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Halloweeen (Ezone.com) - Behind the Scenes of Making a Game!

09-30-2014, 05:31 AM
#1
Joined: Mar 2009
Location: Perth, Australia
Posts: 614
Send a message via Skype™ to ezone
Halloweeen (Ezone.com) - Help Us Remake Our 1999 Classic!

Hey guys and gals!

We are doing a re-make of a platforming game we made way back in 1999. You might have played it back in the day on Ezone.com:



http://ezone.com/games/halloween

(only follow that link if you are one of the two people with a working version of the Macromedia/Adobe Shockwave plugin!)

It has always been one of the most popular games on our site, so we thought we would have a go at making a new version in Unity so you'll be able to play it on iOS and our website. We've already made a start on the new assets which look something like this:



Right now we are in the prototyping stage and we thought it might be interesting to share how a game evolves as it goes through the various stages of development. Over the next few days we'll be putting up playable Unity web builds that you can try out and give feedback on as the game progresses.

Without further ado, here is the first prototype to test. Don't worry too much about the artwork (it's using assets from another game), this is purely to test whether a two button control scheme will work.

http://ezone.com/beta/halloweeen/a1/



(note: you'll need a computer browser with the Unity plugin)

Use the ARROW KEYS to jump left and right. You can also double-jump. Let us know in the comments of this thread what you think of the controls.

As you can imagine we are under the pump if we want this game approved by Apple before Halloween, so we will be cranking out the builds for you to try out.

Also, if there is anything else you want to know about what goes into making an iOS game, let us know!

** UPDATE: Here are all the builds so far:

http://ezone.com/beta/halloweeen/a1/
http://ezone.com/beta/halloweeen/a2/
http://ezone.com/beta/halloweeen/a3/
http://ezone.com/beta/halloweeen/a4/
http://ezone.com/beta/halloweeen/a5/
http://ezone.com/beta/halloweeen/a6/
http://ezone.com/beta/halloweeen/a7/
http://ezone.com/beta/halloweeen/a8/
http://ezone.com/beta/halloweeen/a9/
http://ezone.com/beta/halloweeen/a10/
http://ezone.com/beta/halloweeen/gm1/ <-- submitted to Apple!

Simon Edis Game Developer @ Ezone.com: Twitter, Game Blog

Diver Dash: iTunes Download (Free) | Official Video | TA Forum Thread | PressKit

Last edited by ezone; 10-10-2014 at 03:15 AM.
09-30-2014, 05:18 PM
#2
Joined: Mar 2009
Location: Perth, Australia
Posts: 614
Send a message via Skype™ to ezone
Build 2 - Boo-Boo is back!

Here's build 2 to try out (Unity plugin required):

http://ezone.com/beta/halloweeen/a2/



Changes:

- New graphics:
- "Boo-Boo" the ghost
- Title
- Candy
- Easier controls: shouldn't get stuck on a block
- You can die if you go too far to the left
- Fullscreen web player

Can anyone spot the in-air collider bug?

Simon Edis Game Developer @ Ezone.com: Twitter, Game Blog

Diver Dash: iTunes Download (Free) | Official Video | TA Forum Thread | PressKit

Last edited by ezone; 09-30-2014 at 05:26 PM.

10-01-2014, 07:53 PM
#3
Joined: Mar 2009
Location: Perth, Australia
Posts: 614
Send a message via Skype™ to ezone
Halloweeen Build 3 - Wall Jumping

Here's build 3:

http://ezone.com/beta/halloweeen/a3/



- Fix for the in-air collider bug
- Wall jumping test (far right of level)

Simon Edis Game Developer @ Ezone.com: Twitter, Game Blog

Diver Dash: iTunes Download (Free) | Official Video | TA Forum Thread | PressKit
10-02-2014, 05:14 AM
#4
Joined: Mar 2009
Location: Perth, Australia
Posts: 614
Send a message via Skype™ to ezone
Build 4 - New Art and Controls

It's really starting to take shape in build 4:

http://ezone.com/beta/halloweeen/a4/



Hold down longer to jump higher.
  • Controls: the longer you hold, the higher you jump
  • New title art
  • New background art
  • New gate and street signs
  • New trees in foreground
  • Glowing candy!
  • Pumpkin baddies
  • Baddie bounce height based on vertical speed
  • Candy collect explosions
  • Bigger baddie explosions
  • New mansion goal
  • New "trick or treat" win sound

Simon Edis Game Developer @ Ezone.com: Twitter, Game Blog

Diver Dash: iTunes Download (Free) | Official Video | TA Forum Thread | PressKit
10-02-2014, 06:42 AM
#5
Joined: Feb 2014
Location: Melbourne, Australia
Posts: 7
Looking great guys! Looking forward to seeing more!
10-02-2014, 12:52 PM
#6
Joined: Jul 2012
Posts: 7,705
Sup Ezone!

Lookin real spooky
10-02-2014, 01:21 PM
#7
Looks cool! Wish I could get Firefox to recognize I've installed the Unity Web Player. Safari recognizes it, but it's just a completely yellow screen with music. Well, when you release it, I'll play it!

TeamShides
@curtneedsaride
MHFU - Shides
10-02-2014, 06:56 PM
#8
Joined: Mar 2009
Location: Perth, Australia
Posts: 614
Send a message via Skype™ to ezone
Build 5 - Clock and New Levels

@JCho133!! How's it going?!?

Thanks for checking it out @marcorocco, and sorry it's not working for you @curtisrshideler.

Here's the new build to try out:

http://ezone.com/beta/halloweeen/a5/



Controls still need some tweaking...

Clock: complete the level before time runs out
Level 2: Purple terrain and zombies
Level 3: Blue terrain and vampires

Simon Edis Game Developer @ Ezone.com: Twitter, Game Blog

Diver Dash: iTunes Download (Free) | Official Video | TA Forum Thread | PressKit
10-03-2014, 01:17 AM
#9
Joined: Mar 2009
Location: Perth, Australia
Posts: 614
Send a message via Skype™ to ezone
Build 6 - Lives and Control Tweaks

Here's the new build (6) to try out:

http://ezone.com/beta/halloweeen/a6/



Have gone back to a simple double-jump control and no wall-jumping (was difficult for a lot of play testers)

Lives: start with 3, lose one for every hit, gain one for completing each level
Lives: you don't restart the level if you lose a life (unlike the original 1999 version)
Clock: if clock runs out you lose a life
Controls: back to the previous double-jump
Controls: removed wall-jump (playtesters: interfered with the hold down to auto-jump)
Enemies: need to add some physics/rigidbodies so they don't float around!

Simon Edis Game Developer @ Ezone.com: Twitter, Game Blog

Diver Dash: iTunes Download (Free) | Official Video | TA Forum Thread | PressKit

Last edited by ezone; 10-03-2014 at 08:24 PM.
10-03-2014, 09:44 PM
#10
Joined: Mar 2009
Location: Perth, Australia
Posts: 614
Send a message via Skype™ to ezone
Build 7 - Level Design 101

Here's the new build (7) to try out (see if you can beat my score of 752!):

http://ezone.com/beta/halloweeen/a7/



Now we've nailed down the controls (hopefully!) and we've started on some level design

Level 1: design layout
Scoring: added a x10 multiplier
Scoring: reduced time bonus (so you get a higher score for collecting everything quickly, rather than just blazing through a level)
Scoring: hard to get candies worth 5x more
Sound: new candy collect
Sound: new damage sound for Boo-Boo
UI: Instructions built-in to first level
Enemies: added physics and simple AI so they can fall off ledges (or not)
Assets: mansion lights turn on when level completes (visual clue if sound is turned off)

Simon Edis Game Developer @ Ezone.com: Twitter, Game Blog

Diver Dash: iTunes Download (Free) | Official Video | TA Forum Thread | PressKit