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[Free game] Blocus

09-03-2014, 08:16 AM
Joined: Sep 2014
Location: Belgium
Posts: 15
[Free game] Arkanoid + Acids = Blocus

Hi all !

I'm here to present you my latest game, an Arkanoid-like game, called Blocus

It's available on the store at : play.google.com/store/apps/details?id=be.julien.blocus

Here is what it looks like :

Youtube link | Pop Up

What is worth noting in this game and that you can't get from the screenshots / vid :

- An endless game with a constantly increasing difficulty
- The paddle is divided in three part (left, that send the ball to the left, middle and right). When a ball hits the paddle, it becomes warmer. If you can get it warm enough, the paddle will shoot very powerful projectiles.
- You can upgrade your paddle (It improves the projectiles)
- When you clear a column, the ball becomes more powerful and quicker
- The particles will collided with the paddle or the walls

I hope you'll enjoy it

Last edited by JulienBe; 10-07-2014 at 12:10 PM.
09-10-2014, 01:51 AM
Joined: Sep 2014
Location: Belgium
Posts: 15
Hi all !

There has been an update introducing procedurally generated levels with a coherent pattern

You can see some examples here :

Youtube link | Pop Up

09-18-2014, 03:43 AM
Joined: Sep 2014
Location: Belgium
Posts: 15
Dynamic lights update

So, I've added a the dynamic lights mode !

You can see the definitive result here :
Youtube link | Pop Up

And of course get the game here : https://play.google.com/store/apps/d....julien.blocus

Hope you'll enjoy it
09-23-2014, 03:57 AM
Joined: Sep 2014
Location: Belgium
Posts: 15
New graphics

Hi all !

I've updated Blocus, it's a small modification on the sprites but it really makes the game a lot easier to understand

Few examples :

And.. The trailer is already outdated :/
10-02-2014, 03:22 PM
Joined: Sep 2014
Location: Belgium
Posts: 15
Hi guys ! There is a new update !

Here is what's new :


There are less particles, but honestly, it isn't visible on the screen. And the particles will adapt more aggressively to the number of fps

Better graphics

The colors are reordered, it should be easier to understand.
The blocs have the number of hp on them.
The pieces of blocks emit some light when they explode.

Easier to read

Less particles, and when there are a lot of explosions, the pieces of blocs when pop out a lot faster to clear the screen.


The paddle takes into account the angle of the ball
10-06-2014, 07:06 AM
Joined: Sep 2014
Location: Belgium
Posts: 15
Oy !

So, the new update is online, and frankly, it's awesome !

I've fixed a few bugs, but the main focus was on graphics, here is what it looks like :

So, I've made new sprites for the blocs and ball. There are also animations that you can't see on the screenshot :
- The balls emits lightnings
- The blocks have a "sweeping" effect on them.
- When a blocks gets it and it's not destroy, the tiles flip before displaying the new color

I hope I'll enjoy it, I'm really proud of this one

Last edited by JulienBe; 10-06-2014 at 07:10 AM.
10-06-2014, 08:24 PM
This is arkanoid on mushrooms, you're not toally sure about what you're doing and you see lots of colors... Awesome!

Personally, the only thing I don't really like is the look of the menu. IMO it's not up to the gameplay standards but the rest is really great

Last edited by ob1cat; 10-06-2014 at 08:26 PM.
10-07-2014, 12:09 PM
Joined: Sep 2014
Location: Belgium
Posts: 15
Yeah, arkanoid with mushrooms, exactly

And yep maybe the menu are behind the rest. I made them a while ago, for my first game. And ui has always been a pain for me so I stuck with them ^^

I'll be adding a lot more levels on the next update !
10-09-2014, 02:56 AM
Joined: Sep 2014
Location: Belgium
Posts: 15
Hello !

So, the last update has been published today ! With :

- A lot of new levels, I abandoned all the "procedural" thingy for the levels. I've added a selection menu, I've still have a work to do on this one, but it's better than nothing.
- The ball is bigger et the sprite has changed. In fact that's the same sprite used 3 times with different colors and a rotation clock wise or conter clock wise. It looks good and it's easier to see the ball even with a ton of particles ! We're getting close to a solution on that !!
- And, the collider of the ball is now a circle, not a point.
- The paddle emits some particles. And as we all know, the more particles the better

Just to remind you, the game is available here : https://play.google.com/store/apps/d....julien.blocus
10-12-2014, 03:42 AM
Joined: Sep 2014
Location: Belgium
Posts: 15
New update online, not much honestly, but a very important update for the endless mode !
- The number of blocks in a column has been largely improved, it was too easy and boring before
- There are particles around the paddle
- When the ball hits something, there are a lot more particles emitted and lightning

An example :