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A public beta of Hordes of Orcs for iPhone!

09-04-2009, 02:48 AM
#1
Joined: Sep 2009
Location: Kansas City, MO
Posts: 11
A public beta of Hordes of Orcs for iPhone!

I'd like to announce the start of a public beta for the iPhone release of my popular Tower Defense game: Hordes of Orcs!

To participate, you'll only need the Unity3D webplayer plugin -- I'm cross-compiling the game as a web game and an iPhone game.

There's still a fair amount to wrap up with this game, but the gameplay features are all in place, the performance on-device is in the right ballpark and it's down to cleaning up the loose ends, making it look good, and balancing the heck out of the game. That's where you come in.

I've been using a technology called the +7 Balance Engine to help with the game balance for the desktop version, and the iPhone version will be using it too. When you play, the game will send a summary of what game elements you chose, and how successful you were back to our servers for analysis.

I'd also like to get feedback from everyone here about the game -- how it feels, how it plays, and thoughts on the level designs in particular.

This beta will be ongoing as I wrap up the many loose ends of the game and the game balance comes together. The more you play, the more quickly we can get the game right.

Since I haven't put in any how-to-play screens yet, here's how it works:
  1. Click-and-drag on the ground to pan around the map.
  2. Mouse wheel to zoom in/out. (This may be twitchy on Windows in particular; I'm working on it.)
  3. Click-and-drag on a tower or spell to place/cast it. (Except Fog, which is cast-on-click.)
  4. Don't let the orcs escape.

There's a lot of rough edges with regards to visuals and user feedback, and some of the art is still placeholder (notably, the fixed-maze maps). Some more notable absences in the current build:
  • Fog spell has no visual component. It works, you just don't see anything.
  • Orcs are only slowed/sped up when they reach the next node on their path.
  • No initial cost indication for towers/spells.
  • No health indicators for orcs.
  • Orcipedia button does nothing.

But, without any further ado: http://scoreboardz.com/orcipedia/index

Update: Build 100 was posted today, and we're getting very close! More feedback is always good though so please play play play (all the way to the end-game screen; win or lose) AND drop me an email with any comments!

Last edited by MrJoy; 09-16-2009 at 06:51 PM. Reason: Updated link, and examples of unfinished items.
09-04-2009, 02:53 AM
#2
Joined: Apr 2009
Location: Where ever the good lord wants me to be.
Posts: 509
i would like to participate. but when i installed that unity thing, nothing shows? like an app icon on my home screen. idk if it is suppose to do that but i would like to participate in this.

OpenFient: Itzoliverstfu // Plus+: Pinoykid

09-04-2009, 02:55 AM
#3
Joined: May 2009
Posts: 363
Quote:
Originally Posted by Pinoykid View Post
i would like to participate. but when i installed that unity thing, nothing shows? like an app icon on my home screen. idk if it is suppose to do that but i would like to participate in this.
ummm, lol its a web plugin, so you play it on your computers browser.

Quote:
Originally Posted by DarkestOne7
shut up, ho
Like my Reviews, check them out at: PocketFullofApps
Latest Review: HYBRID: Eternal Whisper
09-04-2009, 02:57 AM
#4
Joined: Apr 2009
Location: Where ever the good lord wants me to be.
Posts: 509
i just found that out like a minute ago ahah

OpenFient: Itzoliverstfu // Plus+: Pinoykid
09-04-2009, 03:00 AM
#5
Joined: May 2009
Posts: 363
Quote:
Originally Posted by Pinoykid View Post
i just found that out like a minute ago ahah
lol, i just noticed your name too, im philipino too xD.

Oh and the game is actually enjoyable at this stage, ill let you guys know if i find any bugs.

Quote:
Originally Posted by DarkestOne7
shut up, ho
Like my Reviews, check them out at: PocketFullofApps
Latest Review: HYBRID: Eternal Whisper
09-04-2009, 03:14 AM
#6
cool testing it out, but quickly found an anoying bug, mouse wheel only zooms in... not out, both up and down wheel zooms in heh
09-04-2009, 03:15 AM
#7
Joined: Sep 2009
Location: Kansas City, MO
Posts: 11
D'oh. Sorry about that! Will get that fixed and have a new build up tomorrow (or rather, tonight...).
09-05-2009, 08:01 PM
#8
Joined: Sep 2009
Location: Kansas City, MO
Posts: 11
Ok, new build is UP! Textures don't get blurry (except projectiles which need to be replaced anyway), mousewheel works properly (and uniformly) on Mac and Windows, and so forth. I also have a big revamp to the beta page coming up real soon now that will include most of the content for the Orcipedia, which will deal with the issue of knowing how much things cost and so forth. That'll be up as soon as I get some SSH key issues sorted out.
09-05-2009, 08:35 PM
#9
So far the beta is pretty cool. The only issue I had was the pause button. It should show the play symbol when it is paused and the pause symbol when it is in play because it is the opposite right now and I found it a little confusing. I'm really looking forward to the final version. Hordes of Orcs on the iphone is a must buy for me.
09-05-2009, 09:07 PM
#10
Joined: Jul 2009
Location: Texas
Posts: 5,396
Okay first I'd like to thank you for letting us try this beta, i love Td's and am gonna try to help you as much as i can

Looks like a must buy in my book

You can contact me @ Skyye06@gmail.com