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  #1  
Old 09-02-2014, 09:59 PM
coolpepper43 coolpepper43 is online now
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Default How long should a game be supported?

Little Luca just got pulled. That was one of my favorites, after that I started to think. We buy these games but how long should they be supported, how long should they be left on the App Store? Should people who paid money for a game be automatically refunded when this happens suddenly? What is everyone's take on this? My feeling is that of we paid for it, the app/game should never be pulled unless something horrible happens. When you buy a game on the play station network or xbox live do they ever pull games or ever make them non functional? In a perfect world we would have everything we purchased forever. I still have Tetris on Nes and it still works. Why can't Apple do that?
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  #2  
Old 09-02-2014, 11:12 PM
Anonomation Anonomation is offline
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Xbox has had a record of pulling many games
Ex: 3D Marble Blast Ultra
From my perspective, I think that game shouldn't be pulled although should be compatible with all versions of the OS that are able to run it, as there a ton of games that are unable to be played due to no more support.
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  #3  
Old 09-03-2014, 01:28 AM
psj3809 psj3809 is offline
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I think if people don't backup their ipas then they can take a share of the blame. With so many apple products etc coming out you can't expect games to be constantly updated when you buy them for say 99c. If devs make money they'll keep doing updates. Again if they don't due to people waiting for price drops/games to be free then devs will obviously give up on flogging the dead horse

Some games I play aren't on the App Store but I reinstall them via iTunes. Again with cloud backups (eg Mega where you get 50 gig free) it's crazy if people don't back up their games

Look at gridlee (mame). Second that was on the App Store I backed up that IPA for ever so I can install it on different devices. Have to have that one !

Last edited by psj3809; 09-03-2014 at 01:34 AM..
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  #4  
Old 09-03-2014, 01:38 AM
coolpepper43 coolpepper43 is online now
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Quote:
Originally Posted by psj3809 View Post
I think if people don't backup their ipas then they can take a share of the blame. With so many apple products etc coming out you can't expect games to be constantly updated when you buy them for say 99c. If devs make money they'll keep doing updates. Again if they don't due to people waiting for price drops/games to be free then devs will obviously give up on flogging the dead horse

Some games I play aren't on the App Store but I reinstall them via iTunes. Again with cloud backups (eg Mega where you get 50 gig free) it's crazy if people don't back up their games
I can understand if a game/app was not successful and was old for a dev to not make updates but what about game pulls? Little Luca works completely fine. It was released a while ago but why pull the game? Also you say to back everything up. What if I have thousands of games? How can I manage that? Why can't Apple just keep it on the servers to download? It's not like they are hurting for money. Also they are in the storage business. I don't get it.
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Old 09-03-2014, 02:20 AM
psj3809 psj3809 is offline
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Checking myitunes folder its 70 gig worth of ipa's ! It was even bigger before but i tend to copy the large ipa files into the 'cloud' and keep the smaller ones on my machine.

I thought you had to pay a yearly fee to Apple to be a dev and feature your app on the app store, is it $200-500 ? I had a friend who released an app, didnt do well at all, after a year he declined to pay the yearly subscription so the app was taken down.

But also email the dev, could be a good reason, could be a new improved version coming out or they've sold the code/assets/game to another company so they pull it.

Yep Little Luca is a decent game but there could be a reasonable explanation why they pulled it.

I have thousands of games and you can manage it, like i say 50 gig free with Mega, other services you get free space. I pay $3 a month (and you can use your itunes credit) to Pogoplug who offer unlimited storage space so for the sake of about $40 a year everythings backed up.

Plus with external storage devices being so cheap i dont think people have an excuse. Mentioned it before i learnt the hard way, i had a hard drive failure so lost everything, had to pay a lot of money to recover the data on my hard drive so thats why i'm so pro-backing up.

Yes Apple could keep it on the servers as they've got money but one reason they have money are things like the payments from devs. If a games not doing well then it may not be worth for the dev to keep it on the app store. After the initial first week or two after launch i can imagine many of the games then hardly make much money the following year/months etc

But surely just backup your favourites just in case, eg for me Gridlee etc. Plus dont people sync to itunes anyway so it'll keep a backup of your game etc. I've had a few ios devices so everythings backed up so when i get a new device i can restore easily so its like its the same on my new device
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Old 09-03-2014, 02:41 AM
coolpepper43 coolpepper43 is online now
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Quote:
Originally Posted by psj3809 View Post
Checking myitunes folder its 70 gig worth of ipa's ! It was even bigger before but i tend to copy the large ipa files into the 'cloud' and keep the smaller ones on my machine.

I thought you had to pay a yearly fee to Apple to be a dev and feature your app on the app store, is it $200-500 ? I had a friend who released an app, didnt do well at all, after a year he declined to pay the yearly subscription so the app was taken down.

But also email the dev, could be a good reason, could be a new improved version coming out or they've sold the code/assets/game to another company so they pull it.

Yep Little Luca is a decent game but there could be a reasonable explanation why they pulled it.

I have thousands of games and you can manage it, like i say 50 gig free with Mega, other services you get free space. I pay $3 a month (and you can use your itunes credit) to Pogoplug who offer unlimited storage space so for the sake of about $40 a year everythings backed up.

Plus with external storage devices being so cheap i dont think people have an excuse. Mentioned it before i learnt the hard way, i had a hard drive failure so lost everything, had to pay a lot of money to recover the data on my hard drive so thats why i'm so pro-backing up.

Yes Apple could keep it on the servers as they've got money but one reason they have money are things like the payments from devs. If a games not doing well then it may not be worth for the dev to keep it on the app store. After the initial first week or two after launch i can imagine many of the games then hardly make much money the following year/months etc

But surely just backup your favourites just in case, eg for me Gridlee etc. Plus dont people sync to itunes anyway so it'll keep a backup of your game etc. I've had a few ios devices so everythings backed up so when i get a new device i can restore easily so its like its the same on my new device
Thanks for that great reply. Ya, I'm going to have to backup like you said. Here is my problem with the whole pulling thing. If the game was a paid game and Apple gets a cut of when I purchased it, plus Apple dev fees, than I think Apple should have the morality to still let you have something that you paid for.
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  #7  
Old 09-03-2014, 04:42 AM
psj3809 psj3809 is offline
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Quote:
Originally Posted by coolpepper43 View Post
Thanks for that great reply. Ya, I'm going to have to backup like you said. Here is my problem with the whole pulling thing. If the game was a paid game and Apple gets a cut of when I purchased it, plus Apple dev fees, than I think Apple should have the morality to still let you have something that you paid for.
Yeah i totally see your point. I mean surely the more games they have on the app store its better for them as a sale means they get what is it, 30 or 40%.

But like i say apps like Gridlee i have to backup as if i get a new phone in the future i HAVE to have that app ! (Got quite a few other favourites as well). Think i'm also into the habit due to downloading all those hidden emulator ones which disappear quite quicky.

On the other hand if an indie dev gives up or gets another job and moves on they dont want to be responsible for future updates or people emailing them about issues so might take down the app because of that. You should email the dev and see what they say
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  #8  
Old 09-03-2014, 08:33 AM
Glorkbot Glorkbot is offline
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I have a few old apps that I really like that don't work properly anymore. Some are completely unusable and some just crash a lot. Some have been removed from the store and are no longer available, some are still on the store but just haven't been updated for the newer devices & operating systems.

It's disappointing, but you can't expect devs to put a lot of time (or any time at all) into supporting something that no one is buying anymore.

Eventually NONE of the apps we have today will run. At some point they will all end up incompatible with whatever device we use in the future.
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  #9  
Old 09-03-2014, 08:53 AM
psj3809 psj3809 is offline
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Quote:
Originally Posted by Glorkbot View Post
Eventually NONE of the apps we have today will run. At some point they will all end up incompatible with whatever device we use in the future.
Dont think that'll happen. At some point in the future (5 or 10 years ?) there'll be some sort of emulator

I remember thinking back in the 80's what will happen with my old ZX Spectrum games on tape, yes kids - tapes ! Years later i couldnt believe it when i found in a magazine an advert for a cd rom full or images of all these Speccy games which ran on an emulator on my PC.

Same for all these classic Gameboy (.gb) or NES (.nes) games or many many others available for emulators. Look at DOSBOX, that helps run old dos games from years ago. Look at the arcade, huge great machines died a death, then years later they're available to download to run on an arcade MAME emulator, amazing !

I cant believe these old .ipa files will just die, reckon at some point in the future (not for a while !) there'll be some sort of emulator where you can load up an .ipa file. I dont believe these old classics will die.

Every device in the past whether its a massive old arcade machine, an 80's home computer, a late 1970's cartridge Atari 2600, all the games are eventually kept and can still run on so many platforms today.
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Old 09-03-2014, 06:08 PM
Glorkbot Glorkbot is offline
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You're probably right about that, with future emulators these old games could stay alive. But in the meantime, there are apps that are dying RIGHT NOW.

I have old games that no longer run on the current iOS. They used to run perfectly, now they just crash.
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