Skater Nation by Gameloft
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http://toucharcade.com/2009/11/21/sk...ew-with-video/
http://www.touchgen.net/exclusive-fi...t-skate-nation
The fourth and final game we took for a test drive at Gameloft’s london HQ today was this sandbox skating title… Ever since Tony Hawk hit consoles back in ‘99, skateboarding games have been big business. On the current consoles today it’s spawned countless sequels, as well as similar titles from other developers such as Skate. So now Gameloft have entered the fray with Skate Nation for iPhone and iPod Touch. Dubbed as a skate anywhere 3D sandbox game, the majorty of the time you can do just that. I quickly jumped into free play mode and was happily grinding, performing flips and aerials with ease. Pulling off more advanced tricks though is a little more difficult.
Controls include two buttons, A and B, as well as the now standard Gameloft virtual analogue stick. Pushing forward on the stick commands the rider to mount his board and push off, and pulling back will cause him to slow. Left and right steers him in that direction. Just like Tony Hawk, holding down the A button and releasing when on an obsticle will make the rider flip up, allowing you to get air and do tricks. B lets you grind in rails. Depending on what buttons you press in conjection with joystick direction will allow you to pull off various trick combos. A list of which is available from the menu, should you forget.
Visually it looked pretty good, featuring what looked to be a version of the Gang$tar 3D engine. The areas were a good size and featured plenty of obstacles to ride on. The game is obviously very early on, as there were some clipping issues as well as bugs that caused your character to fall through the environment. At one stage after falling from his board, my rider looked to be flying through the sky like superman.
The game does not feature any licensed riders, instead opting for urban/punk style stereotypes. It looks to have plenty of customisation available to the player though, with various boards and outfits for your character that will be unlockable from the career mode.
There have been some Skating games on the AppStore for while now, but this one looks promising and could be the best answer to Tony Hawk on Apple’s handhelds.
Unfortunately we don’t have any screenshots of the game in action, but we’ll update this story with those as soon as we get them.

http://toucharcade.com/2009/11/21/sk...ew-with-video/
http://www.touchgen.net/exclusive-fi...t-skate-nation
The fourth and final game we took for a test drive at Gameloft’s london HQ today was this sandbox skating title… Ever since Tony Hawk hit consoles back in ‘99, skateboarding games have been big business. On the current consoles today it’s spawned countless sequels, as well as similar titles from other developers such as Skate. So now Gameloft have entered the fray with Skate Nation for iPhone and iPod Touch. Dubbed as a skate anywhere 3D sandbox game, the majorty of the time you can do just that. I quickly jumped into free play mode and was happily grinding, performing flips and aerials with ease. Pulling off more advanced tricks though is a little more difficult.
Controls include two buttons, A and B, as well as the now standard Gameloft virtual analogue stick. Pushing forward on the stick commands the rider to mount his board and push off, and pulling back will cause him to slow. Left and right steers him in that direction. Just like Tony Hawk, holding down the A button and releasing when on an obsticle will make the rider flip up, allowing you to get air and do tricks. B lets you grind in rails. Depending on what buttons you press in conjection with joystick direction will allow you to pull off various trick combos. A list of which is available from the menu, should you forget.
Visually it looked pretty good, featuring what looked to be a version of the Gang$tar 3D engine. The areas were a good size and featured plenty of obstacles to ride on. The game is obviously very early on, as there were some clipping issues as well as bugs that caused your character to fall through the environment. At one stage after falling from his board, my rider looked to be flying through the sky like superman.
The game does not feature any licensed riders, instead opting for urban/punk style stereotypes. It looks to have plenty of customisation available to the player though, with various boards and outfits for your character that will be unlockable from the career mode.
There have been some Skating games on the AppStore for while now, but this one looks promising and could be the best answer to Tony Hawk on Apple’s handhelds.
Unfortunately we don’t have any screenshots of the game in action, but we’ll update this story with those as soon as we get them.

Last edited by salsamd; 11-21-2009 at 08:37 PM.