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Dash till Puff!

10-06-2014, 01:46 PM
#1
Joined: Sep 2013
Posts: 70
Dash till Puff!

Hello!

I'm Oscar and I'd like to present you my new game called Dash till Puff!

Dash till Puff! is a fast-paced psychedelic endless-runner in which each of the worlds has different mechanics.

Updated
iTunes link: https://itunes.apple.com/app/id925702629











The worlds are procedurally generated and have several levels each with incremental difficulty and one checkpoint per level with a last super-hard endless mode. Controls are one-touch and the music is going to be epic, with some great names such as Waterflame or DJVI . It also features both Facebook and Game Center leaderboards.

The game will be free with ads with the option to remove them via one single IAP.


Feel free to ask me anything or follow me on http://www.riftergames.com/dash-till-puff or Twitter .

Last edited by ob1cat; 11-12-2014 at 12:24 PM. Reason: Updated with iTunes link
10-06-2014, 04:13 PM
#2
Joined: Sep 2014
Location: Moscow-Bellevue
Posts: 141
Pretty nice music!

10-06-2014, 06:00 PM
#3
Joined: Sep 2013
Posts: 70
Quote:
Originally Posted by clarusvictoria View Post
Pretty nice music!
Thank you, it's from the great Waterflame
10-06-2014, 06:33 PM
#4
This looks like it could be fun. I can see geometry dash and flappy bird in here, among some other things. Does your game utilize only 1-touch controls? Is it going to be free or paid?
10-06-2014, 06:53 PM
#5
Joined: Sep 2013
Posts: 70
Quote:
Originally Posted by Stingman View Post
This looks like it could be fun. I can see geometry dash and flappy bird in here, among some other things. Does your game utilize only 1-touch controls? Is it going to be free or paid?
Hehehe, you're right, these two, amongst some other games I love have inspired me on several aspects. One of the things is more special and I'm more proud of is the level generation. Even if it's "random" and there may be tenths of obstacles on screen, it always makes sure there is a valid path/way (no unfair situations).

1-touch controls all the way! that was the only condition for the different control schemes of each of the worlds.

It's going to be free, with a single IAP to remove ads (and maybe an extra feature for premium users such as Cloud Save but we'll see). I want to make the monetization as ethical as possible. Free users will be able to unlock all worlds (except from the first one that will be unlocked from the beginning) by watching a short video ad. If they don't want to see the video ads they will always be able to purchase the Premium IAP.

Thank you for your interest in the game!

Last edited by ob1cat; 10-06-2014 at 07:56 PM.
10-06-2014, 08:29 PM
#6
Awesome, well I Hope you can make some cash off me from the ads. I don't buy my way out of ads simply cause I don't mind them. I guess the only reason I'd ever buy a remove ads option is to support the dev, which I'm all for if the game is awesome. Anyhow, good luck w/ development and the release. I'll download for sure
10-07-2014, 05:52 AM
#7
Joined: Sep 2013
Posts: 70
Thank you. That's why I was thinking to give some extra value to the premium version, most people won't buy the game just to support the dev even if they love it...
10-21-2014, 01:39 PM
#8
Joined: Sep 2013
Posts: 70
I've just added a new video showing the latest development of what I've called Color Extravaganza

Hope you like it!
10-21-2014, 03:49 PM
#9
Looks nice! Seems pretty original and fun good choice to use waterflames music
10-21-2014, 04:32 PM
#10
Joined: Oct 2014
Posts: 14
graphics is nice! which game engine are you using? and it should come with a level editor right?