Circulets, Huerons, Splash Damage: Survive if you Can.
Survive the most amazing liquids ever in Splash Damage. Out on Jan 22 2015
09-02-2014, 03:09 AM
#9
Quote:
Originally Posted by kinshuksunil View Post
You are doing it with Unity?
Yup. Started out with GameSalad, then learnt to build 3D engines in C++ with DirectX then split the difference and stuck with Unity. I love it No worrying about complex matrix algorithms! Haha.
09-02-2014, 03:20 AM
#10
This is what 'The Longest Drive' looked like, when we stopped working on it.



Pls note: all art here is from the internet, mostly from outrun itself. We did not have any art of our own. All of this was used as placeholder, unless we got an artist on board.

Game Designer at Hashstash.
Worked On:Circulets, Huerons, Splash Damage: Survive if you Can.
Survive the most amazing liquids ever in Splash Damage. Out on Jan 22 2015