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App description: In Race Team Manager you live the life of an up-and-coming team boss across various racing categories. Work your way up from the junior leagues to the pinnacle of motor sport and become a championship winning team!

RACE DAY
Featuring all the best parts of a traditional racing game, overtakes, spectacular crashes, pit stops and blocks are all fully interactive using the latest cutting edge graphics and special effects. As team manager its also your job to call strategy from the pit wall, instructing when and how hard to push the car and strategically call the optimum moment to pit.

MANAGEMENT
Outside of Race Day you decide when and how to upgrade your car, and manage your driver and mechanic relationships. Youll also need to sign sponsorship deals and ensure your team hits their targets. Build up enough reserves to go racing at the highest level and invest in your facility to boost on track performance.

EXPERIENCE
Gameplay is short burst and immediate, but theres more than enough here to keep you coming back for months. Whether youve got a couple of minutes or hours to spare there are races to be won and management decisions to be made. Will you focus on the car, your team, the sponsors or your facility? As long as youre winning you can run your team as you see fit!

** Please note that Race Team Manager is not compatible with iPod Touch 4th Generation or iPhone 4.
09-11-2014, 03:43 PM
#2
Joined: Jun 2011
Posts: 255
Downloading this now.

09-11-2014, 04:18 PM
#3
Joined: Dec 2009
Location: Australia
Posts: 1,890
Quote:
Originally Posted by spooky23 View Post
Downloading this now.
Looks pretty good. Interested to hear what you think.
09-11-2014, 04:51 PM
#4
Joined: Jul 2012
Posts: 235
How is this in comparison to Motorsport Manager?
09-11-2014, 05:17 PM
#5
Joined: Jun 2011
Posts: 255
Compared to Motorsport Manager?

It's graphically superior in terms of presentation. It's a very slick menu driven experience with the main crux of the game play concerning in-game incidents (like over-taking, slipstreams, blocking, avoiding crashed cars, pit stops). Each successful manoeuvre will have you shift up a place or two - whilst keeping an eye on how you drive (cautious, balanced, aggressive - the latter obviously causing damage to your car).

Initially, the first few races feel like a tutorial as you're introduced to car purchases, upgrades, staff and facilities. So this is where you will build your little empire. You can also buy new drivers.

There's a screwdriver timer at the top. I haven't quite worked out if this is a traditional timer or not as when I tap it it reloads. Doesn't seem to eat away at the money earned from racing. Not yet. It's a service timer, so basically the lower the bars drop the closer you come to needing to 'service' your car.

I've earned 2 gold bars so far (winning the first tour) and looking at some of the available cars, you can pick one up for 20.

Wondering how far into the game I'll get before I find myself needing to buy IAP or grind.

So far, so good though. It's enjoyable. Probably doesn't have the charm of Motorsport Manager. I have a thing for that game and the fact its the single dev. But this game does look good. I guess I need to play more of it to also see how much depth it has. Substance is important, sometimes more so than style. Will the in-race mini-games get boring too soon? Will the game feel like it has a competitive edge to it the further into the tours you get?

We'll see.



edit:

Just been offered a car for 1.99. Declined. But not intrusively presented. Would rather build towards something than cut corners (excuse the pun).


Aha...okay. My car needs servicing. Will cost me 1 gold bar. I think this is where I might end up having to grind. Unless of course I win races and tours and pick up gold bars. Will be interesting to see how often any given car needs a service.

Last edited by spooky23; 09-11-2014 at 05:26 PM.
09-11-2014, 05:20 PM
#6
Joined: Jun 2011
Posts: 255
Also, be warned, on my 5s - if the phone locks and you swipe and return to it, it seems to crash to home page. You might want to test. Not a game-breaker.
09-11-2014, 05:23 PM
#7
Joined: Dec 2009
Location: Australia
Posts: 1,890
Quote:
Originally Posted by spooky23 View Post
Compared to Motorsport Manager?

It's graphically superior in terms of presentation. It's a very slick menu driven experience with the main crux of the game play concerning in-game incidents (like over-taking, slipstreams, blocking, avoiding crashed cars, pit stops). Each successful manoeuvre will have you shift up a place or two - whilst keeping an eye on how you drive (cautious, balanced, aggressive - the latter obviously causing damage to your car).

Initially, the first few races feel like a tutorial as you're introduced to car purchases, upgrades, staff and facilities. So this is where you will build your little empire. You can also buy new drivers.

There's a screwdriver timer at the top. I haven't quite worked out if this is a traditional timer or not as when I tap it it reloads. Doesn't seem to eat away at the money earned from racing. Not yet. It's a service timer, so basically the lower the bars drop the closer you come to needing to 'service' your car.

I've earned 2 gold bars so far (winning the first tour) and looking at some of the available cars, you can pick one up for 20.

Wondering how far into the game I'll get before I find myself needing to buy IAP or grind.

So far, so good though. It's enjoyable. Probably doesn't have the charm of Motorsport Manager. I have a thing for that game and the fact its the single dev. But this game does look good. I guess I need to play more of it to also see how much depth it has. Substance is important, sometimes more so than style. Will the in-race mini-games get boring too soon? Will the game feel like it has a competitive edge to it the further into the tours you get?

We'll see.
Thanks for the impressions Spooky. Gonna give it a try, tbh the free part of this scares me.
I love motorsport manager and it's simplicity and as you said, charm. See how this goes
09-11-2014, 07:04 PM
#8
Joined: Jul 2012
Location: U.S.
Posts: 3,244
Quote:
Originally Posted by GPS View Post
Thanks for the impressions Spooky. Gonna give it a try, tbh the free part of this scares me.
I love motorsport manager and it's simplicity and as you said, charm. See how this goes
Ok, let me know what you think GPS. You and I are usually on the same page with race games. I know it's free and all, but let me know if it's worth my time. Lol

Also, great imps spooky!!
09-11-2014, 08:18 PM
#9
Joined: Jul 2012
Posts: 235
Quote:
Originally Posted by spooky23 View Post
Compared to Motorsport Manager?

It's graphically superior in terms of presentation. It's a very slick menu driven experience with the main crux of the game play concerning in-game incidents (like over-taking, slipstreams, blocking, avoiding crashed cars, pit stops). Each successful manoeuvre will have you shift up a place or two - whilst keeping an eye on how you drive (cautious, balanced, aggressive - the latter obviously causing damage to your car).

Initially, the first few races feel like a tutorial as you're introduced to car purchases, upgrades, staff and facilities. So this is where you will build your little empire. You can also buy new drivers.

There's a screwdriver timer at the top. I haven't quite worked out if this is a traditional timer or not as when I tap it it reloads. Doesn't seem to eat away at the money earned from racing. Not yet. It's a service timer, so basically the lower the bars drop the closer you come to needing to 'service' your car.

I've earned 2 gold bars so far (winning the first tour) and looking at some of the available cars, you can pick one up for 20.

Wondering how far into the game I'll get before I find myself needing to buy IAP or grind.

So far, so good though. It's enjoyable. Probably doesn't have the charm of Motorsport Manager. I have a thing for that game and the fact its the single dev. But this game does look good. I guess I need to play more of it to also see how much depth it has. Substance is important, sometimes more so than style. Will the in-race mini-games get boring too soon? Will the game feel like it has a competitive edge to it the further into the tours you get?

We'll see.



edit:

Just been offered a car for 1.99. Declined. But not intrusively presented. Would rather build towards something than cut corners (excuse the pun).


Aha...okay. My car needs servicing. Will cost me 1 gold bar. I think this is where I might end up having to grind. Unless of course I win races and tours and pick up gold bars. Will be interesting to see how often any given car needs a service.
Thanks much. I tried the NASCAR one and the mini games got annoying. I always end up back at Motorsport.
09-12-2014, 02:38 AM
#10
Joined: Dec 2009
Location: Australia
Posts: 1,890
Quote:
Originally Posted by NOEN View Post
Ok, let me know what you think GPS. You and I are usually on the same page with race games. I know it's free and all, but let me know if it's worth my time. Lol

Also, great imps spooky!!
Ha, normally I'm looking out for what you think NEON

I Haven't had much time to play, but my first impressions are pretty good. I like the mix of racing gameplay elements, mixed with the management aspects. Won't have time to play any more tonight but will give it some further time tomorrow.