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Ten Years Left - coming end of 2014

09-04-2014, 10:26 PM
#1
Joined: Oct 2009
Posts: 500
Ten Years Left - coming end of 2014

I've been working on this game for the past few months. It's been on hiatus with the birth of my son, but I'm starting to get back into it, and I figured what better way to build momentum than to show some screenshots of the latest design of the game (it's 7th).

The game is designed to have massive replay-ability with little to no repetition of outcome.

Each run through will take 5 minutes from start to finish.




Last edited by jonmulcahy; 05-26-2015 at 12:56 PM.
09-05-2014, 12:43 AM
#2
Looks intriguing - how about a bit more info on what sort of game it is?

05-26-2015, 01:18 PM
#3
Joined: Oct 2009
Posts: 500
Well, it's been a long while, but Ten Years Left is finally back in active development. I had hit a mental roadblock back in October, mapping out a large number of potential outcomes and different opportunities to mitigate them was difficult. At last count there were 980,179,200 different combinations.

The game is actually about 80% complete. I'm not ready to give out too many details yet, since I am a one man operation it takes awhile for me to accomplish anything, but it's going again. I'm hoping to boost the total different combinations to over 1 billion, which I should be able to do pretty easily.

Once I have those combinations nailed down, I have to work out how certain combinations can be mitigated depending on what the user does. Think of a giant choose your own adventure game where are presented with choices that will directly impact the path you are on. Sometimes for good, sometimes for bad.

There is also a server side component that needs to be designed. This game will upload the combination that was generated, along with what options the player chose, to a giant infographic online.

I've been playing the alpha of the game, and I think it'll be pretty fun.
05-27-2015, 11:31 AM
#4
Joined: Oct 2009
Posts: 500
I managed to get it up to 1,069,286,400 different combinations!
05-27-2015, 11:40 AM
#5
Joined: Jan 2010
Location: Perth, Western Australia
Posts: 4,355
Quote:
Originally Posted by jonmulcahy View Post
I managed to get it up to 1,069,286,400 different combinations!
Jesus! Thats a huge amount! Well done

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05-27-2015, 12:04 PM
#6
Joined: Oct 2009
Posts: 500
thanks! but it get's even better. I added a 10th level of options, there are now 6,415,718,400 possible combinations.

Today I'm working on coming up with the % chance of each option occurring, and what their effect will be.

I'm doing this partly because I want to make the game as replayable as possible. It'll get boring awfully quick if people keep getting the same scenario every time. The other reason I am doing this is because I am afraid of the logic it will require in the back end
05-27-2015, 12:52 PM
#7
Joined: Oct 2009
Posts: 500
Ten Years Left is designed to be brutal, not in difficulty, but in their chance to survive. There is an end goal, but the odds of you actually making it there are around 50%.

To greatly over simply things, from start to finish there 9 different 'stages' you have to pass to be successful. Each stage has a number of different outcomes, many of which can be mitigated or outright bypassed based on your decisions earlier in the game. These stages are randomly generated at the start of every game, and you don't know what will happen when you are making your decisions (more on that later).

Like I said earlier, there are over 6 billion different combinations of these outcomes (including the epilogue options), but some of these outcomes are weighted to happen more often than others. The actual order of the stages can be switch as well, which increases the total number of combinations by some magnitude I can't comprehend . So, the odds of someone playing the exact same game twice is pretty small.
05-28-2015, 12:04 AM
#8
I enjoyed 'Long Way Home' and I'm intrigued by this - looking forward to seeing more details emerge(nt)

QS =D
06-01-2015, 09:07 AM
#9
Joined: Oct 2009
Posts: 500
Quote:
Originally Posted by quantumsheep View Post
I enjoyed 'Long Way Home' and I'm intrigued by this - looking forward to seeing more details emerge(nt)

QS =D
Thanks! As you know I've always loved your games
06-01-2015, 09:18 AM
#10
Joined: Oct 2009
Posts: 500
I did a bunch of work on the logic last week, still have a few major hurdles to cross however. There are three main sections of logic that happen when the game ends

1. selection and order of hazards
2. application of user choices to those hazards
3. display the outcome

Number 1 is just about done. I have a few bugs to work out but that should be done today.
Number 3 is almost done as well. It was actually finished a few months ago before I took a break, but since then I've added a few major new features which I need to address.

Number 2 is going to be the hard part. I have a massive visio diagram that maps out all the choices available, but this was before I doubled the number of options, so not only is it out of date, it's not even close to as complex as it should be. But it gives you some idea of the logic/choices behind the end game.

That's it for this update. I'll post again when something changes.