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iPad: Super Looper - The Celtic puzzle game that'll tie you in knots

09-29-2014, 03:16 PM
#1
Joined: Sep 2014
Location: San Francisco
Posts: 13
Super Looper - The Celtic puzzle game that'll tie you in knots



Hi, All

Super Looper is a distinctive spatial puzzle game inspired by Celtic knots. We recently launched the game’s web site...

www.superloopergame.com

...in preparation for a early access in November followed by a full release in early December.

Let me know what you think. Trailer will be coming in a few weeks, but you can look at the screen shots for now.

Regards,

Ben Jackson
10-15-2014, 04:51 PM
#2
Joined: Sep 2014
Location: San Francisco
Posts: 13
New Trailer Available

We released our trailer for Super Looper today. Check it out. Any feedback welcome!

https://www.youtube.com/watch?v=gR3UlzmG4r0

Also, we've iterated on our tile sets:


Thanks,

Ben Jackson
Chickenfeet Studios

Follow us @studiochicken for updates.

10-15-2014, 05:05 PM
#3
Joined: Sep 2013
Location: uk
Posts: 3,544
It looks interesting.

Is the bar on the left a timer? Usually I like to take my time with logic type puzzles as I mostly play them at night, saying that, sometimes a bit of pressure is fun.
10-15-2014, 10:33 PM
#4
Joined: Sep 2014
Location: San Francisco
Posts: 13
Hi.

Thanks for the interest.

Most levels have a move bar and are meant to be studied.

We do have a speed mode as a change of pace, and we plan to tune it to be not a big barrier to advancement.

Currently 1 in ten levels are the speed mode, 1 in ten are free form building shapes of a certain size, 1 in 15 are pressure-free modes with no move constaints, with the remainder being the standard puzzle mode.

The key strategy in the game is building connected interstitial shapes which power up pieces and allow them to be moved for a limited time for free.
10-16-2014, 05:49 AM
#5
Joined: Sep 2013
Location: uk
Posts: 3,544
Quote:
Originally Posted by ChickenFeetStudios View Post
Hi.

Thanks for the interest.

Most levels have a move bar and are meant to be studied.

We do have a speed mode as a change of pace, and we plan to tune it to be not a big barrier to advancement.

Currently 1 in ten levels are the speed mode, 1 in ten are free form building shapes of a certain size, 1 in 15 are pressure-free modes with no move constaints, with the remainder being the standard puzzle mode.

The key strategy in the game is building connected interstitial shapes which power up pieces and allow them to be moved for a limited time for free.
It sounds like you have a balanced mix between the different elements and modes, I'll be looking forward to trying the game out. If you need testers I'll be happy to help.

Do you have price decided yet?
10-16-2014, 10:27 PM
#6
Joined: Sep 2014
Location: San Francisco
Posts: 13
It is going to be the free to play arcade model...e.g. you have 3 lives and if you use them all up you can wait 20 mins or pay a dollar to continue immediately.

I'm hoping to emulate what I felt when playing puzzle craft. I felt satisfied that I could beat the game without paying, but decided to pay them a few dollars after 10 hours or so of playing to make things a bit easier and as a fair price for the entertainment value.
10-16-2014, 10:30 PM
#7
Joined: Sep 2014
Location: San Francisco
Posts: 13
Quote:
Originally Posted by cloudpuff View Post
If you need testers I'll be happy to help.
Thanks for the offer to help. Beta testing via test run should be happening in a few weeks.
10-30-2014, 07:22 PM
#8
Joined: Sep 2014
Location: San Francisco
Posts: 13
Coming Soon Page up @AppAdvice

We've put together a coming soon page at appadvice.com, with more descriptive game information.

www.appadvice.com/trailers/super-looper

We've also gotten some mentions in the press @pocketgamer and @appspy, so that is exciting.

Here is our latest attempt at distilling the essense of the game in a 150 word blurb:

Quote:
Super Looper is the Celtic puzzle game that ties you up in knots. Build a mystic knot by rotating and swapping tiles before your moves run out. This mind-bending puzzler rewards planning and careful play across its 100 hand-crafted levels.

Identify the puzzle pieces in their scrambled positions and stretch your mind as you imagine how pieces will fit together after a sequence of moves.

Be clever and solve it without using your allotted moves! By making smaller knots, you infuse the pieces with power so that they can be moved for free. Can you slowly build larger and more intricate knots and achieve a gold star?

Alternately build a knot of your own design, show agility and speed, and take a leisurely trip with no constraints at all. All while thieving birds, vaporizing lightning strikes, and tile-swapping magnets up the challenge.
We will be submitting our test run build this weekend to the app store. If you have an iPad and are interested in early access and giving feedback, let me know.

Best Regards,

Ben Jackson
Chickenfeet Studios