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  • Publisher: Mangobile
  • Genre: Strategy
  • Device: Universal
  • Size: 32.4 MB
  • Version: 1.9.4
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: Tactics Maiden is a fast-paced, turn-based strategy RPG where the player has to conquer enemy outposts scattered throughout the battlefield.

[Toucharcade 4.5 / 5]: "Tactics Maiden is an excellent strategy RPG that any fan of the genre should try out."
[Pocket Gamer 8 / 10]: "Super old-school, but it proves SRPGs still have plenty of depth and charm".

What sets Tactics Maiden apart is a strong enemy AI and flexible character builds with skill points that can be redistributed at will.

Each battle presents its very own challenges, so the player has to refine his strategies and his army of heroes and mercenaries constantly.
All player units are carried over from scenario to scenario, and the units can be customized to a high degree: A complex skill system, more than 1000 equipable items, customized unit names.

Tactics Maiden comprises a compelling medieval fantasy story connecting all 85 scenarios, as well as 36 unique character classes, and over 70 special skills like 'Heal', 'Shield Allies', 'Ambush', or 'Magic Missile'.

Thanks to its 5 difficulty settings that can be adjusted mid-game, Tactics Maiden is suited for both novice players and veteran strategy gamers.

Synchronization of game saves is supported via iCloud and Dropbox.

PeteOzzy's comments:

09-17-2014, 05:44 AM
Joined: May 2011
Posts: 1,609
The one we've all been waiting for!

09-17-2014, 06:14 AM
Joined: Jan 2011
Location: England
Posts: 1,266
This looks good. Anyone played it?
09-17-2014, 06:16 AM
Joined: Jan 2011
Location: England
Posts: 1,266
Wish the old D&D games from Amiga would come onto ios. Pools of radiance, curse of the azure bonds ect..
09-17-2014, 07:17 AM
Joined: May 2012
Location: France, Nord
Posts: 245
I've played a bit on Android. This new game from Mangomobile is on par with their previous ones. It's even deeper on the character part, and the graphics have finally got some deserved love. A must have as usual, and even more than usual.


Last edited by Bewi; 09-17-2014 at 10:02 AM.
09-17-2014, 07:17 AM
Joined: Jul 2013
Location: Ibaraki, Japan
Posts: 900
This is from the maker of Kingturn, so you can count on the quality of its gameplay.
09-17-2014, 07:18 AM
Joined: Dec 2010
Location: Houston, TX
Posts: 9,494
I’ve sent over 80 hours playing Tactics Maiden, but maybe biased since the Kingturn series (from same developer) are favorites of mine and from beta participation. In my opinion Tactics Maiden is one of the best mobile releases so far this year. You won’t find a game with more capacity to challenge, ability to customize solutions, and depth on recent mobile.

Levels are puzzle-like with environmental barriers requiring different solutions (you can’t just bash your way through but need to be smart due to enemies on all fronts or other details). One of the coolest things is how devious the enemy artificial intelligence is; beneath all the strategy elements Tactics Maiden might be an enemy AI simulator most of all and the developer seemed especially focused on crafting a smart intelligence system. There are 80+ scenarios, which can be played in bit sized chunks – most levels took me 15 – 60 minutes to play. Autosave is great so if you need to pick up a game where you left off later it’s seamless.

The diversity of character classes makes it feel like there are plentiful options; it’s impossible to use all accessible character types in one level so approaches feel plentiful. Tactical variety is highlighted by all the equipment (there are multiple types of same tiers items – ex: with armor you can protect against two but not all of the damage types so need to chose wisely because there is often a weakness – bows, physical, or magic); nevermind that some loot gives bonus abilities/buffs for extra kick. There are a ton of special abilities (based on MP; such as summoning monsters, fireballs, invisibility, etc) that offer different styles even within the same character class along with certain class buffs (i.e. mages have a chance of surviving otherwise fatal blows with 1HP). Plot-wise I found the story to be good but at times stalls with so many scenarios.

Tactics Maiden is essential to try if you enjoy mobile gaming; for $4.99 it’s a bargain but it may not be for everyone. One key is the ability to adjust difficulty to your taste (I recommend 4 for strategy fans, you can decrease/increase at any time). The story drags a bit in the middle and graphics are more retro. After each level there are plentiful statistics. Definitely give Tactics Maiden a shot, highly recommended - it's better than the Kingturn games were (and Kingturn/etc is great).

Here's some information from the upcoming thread [I think the original post video here is a little older]:

Youtube link | Pop Up

Originally Posted by niebau View Post
Each class in Tactics Maiden has a special class ability.

To give a few examples: Rogues and Assassins have a high chance to evade counter attacks, Paladins' attack damage is always increased by 20% against undead, and Pikemen have the ability ‘Unstoppable’ which makes them immune to movement debuffs.

Class abilities can be also acquired via rare or legendary items.
Thus, units can make use of one or more other class abilities for interesting combinations.

Here is a list of the standard class abilities:

Undead Hunter: +20% damage vs undead. -10% damage vs human.
Human Hunter: +20% damage vs humans. -10% damage vs beasts.
Beast Hunter: +20% damage vs beasts. -10% damage vs undead.
Evade: 80% chance to get no damage from a counter attack.
Berserker: 60% more damage if own hit points are below 33% (orange HP).
Charm Immunity: Immune to Bewitch skill.
HP Regeneration: Regenerates hit points after each turn.
Gold Digger: Better rewards from defeating opponents (Lvl).
Rabbit Run: +1 Mov if own HP lower 66%. +2 Mov if own HP lower 33%.
Stealth Tracker: Lowers an opponent's chance of successfully hiding close to the unit.
Bane of Archers: 20% more damage against archers.
Critical Hit Immunity: Negates additional damage done by critical hits.
Quick Learner: Increased experience gain.
Unstoppable: Immune to movement debuffs.
Swift: +1 Mov but 5% less damage.
Stealth Master: +5% success rate for Hide and Prowl.
Pierce Resistance: Uses average of D-Phy, D-Bow and D-Mag as pierce protection.
Life Saver: 30% chance to survive a lethal blow with 1 HP instead.
Poison Immunity: Immune to poison.
Silence Immunity: Immune to silence.
Poisoner: 10% chance to inflict poison.
Silencer: 10% chance to silence an opponent.
Ranged Counter: Can counter ranged attacks.
Wounded Pride: +10% critical hit chance if own HP lower 70%. +35% critical hit chance if own HP lower 33%.
Massive Criticals: Increased damage for critical hits.

There are a few additional abilities only available via rare and legendary items.

Edit: To be more accurate, the list above comprises already 2 abilities only available via items (Gold Digger, Stealth Master).

Youtube link | Pop Up
09-17-2014, 07:27 AM
Joined: Oct 2010
Location: Montevideo, Uruguay
Posts: 105
Anyone knows why is this delay between the apps being on the NZ store and a bunch of hours later on US one? I mean... its to improve sales of tranquilizers?

There are games that go out worldwide and other that dont... this one shouldve been worldwide
09-17-2014, 08:02 AM
Joined: Jul 2013
Location: Europe, CET
Posts: 2,373
Originally Posted by duncanedi View Post
Anyone knows why is this delay between the apps being on the NZ store and a bunch of hours later on US one? I mean... its to improve sales of tranquilizers?
There are games that go out worldwide and other that dont... this one shouldve been worldwide
If I remember right, this is caused by Apple updating the Appstores "following the sun", starting in Asiapac; so NZ is almost always the first to see a new app.

@Bloodangel: I clocked something similar to undeadcow during betatesting, and just like him I can highly recommend Tactics Maiden. niebau (the developer) worked extremely hard during beta, listening to our inane ramblings and improving TM left and right.
Not much else I can add to undeadcow's excellent post
09-17-2014, 08:27 AM
Joined: Oct 2010
Location: Montevideo, Uruguay
Posts: 105
Originally Posted by Nullzone View Post
If I remember right, this is caused by Apple updating the Appstores "following the sun", starting in Asiapac; so NZ is almost always the first to see a new app.
Yes i get that but i was wondering why some games get the update worldwide and some dont... or maybe is always the same way and I just look at the ones i want more